Techniki programowania

W kategorii Techniki programowania znajdziecie książki dobrane pod względem merytorycznym zarówno dla amatorów jak i profesjonalistów z dziedziny programowania.

Dowiecie się jak poprawnie napisać i udokumentować własny kod oraz przeczytacie o najskuteczniejszych metodach refaktoryzacji czyli w jaki sposób poprawiać i optymalizować kod napisany przez innych programistów. Poznacie sposoby optymalizacji algorytmów, analizy złożoności, kompresji danych czy elementy algorytmiki grafów. Zaznajomicie się nie tylko z najlepszymi wzorcami w wytwarzaniu oprogramowania ale także nauczycie się rozpoznawać najczęstsze błędy i czyhające na Was pułapki.

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EBOOK

Learning JavaScript Data Structures and Algorithms. Hone your skills by learning classic data structures and algorithms in JavaScript - Second Edition

Loiane Avancini

This book begins by covering basics of the JavaScript language and introducing ECMAScript 7, before gradually moving on to the current implementations of ECMAScript 6. You will gain an in-depth knowledge of how hash tables and set data structure functions, as well as how trees and hash maps can be used to search files in a HD or represent a database. This book is an accessible route deeper into JavaScript. Graphs being one of the most complex data structures you’ll encounter, we’ll also give you a better understanding of why and how graphs are largely used in GPS navigation systems in social networks.Toward the end of the book, you’ll discover how all the theories presented by this book can be applied in real-world solutions while working on your own computer networks and Facebook searches.

330
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EBOOK

Learning Joomla! 3 Extension Development. If you have ideas for additional Joomla 3! features, this book will allow you to realize them. It's a complete practical guide to building and extending plugins, modules, and components. Ideal for professional developers and enthusiasts. - Third Edition

Timothy John Plummer

Joomla 3 is the first of the major open source content management systems that was meant to be mobile friendly by default. Joomla uses object-oriented principles, is database agnostic, and has the best mix of functionality, extensibility, and user friendliness. Add to that the fact that Joomla is completely community driven, and you have a winning combination that is available to everyone, and is the perfect platform to build your own custom applications.Learning Joomla! 3 Extension Development is an integrated series of practical, hands-on tutorials that guide you through building and extending Joomla plugins, modules, and components. With Joomla having been downloaded well over 35 million times, there is a huge market for Joomla extensions, so you could potentially earn some extra cash in your spare time using your newly acquired Joomla extension development skills.We will start with developing simple plugins and modules, and then progress to more complex backend and frontend component development. Then we will try our hand at ethical hacking, so you will learn about common security vulnerabilities and what you can do to avoid them. After that we will look at how you can prepare your extensions for distribution and updates, as well as how you can extend your components with various plugins and modules. Finally, you will end up with a fully functioning package of extensions that you can use on your own site or share with others.If you want to build your own custom applications in Joomla, then Learning Joomla! 3 Extension Development will teach you everything you need to know in a practical, hands-on manner.

331
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EBOOK

Learning Libgdx Game Development. Are your games limited to one platform? Use our practical guide to libGDX and before long you'll be developing games that run across multiple platforms, enjoying an increased audience and revenue

Andreas Oehlke

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!Learning Libgdx Game Development is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters.Learning Libgdx Game Development will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.Learning Libgdx Game Development is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.

332
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EBOOK

Learning Modular Java Programming. Explore the power of modular programming for building applications with Java and Spring!

Tejaswini Mandar Jog

Modular programming means dividing an application into small parts and then developing it. It is an approach taken by developers to build applications and helps them add efficiency in their development process, thus making it more effective.The book starts with the fundamentals of Modular Programming. Then we move on to the actual implementation, where we teach developers how to divide an application into different modules or layers (such as presentation, execution, security, lifecycle, services, and so on) for better management. Once readers are well-versed in these modules and their development, the book shows how to create bindings in order to join these different modules and form a complete application. Next, the readers will learn how to manage these modules through dependency injection.Later, we move on to testing; readers will learn how to test the different modules of an application. The book ends by teaching readers how to maintain different versions of their application and how to modify it. By the end of the book, readers will have a good understanding of modular programming and will be able to use it to build applications with Java.

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EBOOK

Learning Network Programming with Java. Harness the hidden power of Java to build network-enabled applications with lower network traffic and faster processes

Richard M Reese

Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services.This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security.A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs

334
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EBOOK

Learning NServiceBus - Second Edition. Build reliable and scalable distributed software systems using the industry leading .NET Enterprise Service Bus - Second Edition

David Boike

If you are a .NET developer who wants to eliminate the problems related to defective third-party web service integration or batch job failures, then this is the book for you. It is also perfect for those of you who are new to NServiceBus and service-oriented architecture and would like to learn how you can streamline all of your development efforts.

335
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EBOOK

Learning OpenCV 3 Application Development

Samyak Datta

Computer vision and machine learning concepts are frequently used in practical computer vision based projects. If you’re a novice, this book provides the steps to build and deploy an end-to-end application in the domain of computer vision using OpenCV/C++. At the outset, we explain how to install OpenCV and demonstrate how to run some simple programs. You will start with images (the building blocks of image processing applications), and see how they are stored and processed by OpenCV. You’ll get comfortable with OpenCV-specific jargon (Mat Point, Scalar, and more), and get to know how to traverse images and perform basic pixel-wise operations. Building upon this, we introduce slightly more advanced image processing concepts such as filtering, thresholding, and edge detection. In the latter parts, the book touches upon more complex and ubiquitous concepts such as face detection (using Haar cascade classifiers), interest point detection algorithms, and feature descriptors. You will now begin to appreciate the true power of the library in how it reduces mathematically non-trivial algorithms to a single line of code!The concluding sections touch upon OpenCV’s Machine Learning module. You will witness not only how OpenCV helps you pre-process and extract features from images that are relevant to the problems you are trying to solve, but also how to use Machine Learning algorithms that work on these features to make intelligent predictions from visual data!

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Learning PHP 7. Build powerful real-life web applications in a simple way using PHP7 and its ecosystem

Antonio L Zapata (GBP)

PHP is a great language for building web applications. It is essentially a server-side scripting language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks.This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications.By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL.