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Podcasts
Instant JRebel. Accelerate your code development dramatically with this practical guide
JRebel is a JVM plugin that lets Java developers update code instantly and see their changes reflected in their application under development without restarting the application server. JRebel is a plugin for anything that is in Java and is also IDE neutral. If you want to update your code instantly without compiling and deploying the code repeatedly, this book is for you.This book will focus on the most important development steps and will also help you save time which is otherwise spent on compilation and deployment of code. You will learn how to use JRebel with the most popular IDEs and Java servers and how to accelerate the development of your current and future Java SE and Java EE projects.This book shows you how to install JRebel, configure your favourite IDE and Java server for JRebel, and start using it on your projects.With this book, you will learn how to get a free license for JRebel and how to integrate JRebel with most Java servers and development environments. To finish, you will see how to work with desktop and web projects and how to utilize JRebel to dramatically accelerate their development.
Functional programming makes your application faster, improves performance, and increases your productivity. C# code is written at a higher level of abstraction, so that code will be closer to business requirements, abstracting away many low-level implementation details.This book bridges the language gap for C# developers by showing you how to create and consume functional constructs in C#. We also bridge the domain gap by showing how functional constructs can be applied in business scenarios. We’ll take you through lambda expressions and extension methods, and help you develop a deep understanding of the concepts and practices of LINQ and recursion in C#.By the end of the book, you will be able to write code using the best approach and will be able to perform unit testing in functional programming, changing how you write your applications and revolutionizing your projects.
Instant OSGi Starter. The essential guide to modular development with OSGi
Johan Edstrom, Johan Edstorm, Jamie Goodyear
OSGi is a tried and true modularity standard for Java. It has in recent years gained a lot of traction and tooling; becoming frequently used in Enterprise containers and distributed software systems. Instant OSGi Starter is where you should start before beginning your first OSGi based project. You'll be exposed to the core concepts, gain practical experience with the most important features, and learn about the basic tenets of modular code practices. This book begins with the fundamental tools needed for building modular applications, top features with basic tenets of modular core practices and provides useful insights into resources and the community.As this book progresses you will be able to get started programming in OSGi whilst looking at the default three layer design so the application will be architected towards modularity and simplicity.Through exploring several tools and technologies and browsing the communities you will be able to work towards modular programming in OSGi.
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Over the past 10 years, deep learning has grown from being an academic research field to seeing wide-scale adoption across multiple industries. Deep learning models demonstrate excellent results on a wide range of practical tasks, underpinning emerging fields such as virtual assistants, autonomous driving, and robotics. In this book, you will learn about the practical aspects of designing, building, and optimizing deep learning workloads on Amazon SageMaker. The book also provides end-to-end implementation examples for popular deep-learning tasks, such as computer vision and natural language processing. You will begin by exploring key Amazon SageMaker capabilities in the context of deep learning. Then, you will explore in detail the theoretical and practical aspects of training and hosting your deep learning models on Amazon SageMaker. You will learn how to train and serve deep learning models using popular open-source frameworks and understand the hardware and software options available for you on Amazon SageMaker. The book also covers various optimizations technique to improve the performance and cost characteristics of your deep learning workloads.By the end of this book, you will be fluent in the software and hardware aspects of running deep learning workloads using Amazon SageMaker.
Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Nick Samoylov, Mohamed Sanaulla
For more than three decades, Java has been on the forefront of developing robust software that has helped versatile businesses meet their requirements. Being one of the most widely used programming languages in history, it’s imperative for Java developers to discover effective ways of using it in order to take full advantage of the power of the latest Java features. Java 11 Cookbook offers a range of software development solutions with simple and straightforward Java 11 code examples to help you build a modern software system.Starting with the installation of Java, each recipe addresses various problem by explaining the solution and offering insights into how it works. You’ll explore the new features added to Java 11 that will make your application modular, secure, and fast. The book contains recipes on functional programming, GUI programming, concurrent programming, and database programming in Java. You’ll also be taken through the new features introduced in JDK 18.3 and 18.9.By the end of this book, you’ll be equipped with the skills required to write robust, scalable, and optimal Java code effectively.