Szczegóły ebooka

Unreal Engine 4 Virtual Reality Projects. Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

Unreal Engine 4 Virtual Reality Projects. Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

Kevin Mack, Robert Ruud

Ebook
Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR.
This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.
Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.
  • 1. Thinking in VR
  • 2. Setting up your Development Environment
  • 3. Hello World: Your First VR Project
  • 4. Getting Around the Virtual World
  • 5. Interacting with the Virtual World - Part I
  • 6. Interacting with the Virtual World - Part II
  • 7. Creating User Interfaces in VR
  • 8. Building the World and Optimizing for VR
  • 9. Displaying Media in VR
  • 10. Creating a Multiplayer Experience in VR
  • 11. Taking VR Further: Extending Unreal Engine
  • 12. Where to Go from Here
  • 13. A: Useful Mind Hacks
  • 14. B: Research and Further Reading
  • Tytuł: Unreal Engine 4 Virtual Reality Projects. Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
  • Autor: Kevin Mack, Robert Ruud
  • Tytuł oryginału: Unreal Engine 4 Virtual Reality Projects. Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
  • ISBN: 9781789133882, 9781789133882
  • Data wydania: 2019-04-30
  • Format: Ebook
  • Identyfikator pozycji: e_2aua
  • Wydawca: Packt Publishing