Programowanie

1617
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Learning AWS Lumberyard Game Development. Create stunning 3D multiplayer games with integrated cloud-based features

Dr. Edward Lavieri Jr.

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.

1618
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Learning Azure Functions. Build scalable cloud systems with serverless architecture

Manisha Yadav, Mitesh Soni

Functions help you easily run small pieces of code in cloud with Azure functions without worrying about a whole application or the infrastructure to run it. With Azure functions, you can use triggers to execute your code and bindings to simplify the input and output of your code. This book will start with the basics of Azure Functions. You will learn the steps to set up the environment and the tools that we will be using in the further chapters. Once you have a better understanding of this, we will be creating our first hello world function app. Later you will be introduced to triggers, how they are used to activate a function, and how binding can be used to output results of a function.You will also explore the steps to create an assembly with complex functionality that can be used by functions. Next, this book will teach you to scale your functions and use them to process data, integrate systems, and build simple APIs and microservices. Finally, this book will cover some diagnostic techniques with Azure App services and best practices of working with Azure Functions. By the end of this book, you will be well-versed with the techniques of scaling your Azure functions and making the most of serverless architecture.

1619
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EЛЕКТРОННА КНИГА

Learning Azure Functions. Build scalable cloud systems with serverless architecture

Manisha Yadav, Mitesh Soni

Functions help you easily run small pieces of code in cloud with Azure functions without worrying about a whole application or the infrastructure to run it. With Azure functions, you can use triggers to execute your code and bindings to simplify the input and output of your code. This book will start with the basics of Azure Functions. You will learn the steps to set up the environment and the tools that we will be using in the further chapters. Once you have a better understanding of this, we will be creating our first hello world function app. Later you will be introduced to triggers, how they are used to activate a function, and how binding can be used to output results of a function.You will also explore the steps to create an assembly with complex functionality that can be used by functions. Next, this book will teach you to scale your functions and use them to process data, integrate systems, and build simple APIs and microservices. Finally, this book will cover some diagnostic techniques with Azure App services and best practices of working with Azure Functions. By the end of this book, you will be well-versed with the techniques of scaling your Azure functions and making the most of serverless architecture.

1620
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Learning Boost C++. Solve practical programming problems using powerful, portable, and expressive libraries from Boost

Arindam Mukherjee

If you are a C++ programmer who has never used Boost libraries before, this book will get you up-to-speed with using them. Whether you are developing new C++ software or maintaining existing code written using Boost libraries, this hands-on introduction will help you decide on the right library and techniques to solve your practical programming problems.

1621
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Learning Bootstrap 4. Modern, Elegant and Responsive Web Design Made Easy - Second Edition

Matt Lambert

Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.

1622
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Learning C# 7 By Developing Games with Unity 2017. Learn C# Programming by building fun and interactive games with Unity - Third Edition

Micael DaGraça, Grzegorz Lukosek

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!

1623
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Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition

Harrison Ferrone

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

1624
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Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition

Harrison Ferrone

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

1625
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Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition

Harrison Ferrone

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

1626
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Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition

Harrison Ferrone

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.

1627
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Learning C# by Developing Games with Unity 2021. Kickstart your C# programming and Unity journey by building 3D games from scratch - Sixth Edition

Harrison Ferrone

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.