Programowanie
Micheal Lanham
The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments.As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Hands-On Deep Learning for IoT. Train neural network models to develop intelligent IoT applications
Dr. Mohammad Abdur Razzaque , Md. Rezaul...
Artificial Intelligence is growing quickly, which is driven by advancements in neural networks(NN) and deep learning (DL). With an increase in investments in smart cities, smart healthcare, and industrial Internet of Things (IoT), commercialization of IoT will soon be at peak in which massive amounts of data generated by IoT devices need to be processed at scale. Hands-On Deep Learning for IoT will provide deeper insights into IoT data, which will start by introducing how DL fits into the context of making IoT applications smarter. It then covers how to build deep architectures using TensorFlow, Keras, and Chainer for IoT. You’ll learn how to train convolutional neural networks(CNN) to develop applications for image-based road faults detection and smart garbage separation, followed by implementing voice-initiated smart light control and home access mechanisms powered by recurrent neural networks(RNN). You’ll master IoT applications for indoor localization, predictive maintenance, and locating equipment in a large hospital using autoencoders, DeepFi, and LSTM networks. Furthermore, you’ll learn IoT application development for healthcare with IoT security enhanced. By the end of this book, you will have sufficient knowledge need to use deep learning efficiently to power your IoT-based applications for smarter decision making.
Guglielmo Iozzia
Deep learning is a subset of machine learning where datasets with several layers of complexity can be processed. Hands-On Deep Learning with Apache Spark addresses the sheer complexity of technical and analytical parts and the speed at which deep learning solutions can be implemented on Apache Spark.The book starts with the fundamentals of Apache Spark and deep learning. You will set up Spark for deep learning, learn principles of distributed modeling, and understand different types of neural nets. You will then implement deep learning models, such as convolutional neural networks (CNNs), recurrent neural networks (RNNs), and long short-term memory (LSTM) on Spark.As you progress through the book, you will gain hands-on experience of what it takes to understand the complex datasets you are dealing with. During the course of this book, you will use popular deep learning frameworks, such as TensorFlow, Deeplearning4j, and Keras to train your distributed models.By the end of this book, you'll have gained experience with the implementation of your models on a variety of use cases.
Corey Scott
Hands-On Dependency Injection in Go takes you on a journey, teaching you about refactoring existing code to adopt dependency injection (DI) using various methods available in Go.Of the six methods introduced in this book, some are conventional, such as constructor or method injection, and some unconventional, such as just-in-time or config injection. Each method is explained in detail, focusing on their strengths and weaknesses, and is followed with a step-by-step example of how to apply it. With plenty of examples, you will learn how to leverage DI to transform code into something simple and flexible. You will also discover how to generate and leverage the dependency graph to spot and eliminate issues. Throughout the book, you will learn to leverage DI in combination with test stubs and mocks to test otherwise tricky or impossible scenarios.Hands-On Dependency Injection in Go takes a pragmatic approach and focuses heavily on the code, user experience, and how to achieve long-term benefits through incremental changes.By the end of this book, you will have produced clean code that’s easy to test.
Corey Scott
Hands-On Dependency Injection in Go takes you on a journey, teaching you about refactoring existing code to adopt dependency injection (DI) using various methods available in Go.Of the six methods introduced in this book, some are conventional, such as constructor or method injection, and some unconventional, such as just-in-time or config injection. Each method is explained in detail, focusing on their strengths and weaknesses, and is followed with a step-by-step example of how to apply it. With plenty of examples, you will learn how to leverage DI to transform code into something simple and flexible. You will also discover how to generate and leverage the dependency graph to spot and eliminate issues. Throughout the book, you will learn to leverage DI in combination with test stubs and mocks to test otherwise tricky or impossible scenarios.Hands-On Dependency Injection in Go takes a pragmatic approach and focuses heavily on the code, user experience, and how to achieve long-term benefits through incremental changes.By the end of this book, you will have produced clean code that’s easy to test.
Tom Kwong
Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications.Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages.By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development.
Gaurav Aroraa, Jeffrey Chilberto
Design patterns are essentially reusable solutions to common programming problems. When used correctly, they meet crucial software requirements with ease and reduce costs. This book will uncover effective ways to use design patterns and demonstrate their implementation with executable code specific to both C# and .NET Core.Hands-On Design Patterns with C# and .NET Core begins with an overview of object-oriented programming (OOP) and SOLID principles. It provides an in-depth explanation of the Gang of Four (GoF) design patterns, including creational, structural, and behavioral. The book then takes you through functional, reactive, and concurrent patterns, helping you write better code with streams, threads, and coroutines. Toward the end of the book, you’ll learn about the latest trends in architecture, exploring design patterns for microservices, serverless, and cloud native applications. You’ll even understand the considerations that need to be taken into account when choosing between different architectures such as microservices and MVC.By the end of the book, you will be able to write efficient and clear code and be comfortable working on scalable and maintainable projects of any size.
Gaurav Aroraa, Jeffrey Chilberto
Design patterns are essentially reusable solutions to common programming problems. When used correctly, they meet crucial software requirements with ease and reduce costs. This book will uncover effective ways to use design patterns and demonstrate their implementation with executable code specific to both C# and .NET Core.Hands-On Design Patterns with C# and .NET Core begins with an overview of object-oriented programming (OOP) and SOLID principles. It provides an in-depth explanation of the Gang of Four (GoF) design patterns, including creational, structural, and behavioral. The book then takes you through functional, reactive, and concurrent patterns, helping you write better code with streams, threads, and coroutines. Toward the end of the book, you’ll learn about the latest trends in architecture, exploring design patterns for microservices, serverless, and cloud native applications. You’ll even understand the considerations that need to be taken into account when choosing between different architectures such as microservices and MVC.By the end of the book, you will be able to write efficient and clear code and be comfortable working on scalable and maintainable projects of any size.
Fedor G. Pikus
C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation.The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen.By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Fedor G. Pikus
C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.