Techniki programowania
W kategorii Techniki programowania znajdziecie książki dobrane pod względem merytorycznym zarówno dla amatorów jak i profesjonalistów z dziedziny programowania.
Dowiecie się jak poprawnie napisać i udokumentować własny kod oraz przeczytacie o najskuteczniejszych metodach refaktoryzacji czyli w jaki sposób poprawiać i optymalizować kod napisany przez innych programistów. Poznacie sposoby optymalizacji algorytmów, analizy złożoności, kompresji danych czy elementy algorytmiki grafów. Zaznajomicie się nie tylko z najlepszymi wzorcami w wytwarzaniu oprogramowania ale także nauczycie się rozpoznawać najczęstsze błędy i czyhające na Was pułapki.
Andrew J Wagner
Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality.This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality.
Joanna Lee
Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Learning Vue.js 2. Learn how to build amazing reactive web applications easily with Vue.js
Olga Filipova
Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use.This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js.You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch.
Parminder Singh
Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.
Michael Quandt
With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how to use cutting-edge technologies like DirectX and tools that will make creating a game easy. This book also allows you to make money by selling your games to the world.Learning Windows 8 Game Development teaches you how to create exciting games for tablets and PC on the Windows 8 platform. Make a game, learn the techniques, and use them to make the games you want to play. Learn about graphics, multiplayer options, how to use the Proximity + Socket APIs to add local multiplayer, how to sell the game outright, and In-App Purchases.Learning Windows 8 Game Development guides you from the start of your journey all the way to developing games for Windows by showing you how to develop a game from scratch and sell it in the store.With Learning Windows 8 Game Development, you will learn how to write the code required to set everything up, get some graphics on screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. From there, you'll look at how to add awesome features to your game like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make your players want to challenge their friends and keep playing.This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store. You'll look at the things to remember to make certification painless and some great tips on how to market and sell your game to the public.
Learning Xcode 8. Learn to build iOS Applications with Xcode 8
Jak Tiano
Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun.This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Gilberto T. Garcia Jr., Gilberto Tadeu Garcia...
Developing secure web applications is one of the most important tasks developers have to deal with. With Lift, it is easy to create solid and formidable web applications as it is the most secure web framework available today. The View-First approach and being able to handle things as purely data transformation, makes working with Lift an exciting task.Lift Application Development Cookbook teaches you how to build web applications using this amazing framework. The book moves gradually, starting with the basics (starting a new project, submitting a form, and so on) before covering more advanced topics such as building a REST API and integrating your application with other technologies and applications.Lift Application Development Cookbook takes you on a journey of creating secure web applications. Step-by-step instructions help you understand how things work and how various elements relate to each other.You'll learn different ways to process a form, build dynamic HTML pages, and create an API using REST. You'll also learn how to work with relational and NoSQL databases and how to integrate your application with other technologies as well as with third-part applications such as Gmail and Facebook.By the end of the book, you will be able to understand how Lift works and be able to build web applications using this amazing and exciting framework.
Mayur Pandey, Suyog Sarda, David Farago
LLVM is currently the point of interest for many firms, and has a very active open source community. It provides us with a compiler infrastructure that can be used to write a compiler for a language. It provides us with a set of reusable libraries that can be used to optimize code, and a target-independent code generator to generate code for different backends. It also provides us with a lot of other utility tools that can be easily integrated into compiler projects.This book details how you can use the LLVM compiler infrastructure libraries effectively, and will enable you to design your own custom compiler with LLVM in a snap.We start with the basics, where you’ll get to know all about LLVM. We then cover how you can use LLVM library calls to emit intermediate representation (IR) of simple and complex high-level language paradigms. Moving on, we show you how to implement optimizations at different levels, write an optimization pass, generate code that is independent of a target, and then map the code generated to a backend. The book also walks you through CLANG, IR to IR transformations, advanced IR block transformations, and target machines. By the end of this book, you’ll be able to easily utilize the LLVM libraries in your own projects.
