Techniki programowania
Koncepcja Domain-Driven Design. Dostosowywanie architektury aplikacji do strategii biznesowej
Vlad Khononov
Domain-driven design, czyli projektowanie dziedzinowe, w skrócie DDD, jest zbiorem praktyk tworzenia architektury oprogramowania z uwzględnieniem dziedziny biznesu i jej problemów. W ten sposób logika biznesowa staje się sercem aplikacji. Wielu architektów jednak nie radzi sobie ze złożonością tworzonego oprogramowania. Nauczenie się zasad i wzorców DDD, przyswojenie technik dekompozycji dużego systemu, modelowania i projektowania integracji komponentów jest sposobem na zbudowanie systemu w pełni zgodnego z potrzebami i celami biznesowymi. Ta książka zawiera opis podstawowych wzorców, zasad i praktyk przydatnych podczas analizy dziedzin biznesowych, ułatwiających zrozumienie ich strategii i dostosowanie architektury do potrzeb biznesu, aby umożliwić zbudowanie solidnej implementacji logiki biznesowej. Omówiono tu narzędzia i techniki podejmowania decyzji projektowych, a także istotniejsze wzorce projektowe. Dużo uwagi poświęcono kodowi i różnym sposobom implementacji logiki biznesowej systemu. Opisano również techniki i strategie stosowania DDD w rzeczywistych projektach. Ciekawym elementem jest zaprezentowanie związków projektowania dziedzinowego z innymi ważnymi metodologiami i wzorcami.\ W książce między innymi: analiza dziedziny biznesowej firmy w kontekście architektury systemu strategiczne i taktyczne narzędzia DDD budowa wspólnego rozumienia dziedzin biznesowych dekompozycja systemu na konteksty ograniczone koordynacja pracy wielu zespołów stopniowe wdrażanie technik DDD do projektów typu brownfield DDD: praktyczny sposób na rozwiązanie problemów biznesowych!
Terry Matula, Alfred Nutile
Laravel is a prominent member of a new generation of web frameworks. It is one of the most popular PHP frameworks and is also free and an open source. Laravel 5 is a substantial upgrade with a lot of new toys, at the same time retaining the features that made Laravel wildly successful. It comes with plenty of architectural as well as design-based changes.The book is a blend of numerous recipes that will give you all the necessary tips you need to build an application. It starts with basic installation and configuration tasks and will get you up-and-running in no time. You will learn to create and customize your PHP app and tweak and re-design your existing apps for better performance. You will learn to implement practical recipes to utilize Laravel’s modular structure, the latest method injection, route caching, and interfacing techniques to create responsive modern-day PHP apps that stand on their own against other apps. Efficient testing and deploying techniques will make you more confident with your Laravel skills as you move ahead with this book.Towards the end of the book, you will understand a number of add-ons and new features essential to finalize your application to make it ready for subscriptions. You will be empowered to get your application out to the world.
Vladimir Dementyev
Rails accelerates web development with its convention-over-configuration principle and MVC pattern. But as your app grows, that simplicity can turn into tangled complexity, making it harder to maintain and extend. The second edition of Layered Design for Ruby on Rails Applications helps tackle this challenge head on, guiding you toward a more scalable and maintainable architecture.Written by a seasoned software engineer and open source contributor to Ruby on Rails, this updated edition refines the proven techniques from the first edition and introduces timely new topics that reflect today’s development challenges. You’ll dive deeper into state machines and workflows, learning how to identify, embed, and eventually isolate them for clarity and resilience. You’ll also explore the exciting frontier of abstractions in the AI era, treating LLMs as APIs, structuring agent layers, and integrating third-party libraries to keep your AI features organized and testable.By embracing layered abstractions, you’ll not only reduce complexity but also improve your ability to adapt to change - whether adding new features, scaling systems, or weaving AI capabilities into your applications.By the end of the book, you’ll be equipped to design clean, extensible, and future-ready Rails applications.*Email sign-up and proof of purchase required
Mischa Spiegelmock
Leap Motion is a company developing advanced motion sensing technology for human–computer interaction. Originally inspired by the level of difficulty of using a mouse and keyboard for 3D modeling, Leap Motion believe that moulding virtual clay should be as easy as moulding clay in your hands. Leap Motion now focus on bringing this motion sensing technology closer to the real world.Leap Motion Development Essentials explains the concepts and practical applications of gesture input for developers who want to take full advantage of Leap Motion technology. This guide explores the capabilities available to developers and gives you a clear overview of topics related to gesture input along with usable code samples.Leap Motion Development Essentials shows you everything you need to know about the Leap Motion SDK, from creating a working program with gesture input to more sophisticated applications covering a range of relevant topics. Sample code is provided and explained along with details of the most important and central API concepts.This book teaches you the essential information you need to design a gesture-enabled interface for your application, from specific gesture detection to best practices for this new input. You will be given guidance on practical considerations along with copious runnable demonstrations of API usage which are explained in step-by-step, reusable recipes.
