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Poradniki
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Psychologia
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Technika i mechanika
Kursy video
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Big Data
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Dla dzieci
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Microsoft Office
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UX/UI
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Web development
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Zarządzanie
Podcasty
Muhammad Shujaat Siddiqi, Ryan Vice
MVVM (Model View View Model) is a Microsoft best practices pattern for working in WPF and Silverlight that is highly recommended by both Microsoft and industry experts alike. This book will look at the reasons for the pattern still being slow to become an industry standard, addressing the pain points of MVVM. It will help Silverlight and WPF programmers get up and running quickly with this useful pattern.MVVM Survival Guide for Enterprise Architectures in Silverlight and WPF will help you to choose the best MVVM approach for your project while giving you the tools, techniques, and confidence that you will need to succeed. Implementing MVVM can be a challenge, and this book will walk you through the main issues you will come across when using the pattern in real world enterprise applications.This book will help you to improve your WPF and Silverlight application design, allowing you to tackle the many challenges in creating presentation architectures for enterprise applications. You will be given examples that show the strengths and weaknesses of each of the major patterns. The book then dives into a full 3 tier enterprise implementation of MVVM and takes you through the various options available and trade-offs for each approach. During your journey you will see how to satisfy all the demands of modern WPF and Silverlight enterprise applications including scalability, testability, extensibility, and blendability.Complete your transition from ASP.NET and WinForms to Silverlight and WPF by embracing the new tools of these platforms, and the new design style that they allow for. MVVM Survival Guide for Enterprise Architectures in Silverlight and WPF will get you up to speed and ready to take advantage of this powerful new presentation platform.
Active Directory (AD) is a centralized and standardized system that automates networked management of user data, security, and distributed resources and enables inter-operation with other directories. This book will first help you brush up on the AD architecture and fundamentals, before guiding you through core components, such as sites, trust relationships, objects, and attributes. You will then explore AD schemas, LDAP, RMS, and security best practices to understand objects and components and how they can be used effectively. Next, the book will provide extensive coverage of AD Domain Services and Federation Services for Windows Server 2016, and help you explore their new features. Furthermore, you will learn to manage your identity infrastructure for a hybrid cloud setup. All this will help you design, plan, deploy, manage operations, and troubleshoot your enterprise identity infrastructure in a secure and effective manner. You’ll later discover Azure AD Module, and learn to automate administrative tasks using PowerShell cmdlets. All along, this updated second edition will cover content based on the latest version of Active Directory, PowerShell 5.1 and LDAP. By the end of this book, you’ll be well versed with best practices and troubleshooting techniques for improving security and performance in identity infrastructures.
OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.
Dick Weisinger, Richard B Weisinger, Alfresco.com
The Alfresco Records Management feature set is so complete that it is one of the very limited number of systems, and the only Open Source solution, that has been fully certified for Records Management use by the US Department of Defense. Record keeping is important because accurate records are really the only way that organizations can demonstrate compliance with regulatory requirements. The amount of regulation that organizations must comply with has gone up dramatically over the last decade, and the complexity of record management has increased proportionally.Alfresco 3 Records Management is a complete guide for setting up records programs within organizations. The book is the first and only one that describes Alfresco's implementation of Records Management. It not only teaches the technology for implementing Records Management, but also discusses the important roles that both processes and people play in the building of a successful records program.Alfresco 3 Records Management starts with a description of the importance of record keeping, especially from a regulatory compliance perspective. It then discusses Records Management best practices and standards, and goes on to describe step by step how to identify documents that need to be managed as records, how to use Alfresco Records Management software to set up the File Plan structure for organizing the storage of records, and then how to manage the lifecycle of the records.The book provides detailed instructions for installing and configuring Alfresco Records Management. The topics covered include setting up a record File Plan, filing records, establishing record retention schedules, setting up security and permissions, assigning metadata, extending the content model, using advanced search techniques, and creating system activity audit reports. The book also provides deep-dive information from a developer's perspective about how the Records Management module was implemented within the Alfresco Share platform.Alfresco 3 Records Management covers features available in both the Community and Enterprise versions of Alfresco software. By the end of this book, you will be able to successfully develop a records policy and implement it within Alfresco Records Management.
Fabrizio Romano, Heinrich Kruger
Learn Python Programming, Fourth Edition, provides a comprehensive, up-to-date introduction to Python programming, covering fundamental concepts and practical applications. This edition has been meticulously updated to include the latest features from Python versions 3.9 to 3.12, new chapters on type hinting and CLI applications, and updated examples reflecting modern Python web development practices. This Python book empowers you to take ownership of writing your software and become independent in fetching the resources you need. By the end of this book, you will have a clear idea of where to go and how to build on what you have learned from the book.Through examples, the book explores a wide range of applications and concludes by building real-world Python projects based on the concepts you have learned. This Python book offers a clear and practical guide to mastering Python and applying it effectively in various domains, such as data science, web development, and automation.
Michael Churchward, Jonathan Moore
Moodle gives you the power to create and customize feature-rich plug-ins. If you can write Moodle plug-ins, you can make it do just about anything. From making the site easier to administer, to new features, to completely changing the way it looks; plug-ins are the method Moodle offers to customize and extend its functionality. This book will show you how to build all sorts of Moodle plug-ins: admin plug-ins, Blocks, Activities, Grading components, Reports, Fliters that change the way your site works and looks. You will develop standard Moodle plug-ins such as Activities, Filters, and Blocks by creating functioning code that you can execute in your own Moodle installation. Writing modular plug-ins for Moodle will be a large focus of this book.This book will take you inside Moodle and provide you with the ability to develop code the “Moodle way”.This book will expose you to all of the core code functions in Moodle, in a progressive, understandable way. You will learn what libraries are available, what the API calls are, how it is structured and how it can be expanded beyond the plug-in system.You will begin by getting an understanding of the basic architecture that Moodle uses to operate in. Next you will build your first plug-in; a block. You will carry on building other Moodle plug-ins, gaining knowledge of the “Moodle way” of coding, before plunging deeper into the API and inner libraries. Lastly, you will learn how to integrate Moodle with other systems using a variety of methods.When you have completed, you will have a solid understanding of Moodle programming and knowledge of how to extend its functionality in whatever way you want.
Artificial Intelligence Engines. A Tutorial Introduction to the Mathematics of Deep Learning
This book is a comprehensive guide to the mathematics behind artificial intelligence engines, taking readers from foundational concepts to advanced applications. It begins with an introduction to artificial neural networks, exploring topics like perceptrons, linear associative networks, and gradient descent. Practical examples accompany each chapter, making complex mathematical principles accessible, even for those with limited prior knowledge.The book's detailed structure covers key algorithms like backpropagation, Hopfield networks, and Boltzmann machines, advancing to deep restricted Boltzmann machines, variational autoencoders, and convolutional neural networks. Modern topics such as generative adversarial networks, reinforcement learning, and capsule networks are explored in depth. Each section connects theory to real-world AI applications, helping readers understand how these techniques are used in practice.Ideal for students, researchers, and AI enthusiasts, the book balances theoretical depth with practical insights. Basic mathematical knowledge or foundation is recommended, allowing readers to fully engage with the content. This book serves as an accessible yet thorough resource for anyone eager to dive deeper into artificial intelligence and machine learning.