Hardware
Matt Gifford, Matthew Gifford
Are you tired of procedural programming or is your extensive code base starting to become un-manageable? Breathe some new life into your code and improve your development skills with the basic concepts of object-oriented programming. Utilize objects, modular components, and design patterns to expand your skills and improve your ColdFusion applications. Packed with example code, and written in a friendly, easy-to-read style, this book is just what you need if you are serious about ColdFusion.This book is a fast-paced tutorial to important ColdFusion object-oriented programming topics. It will give you clear, concise, and practical guidance to take you from the basics of ColdFusion to the skills that will make you a ColdFusion developer to be reckoned with. Don't be put off by jargon or complex diagrams; read and see how you can benefit from this book and extend your development skills in the process.Using the practical examples within this guide, you will learn how to structure your applications and code, applying the fundamental basics of object-oriented programming to develop modular, reusable components that will scale easily with your application. You will learn the basic fundamental practices of object-oriented programming, from object creation and re-use, to Bean objects, service layers, Data Access objects, and sample design patterns to gain a better understanding of OOP using examples that can be altered and applied in your application. Complete with detailed code samples and snippets, and written in a friendly easy-to-follow style, you will be able to break free from writing purely procedural code and enhance your applications by building structured applications utilizing basic design patterns and object-oriented principles.
Odoo Development Cookbook. Build effective applications by applying Odoo development best practices
Holger Brunn, Alexandre Fayolle, Daniel Reis
Odoo is a full-featured open source ERP with a focus on extensibility. The flexibility and sustainability of open source is also a key selling point of Odoo. It is built on a powerful framework for rapid application development, both for back-end applications and front-end websites.The book starts by covering Odoo installation and administration, and provides a gentle introduction to application development. It then dives deep into several of the areas that an experienced developer will need to use. You’ll learn implement business logic, adapt the UI, and extend existing features.
Sunitha Paruchuri, Jagadish Chatarji Pulakhandam, Jagadish Pulakhandam
The Oracle Data Provider for .NET (ODP.NET) features optimized data access to the Oracle database from a .NET environment and allows developers to take advantage of advanced Oracle database functionality, including Real Application Clusters, XML DB, and advanced security. It can be used from any .NET language, including C# and VB.NET.This book is a practical guide that will give you the in-depth information you need to work with the Oracle 10g v10.2 database from Visual Studio .NET 2005, using the Oracle Developer Tools and ODP.NET. After introducing ODP.NET, we move on to dealing with SQL, PL/SQL, and XML DB using ODP.NET. Next we look at application development with ODP.NET: Web Applications, Web Services, and Mobile Applications. The last chapter covers Oracle Developer Tools for Visual Studio .NET. All the code examples are in Visual Basic.NET 2005.https://www.packtpub.com/article/ODP-dot-net-oracle-data-provider-table-of-conten - Read the full Table of Contents for ODP.NET Developer's GuideChapter-by-ChapterChapter 1 introduces the concept of Oracle Database Extensions for .NET and provides information about Oracle Developer tools for Visual Studio.Chapter 2 introduces the Provider Independent Model in ADO.NET 2.0, and shows how to connect to Oracle databases from .NET, working with .NET data providers, connection pooling, system privileged connection, and single sign-on etc.Chapter 3 shows you several methods to retrieve data from an Oracle database. You will work with the core ODP.NET classes like OracleCommand, OracleDataReader, OracleDataAdapter, OracleParameter and ADO.NET classes like Dataset, DataTable, and DataRow etc.Chapter 4 is about inserting, updating, and deleting data in the database. You will also learn about statement caching, array binding, working with offline data, implementing transactions, and handling errors and exceptions encountered during database work.Chapter 5 deals with working with PL/SQL blocks, PL/SQL stored procedures, and functions. It also teaches you how to execute routines in PL/SQL packages, how to pass and receive arrays from the Oracle database, and working with REF CURSOR using ODP.NET.Chapter 6 is completely dedicated to dealing with Large objects in Oracle. This chapter illustrates concepts, configurations, and programming for BFILE, BLOB, and CLOB (or NCLOB) in conjunction with ODP.NET.Chapter 7 gives details about Oracle XML DB, an add-on feature of Oracle database. It provides information about generating XML from existing rows in tables, manipulating rows in a table using XML, and working with native XML in the Oracle database.Chapter 8 deals with real-time application development scenarios like Oracle database change notifications, Asynchronous Application development, Web Application development using ASP.NET 2.0, Web Reporting (including grouping, sub-totals, charts etc.), Object-Oriented Development with ODP.NET and ASP.NET, XML Web Services development using ODP.NET and Smart Device Application development (for clients like the Pocket PC etc.).Chapter 9 introduces you to Oracle Developer Tools for Visual Studio 2005. It teaches you to connect to Oracle from the Visual Studio 2005 environment, retrieve Oracle information from Visual Studio, and work with database objects from Visual Studio. It also provides information about how to create and debug PL/SQL stored procedures and .NET CLR Stored Procedures in Oracle.
OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch
Felix Kerger, David Rogers
Want to make your own 3D applications, simulations, and games?OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.
Ruben Olsen, Ove Ruben Ranum
If a picture is worth a thousand words, why settle for anything less? Creating good visualizations to substantiate your ideas is essential in today's corporate environment. Use OmniGraffle's remarkably powerful and flexible features to get your diagrams right. Although fun to use, it can get cumbersome to find out exactly how to get what you want.This book will teach you how to make stunning diagrams without spending much time and energy. No matter if you have never used OmniGraffle, or if you are using it on a daily basis, this book will teach you how to get the most out of this splendid diagramming tool. It will first teach you the basics of the program and then extend your knowledge to a higher level.The book will teach you to make eye-popping visuals using a lot of useful, step-by-step examples. It begins with covering concepts that beef up your basics of using OmniGraffle. The earlier chapters will teach you to prepare dazzling diagrams from scratch with the many stencils, shapes, and fonts that are included in OmniGraffle. As your understanding of OmniGraffle broadens, the book will go even deeper to explain the less understood features of the software. It also covers some handy time-saving techniques such as workspaces and keyboard shortcuts.By the time you reach the end of this book, you will have mastered OmniGraffle to turn your ideas into diagrams.
Bill Aronson
Open Text ProVision® (formerly known as Metastorm ProVision®) is an Enterprise Architecture (EA) solution allowing for effective planning and decision making throughout the enterprise. It enables an organization to have a central repository of information about the business, reducing organizational risks and better optimizing business resources.Implemented well, it enables better and more actionable decisions exactly when you need them.This book combines theory and practice to provide a step- by- step guide to building a successful customer- centric model of your business. The approach is simple and down to earth, and along the way, with various real-world examples, you will learn how to make a business case, use a framework, and adopt a methodology with Open Text ProVision®. This book draws on the experience of ProVision® experts around the world. By combining theory with practice from the field you can avoid common mistakes and develop a successful customer centric strategy for implementing ProVision®. Each chapter builds on the previous one to give you the confidence to implement a central repository, dealing with both the technical and human issues that you might face.
Amgad Muhammad, Erik Hellman, Erik A Westenius,...
Starting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and descriptors. By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm.
David Wolff, OpenGL
The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.0, the language has been further refined to provide programmers with greater flexibility, and additional features have been added such as an entirely new stage called the tessellation shader.The OpenGL Shading Language 4.0 Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginning level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows.The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation.The OpenGL Shading Language 4.0 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.