Rodrigo Silveira
HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be.Learn HTML5 by Creating Fun Games takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.Learn HTML5 by Creating Fun Games takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Christoffer Noring, Dan Wahlin
Learn Model Context Protocol with TypeScript introduces developers, architects, and AI practitioners to the transformative capabilities of Model Context Protocol (MCP), an emerging protocol designed to standardize, distribute, and scale AI-driven applications. Through the lens of a practical project, the book tackles the modern challenges of resource management, client-server interaction, and deployment at scale.Drawing from Christoffer's expertise as a published author and tutor at the University of Oxford, you’ll explore the components of MCP and how they streamline server and client development. After that, you’ll progress from building robust backends and integrating LLMs into intelligent clients to interacting with servers via tools such as Claude for desktop and Visual Studio Code agents. The chapters help you understand the capabilities of hosts, clients, and servers, facilitating better interoperability, easier integration, and clearer communication between different components.The book also covers security best practices and building for the cloud, ensuring that you're ready to deploy your MCP-based apps. Each chapter enables you to develop hands-on skills for building and operating MCP-based agentic apps.*Email sign-up and proof of purchase required
Carl Rippon
Reading, navigating, and debugging a large frontend codebase is a major issue faced by frontend developers. This book is designed to help web developers like you learn about ReactJS and TypeScript, both of which power large-scale apps for many organizations.This second edition of Learn React with TypeScript is updated, enhanced, and improved to cover new features of React 18 including hooks, state management libraries, and features of TypeScript 4. The book will enable you to create well-structured and reusable React components that are easy to read and maintain, leveraging modern design patterns.You’ll be able to ensure that all your components are type-safe, making the most of TypeScript features, including some advanced types. You’ll also learn how to manage complex states using Redux and how to interact with a GraphQL web API. Finally, you’ll discover how to write robust unit tests for React components using Jest.By the end of the book, you’ll be well-equipped to use both React and TypeScript.
Jos Dirksen
Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
Raimon Rafols Montane, Laurence Dawson
The mobile app market is huge. But where do you start? And how you can deliver something that takes Google Play by storm? This guide is the perfect route into Android app development – while it’s easy for new apps to sink without a trace, we’ll give you the best chance of success with practical and actionable guidance that will unlock your creativity and help you put the principles of Android development into practice.From the fundamentals and getting your project started to publishing your app to a huge market of potential customers, follow this guide to become a confident, creative and reliable mobile developer. Get to grips with new components in Android 7 such as RecyclerView, and find out how to take advantage of automated testing, and, of course, much, much more. What are you waiting for? There’s never been a better time – or a better way – to get into Android app development.
Learning Angular. A no-nonsense guide to building web applications with Angular 15 - Fourth Edition
Aristeidis Bampakos, Pablo Deeleman
As Angular continues to reign as one of the top JavaScript frameworks, more developers are seeking out the best way to get started with this extraordinarily flexible and secure framework. Learning Angular, now in its fourth edition, will show you how you can use it to achieve cross-platform high performance with the latest web techniques, extensive integration with modern web standards, and integrated development environments (IDEs).The book is especially useful for those new to Angular and will help you to get to grips with the bare bones of the framework to start developing Angular apps. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally, deploy them to a hosting provider.Updated for Angular 15, this new edition covers lots of new features and tutorials that address the current frontend web development challenges. You’ll find a new dedicated chapter on observables and RxJS, more on error handling and debugging in Angular, and new real-life examples.By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch, but also enhance your coding skills with best practices.
Mugilan T. S. Ragupathi, Anuraj Parameswaran
ASP.NET Core MVC helps you build robust web applications using the Model-View-Controller design. This guide will help you in building applications which can be deployed on non-windows platforms such as Linux. In today’s age, it is crucial that you possess the ability to separate the programming and business logic, and this is exactly what ASP.NET Core MVC application will help you achieve. This version comes with a number of improvements that enable fast, TDD-friendly development to create sophisticated applications. You would also learn the fundamentals of Entity framework and on how to use the same in ASP.NET Core web applications.The book presents the fundamentals and philosophies of ASP.NET Core. Starting with an overview of the MVC pattern, we quickly dive into the aspects that you need to know to get started with ASP.NET. You will learn about the core architecture of model, view, and control. Integrating your application with Bootstrap, validating user input, interacting with databases, and deploying your application are some of the things that you will be able to execute with this fast-paced guide. The end of the book will test your knowledge as you build a fully working sample application using the skills you’ve learned throughout the book.
Dr. Edward Lavieri Jr.
Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Learning Bootstrap 4. Modern, Elegant and Responsive Web Design Made Easy - Second Edition
Matt Lambert
Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.
Greg Lukosek
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.
Harrison Ferrone
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.*Email sign-up and proof of purchase requiredNote: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
W. David Jarvis, Rafik Naccache, Allen Rohner
Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use.