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- Game Testing. Mastering the Art of Quality Assurance in Game Development
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Game Testing. Mastering the Art of Quality Assurance in Game Development
Mercury Learning and Information, Robert Denton Bryant
Ebook
This updated fourth edition is your comprehensive guide to video game testing. Whether you're a student aspiring to join the industry or a professional honing your skills, this book covers essential aspects of game testing. It explains how testers fit into development and provides practical knowledge of tools, roles, responsibilities, and metrics for game quality.
The book guides you through test design and QA methods using real game scenarios and interviews with veteran developers. You'll learn the basics of game testing, writing bug reports, and defect tracking. The chapters cover exploratory testing, gameplay testing, combinatorial testing, and regression testing.
Each chapter includes questions and exercises, suitable for classroom or personal study. Companion files with templates and tutorials for creating combinatorial tables and test flow diagrams are included, forming the basis of a robust QA plan. This edition equips you with the skills to succeed in game testing and contribute effectively to any development team.
The book guides you through test design and QA methods using real game scenarios and interviews with veteran developers. You'll learn the basics of game testing, writing bug reports, and defect tracking. The chapters cover exploratory testing, gameplay testing, combinatorial testing, and regression testing.
Each chapter includes questions and exercises, suitable for classroom or personal study. Companion files with templates and tutorials for creating combinatorial tables and test flow diagrams are included, forming the basis of a robust QA plan. This edition equips you with the skills to succeed in game testing and contribute effectively to any development team.
- 1. Your Role on the Game Development Team
- 2. The Basics of Game Testing
- 3. Bug Report Writing and Defect Tracking
- 4. How Bugs Happen
- 5. The Phases of Game Quality Assurance
- 6. Exploratory Testing and Gameplay Testing
- 7. The Two Rules of Test Management
- 8. Combinatorial Testing
- 9. Test Flow Diagrams
- 10. Cleanroom Testing
- 11. Test Trees
- 12. Defect Triggers
- 13. Regression Testing and Test Reuse
- 14. Testing by the Numbers
- 15. Software Quality
- Title: Game Testing. Mastering the Art of Quality Assurance in Game Development
- Author: Mercury Learning and Information, Robert Denton Bryant
- Original title: Game Testing. Mastering the Art of Quality Assurance in Game Development
- ISBN: 9781836643609, 9781836643609
- Date of issue: 2024-08-08
- Format: Ebook
- Item ID: e_45oc
- Publisher: Mercury Learning