Деталі електронної книги

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Scott H. Cameron, Edward Falzon

Eлектронна книга
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.
Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.
By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
  • 1. Foundational Knowledge of Unity 2022
  • 2. Creating a 2D Collection Game
  • 3. Completing the Collection Game
  • 4. Creating a 2D Adventure Game
  • 5. Continuing the Adventure Game
  • 6. Introduction to Object Pooling in Unity 2022
  • 7. Polishing the Player's Actions and Enemy Behavior
  • 8. Extending the Adventure Game
  • 9. Completing the Adventure Game
  • 10. Creating a 3D First Person Shooter (FPS)
  • 11. Continuing the FPS Game
  • 12. Enhancing the FPS Game with Audio
  • 13. Implementing AI with Sensors, Behavior Trees, and ML-Agents
  • 14. Entering Mixed Reality with the XR Interaction Toolkit
  • 15. Finishing Games with Commercial Viability
  • Назва: Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
  • Автор: Scott H. Cameron, Edward Falzon
  • Оригінальна назва: Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
  • ISBN: 9781803237954, 9781803237954
  • Дата видання: 2024-06-07
  • Формат: Eлектронна книга
  • Ідентифікатор видання: e_3wfq
  • Видавець: Packt Publishing