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- Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming
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Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming
Mercury Learning and Information, V. Scott Gordon, John L. Clevenger
Ebook
This book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a “teach-yourself” format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example.
The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders.
The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.
The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders.
The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.
- 1. Getting Started
- 2. The OpenGL Graphics Pipeline
- 3. Mathematical Foundations
- 4. Managing 3D Graphics Data
- 5. Texture Mapping
- 6. 3D Models
- 7. Lighting
- 8. Shadows
- 9. Sky and Backgrounds
- 10. Enhancing Surface Detail
- 11. Parametric Surfaces
- 12. Tessellation
- 13. Geometry Shaders
- 14. Other Techniques
- 15. Simulating Water
- 16. Ray Tracing and Compute Shaders
- 17. Stereoscopy for 3D Glasses and VR Headsets
- Title: Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming
- Author: Mercury Learning and Information, V. Scott Gordon, John L. Clevenger
- Original title: Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming
- ISBN: 9781836640561, 9781836640561
- Date of issue: 2024-07-29
- Format: Ebook
- Item ID: e_45nk
- Publisher: Mercury Learning