Webmasterstwo
W kategorii Webmasterstwo znajdziecie publikacje związane z szeroko pojętym tworzeniem stron internetowych. Dowiecie się jak wykorzystywać i dostosowywać do własnych potrzeb gotowe systemy zarządzania treścią (CMS) takie jak np. Wordpress, Joomla! czy Drupal.
Podręczniki, w przystępny sposób przekażą Wam zasady tworzenia od podstaw aplikacji sieciowych przy użyciu popularnych języków jak PHP czy Ruby on Rails, Java nie zapominając o ASP. Nauczycie się nie tylko budować funkcjonalne serwisy WWW, ale także będziecie mięli okazję zapoznać się z wieloma zagadnieniami dotyczącymi marketingu internetowego od pozycjonowania do kampanii reklamowych na portalach społecznościowych.
Game Audio Development with Unity 5.X. Design a blockbuster game soundtrack with Unity 5.X
Micheal Lanham
Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Gantry. Tworzenie szablonów dla Joomla!
Sławomir Pieszczek
Atrakcyjny wygląd strony stworzonej w oparciu o CMS Joomla!? To nic trudnego! Poznaj możliwości frameworków Gantry 5 i Gantry 4 Dowiedz się, jak tworzyć i konfigurować szablony Naucz się zarządzać szablonami i stylami Joomla! jest dziś jednym z najpopularniejszych na świecie systemów zarządzania treścią. Napędza ogromną liczbę rozmaitych serwisów WWW, począwszy od prostych stron osobistych, a skończywszy na rozbudowanych aplikacjach korporacyjnych. System zawdzięcza to prostocie konfiguracji i używania, lecz również przeogromnym możliwościom dostosowania wyglądu serwisów do indywidualnych potrzeb użytkownika. Takie efekty można osiągnąć dzięki zastosowaniu szablonów. Co jednak możesz zrobić, gdy nie dysponujesz wiedzą na temat tworzenia szablonów? To proste — wystarczy sięgnąć po naszą książkę, która praktycznie i w przystępny sposób pokaże Ci, jak krok po kroku budować własne szablony za pomocą frameworków Gantry 4 i Gantry 5. Dowiesz się z niej, jak definiować ustawienia szablonów i projektować ich układy, jak zmieniać istniejące szablony i kreować zupełnie nowe, a także jak zarządzać wieloma szablonami w ramach jednej witryny i korzystać z różnych stylów. A wszystko to podane jest prostym językiem, bez nadmiaru teorii czy konieczności kończenia studiów informatycznych. Wyjdź poza standardowy szablon i sięgnij po Gantry! Instalacja witryn z szablonami wykorzystującymi Gantry 5 i Gantry 4 Dokładny opis wszystkich funkcji Gantry 5 i Gantry 4 Tworzenie i konfiguracja domyślnego szablonu witryny Tworzenie i konfiguracja szablonu strony startowej Zarządzanie własnymi szablonami korzystającymi z Gantry 5 i Gantry 4 Tworzenie i konfiguracja własnej strony błędu w Gantry 5 Twórz własne szablony z frameworkiem Gantry!
Minko Gechev
Want to build quick and robust web applications with Angular? This book is the quickest way to get to grips with Angular and take advantage of all its new features.
Minko Gechev
Want to build quick and robust web applications with Angular? This book is the quickest way to get to grips with Angular and take advantage of all its new features.
Sudharsan Ravichandiran
BERT (bidirectional encoder representations from transformer) has revolutionized the world of natural language processing (NLP) with promising results. This book is an introductory guide that will help you get to grips with Google's BERT architecture. With a detailed explanation of the transformer architecture, this book will help you understand how the transformer’s encoder and decoder work.You’ll explore the BERT architecture by learning how the BERT model is pre-trained and how to use pre-trained BERT for downstream tasks by fine-tuning it for NLP tasks such as sentiment analysis and text summarization with the Hugging Face transformers library. As you advance, you’ll learn about different variants of BERT such as ALBERT, RoBERTa, and ELECTRA, and look at SpanBERT, which is used for NLP tasks like question answering. You'll also cover simpler and faster BERT variants based on knowledge distillation such as DistilBERT and TinyBERT. The book takes you through MBERT, XLM, and XLM-R in detail and then introduces you to sentence-BERT, which is used for obtaining sentence representation. Finally, you'll discover domain-specific BERT models such as BioBERT and ClinicalBERT, and discover an interesting variant called VideoBERT.By the end of this BERT book, you’ll be well-versed with using BERT and its variants for performing practical NLP tasks.
Jaime Pillora, Bocoup LLC
A step-by-step, practical tutorial to help you transform into a Grunt power-user. This book is for JavaScript developers who want to get to grips with GruntJS and use it to build and test their JavaScript applications. The only requirement for this book is a basic understanding of objects and functions in JavaScript.
Getting Started with Gulp. Automating web development workflows - Second Edition
Travis Maynard
This book is a hands-on guide to get you up to speed with gulp. You will quickly learn how to install, configure, and run your own build system. It will instill you with the ability to automate several common development tasks to vastly improve your development workflow. This book first demonstrates various Gulp use cases before running through the steps of configuring, running, and customizing Gulp, providing you with core concepts of gulp, node.js, and npm. Diving a bit deeper into the gulp ecosystem, we will discuss when and why to use a node module instead of a gulp plugin. We will also go over a few issues that we can run into while using gulp and learn about ways to work around them to improve your gulp experience.By the end of this book, you will be able to create your very own gulp build from scratch, create and maintain tasks and project builds, and automate your workflow with plugins and custom tasks.
Getting Started with Gulp. Automating web development workflows - Second Edition
Travis Maynard
This book is a hands-on guide to get you up to speed with gulp. You will quickly learn how to install, configure, and run your own build system. It will instill you with the ability to automate several common development tasks to vastly improve your development workflow. This book first demonstrates various Gulp use cases before running through the steps of configuring, running, and customizing Gulp, providing you with core concepts of gulp, node.js, and npm. Diving a bit deeper into the gulp ecosystem, we will discuss when and why to use a node module instead of a gulp plugin. We will also go over a few issues that we can run into while using gulp and learn about ways to work around them to improve your gulp experience.By the end of this book, you will be able to create your very own gulp build from scratch, create and maintain tasks and project builds, and automate your workflow with plugins and custom tasks.
Getting Started with React VR. Build immersive Virtual Reality apps for the web with React
John Gwinner
This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.It starts by getting you up to speed with Virtual Reality (VR) and React VR components.It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Getting Started with React VR. Build immersive Virtual Reality apps for the web with React
John Gwinner
This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.It starts by getting you up to speed with Virtual Reality (VR) and React VR components.It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Go Cookbook. Build modular, readable, and testable applications in Go
Aaron Torres
Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library.This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.