Unity
Mastering Swift 3 - Linux. Click here to enter text
Jon Hoffman
Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform.Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Dr. Ashley Godbold
Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Mastering Unity 2D Game Development. Using Unity 5 to develop a retro RPG - Second Edition
Ashley Godbold, Simon Jackson
The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Igor Mikhaylov
Considering the emerging use of mobile phones, there is a growing need for mobile forensics. Mobile forensics focuses specifically on performing forensic examinations of mobile devices, which involves extracting, recovering and analyzing data for the purposes of information security, criminal and civil investigations, and internal investigations.Mobile Forensics Cookbook starts by explaining SIM cards acquisition and analysis using modern forensics tools. You will discover the different software solutions that enable digital forensic examiners to quickly and easily acquire forensic images. You will also learn about forensics analysis and acquisition on Android, iOS, Windows Mobile, and BlackBerry devices. Next, you will understand the importance of cloud computing in the world of mobile forensics and understand different techniques available to extract data from the cloud. Going through the fundamentals of SQLite and Plists Forensics, you will learn how to extract forensic artifacts from these sources with appropriate tools. By the end of this book, you will be well versed with the advanced mobile forensics techniques that will help you perform the complete forensic acquisition and analysis of user data stored in different devices.
NativeScript for Angular Mobile Development. Creating dynamic mobile apps for iOS and Android
Nathan Walker, Nathanael J. Anderson
NativeScript is an open source framework that is built by Progress in order to build truly native mobile apps with TypeScript, JavaScript or just Angular which is an open source framework built by Google that offers declarative templates, dependency injection, and fully featured modules to build rich applications. Angular’s versatile view handling architecture allows your views to be rendered as highly performant UI components native to iOS and Android mobile platforms. This decoupling of the view rendering layer in Angular combined with the power of native APIs with NativeScript have together created the powerful and exciting technology stack of NativeScript for Angular.This book focuses on the key concepts that you will need to know to build a NativeScript for Angular mobile app for iOS and Android. We’ll build a fun multitrack recording studio app, touching on powerful key concepts from both technologies that you may need to know when you start building an app of your own. The structure of the book takes the reader from a void to a deployed app on both the App Store and Google Play, serving as a reference guide and valuable tips/tricks handbook.By the end of this book, you’ll know majority of key concepts needed to build a successful NativeScript for Angular app.
Ryan Watkins
Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.