Darmie Akinlaja, Damilare Akinlaja
L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games.L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
Oliver Theobald
Starting with Python syntax and data types, this guide builds toward implementing key machine learning models. Learn about loops, functions, OOP, and data cleaning, then transition into algorithms like regression, KNN, and neural networks. A final section walks you through model optimization and building projects in Python.The book is split into two major sections—foundational Python programming and introductory machine learning. Readers are guided through essential concepts such as data types, variables, control flow, object-oriented programming, and using libraries like pandas for data manipulation.In the machine learning section, topics like model selection, supervised vs unsupervised learning, bias-variance, and common algorithms are demystified with practical coding examples. It’s a structured, clear roadmap to mastering both programming and applied ML from zero knowledge.
Magento Extensions Development. Click here to enter text
Jérémie Bouchet
Magento has been revealed as the best and the most popular open source e-commerce platform in the world, with about 250k+ online stores. Magento 2 is the most recent version of this awesome toolset: every new and modern development techniques are used to offer a real modular approach and powerful architecture. The book will support you in the writing of innovative and complex extensions. Starting from the beginning, we will cover how to set up a development environment that allows you to be really efficient in your functionality writing, including GIT registering and many other development tools. We then move on to provide a large overview of the best practices to scale your module in a high-load environment. After these foundations, you will see how to use test driven-development (TDD) and unit tests to handle your code. We then build a complex extension together, step by step, and internationally-ready. Next, you will find out how to protect the users’ data. Finally, we will take a look a publishing the extension on the new Magento Connect marketplace and how to protect your intellectual property.After you read this book, you will know everything you need to know to become an invaluable extension editor, whether it is for your customers’ needs or for your own requirements.
Bill Kastanakis, Vasileios Kastanakis
Maps are an essential element in today’s location aware applications. Right from displaying earth surface information to creating thematic maps displaying plethora of information, most of the developers lack the necessary knowledge to create customizable maps with combination of various tools and libraries. The MapBox platform is one such platform which offers all the tools and API required to create and publish a totally customizable map.Starting with building your first map with the online MapBox Editor, we will take you all the way to building advanced web and mobile applications with totally customizable map styles. Through the course of chapters we’ll learn CartoCSS styling language and understand the various components of MapBox platform and their corresponding JavaScript API.In the initial few chapters we will dive deeper into the TileMill and MapBox Studio components of MapBox and use them to generate custom styled map tiles and vector maps. Furthermore, we will publish these custom maps using PHP, node.js and third party tools like Geoserver.We’ll also learn to create different visualizations and map styles like a choropleth map, a heat map and add user interactivity using a UFTGrid. Moving on, we dive into advanced concepts and focus on integration with third party services like Foursquare, Google FusionTables, CartoDB, and Torque to help you populate and even animate your maps.In the final chapter we’ll learn to use the Mapbox SDK to create and publish interactive maps for the iOS platform. By the end of this book, you will learn about MapBox GL and how to create a fully functional, location-aware mobile app, using the maps styles created in the recipes.
Master Apache JMeter - From Load Testing to DevOps. Master performance testing with JMeter
Antonio Gomes Rodrigues, Bruno Demion (Milamber), Philippe...
Load tests help identify the maximum number of requests a software system can handle. One popular open source tool for load testing is JMeter. By leveraging the features and capabilities of JMeter, you can perform extensive load testing and fix issues in your application before they become problematic. This book is written by JMeter developers and begins by discussing the whole process, including recording a script, setting it up, and launching it, enabling you to almost immediately start load testing. You'll learn the best practices that you must follow while designing test cases. You'll also explore the different protocols offered by JMeter through various real-world examples. Finally, you'll see how to integrate JMeter into the DevOps approach and create professional reports. You'll discover ways to use the eco-system of JMeter to integrate new protocols, enrich its monitoring, and leverage its power through the use of the cloud. By the end of this book, you'll know all that's needed to perform comprehensive load testing on your applications by using all the best practices and features of JMeter.
Mastering Akka. A hands-on guide to build application using the Akka framework
Christian Baxter
For a programmer, writing multi-threaded applications is critical as it is important to break large tasks into smaller ones and run them simultaneously. Akka is a distributed computing toolkit that uses the abstraction of the Actor model, enabling developers to build correct, concurrent, and distributed applications using Java and Scala with ease. The book begins with a quick introduction that simplifies concurrent programming with actors. We then proceed to master all aspects of domain-driven design. We’ll teach you how to scale out with Akka Remoting/Clustering. Finally, we introduce Conductr as a means to deploy to and manage microservices across a cluster.
Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine
Maya Posch
AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
Antonio Pachon
There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!