Inne
Istvan Szep
Growing into its final form after years of development, Inkscape now rivals industry leaders like Illustrator and CorelDraw – this versatile free vector graphics editor program has all the capabilities of paid software and is ready for professional use. While there are plenty of resources for beginners, this book will enable you to uncover the full potential of the tool through sample projects and tutorials. With Inkscape by Example, you’ll understand how this one-stop solution helps vector designers meet all their requirements.Starting with an introduction to the new tools and features of Inkscape 1.0, you’ll master the software by working through a chain of real-world projects. The book will guide you through creating an icon set and understanding modularity in vector design. As you advance, you’ll draw a detailed illustration every client is looking for and learn about photo editing and creating a logo in Inkscape, combining all of these into one single web design project. Finally, you’ll discover tips for working faster with SVG and XML and using Inkscape with other free tools to reach maximum workflow and creativity.By the end of this Inkscape book, you’ll have developed the skills to create your own solutions for any project confidently.
Limoke Oscar
Geographic information is increasingly becoming an integral part of our lives. Sourcing and making a reliable geographical directory and database of the places we love, let alone one online, is a very expensive undertaking. However, with Google Map Maker, you don't have to worry about the cost. Google provides a platform where individuals and communities can collaborate to put the places they love and know on the map for everyone to see and use across the world online, all for free.Instant Google Map Maker Starter offers a simple approach to getting started with Google Map Maker with clear and uncomplicated examples and diagrams to take you through the process of creating and sharing your first map. This is meant to help you realize the full potential of this free web mapping platform for both your community and your business.This book will help you out with discovering what Google Map Maker actually is, what you can do with it, and why it's so great for you, your business, and your community.You will find out more on Google Map Maker such as the countries supported, the system requirements including supported browsers, and some known issues. You will also be able to create point, polygon, and linear features and to create maps of places you know and love. You will also be able to understand how to review and moderate edits made by other mappers in Google Map Maker, and share edits , maps, and directions.Instant Google Map Maker Starter is a simplified guide that will help you quickly create online maps of the places you know and love, to be shared by everyone in the world on Google platforms.
David Moore
One of the most critical parts of 3D printing is taking a 3D model and converting it to a format that a 3D printer can print. Slic3r is one of the best pieces of software out there. It gives great control over how an object is converted, and can save you hours upon hours of frustration by producing great prints. This book will show you how.Instant Slic3r strives to give you a good foundation for what Slic3r can do. It offers a hands-on way to learn about how Slic3r works, and how you can use its powerful features to produce great prints. It takes you from the beginning setup, through advanced features such as post processing the G-Code that it produces. You will get a good grasp on how Slic3r works, and ways to troubleshoot your prints to make the best objects your printer can produce.Instant Slic3r covers where to get Slic3r and how to install it on a variety of platforms, and helps lead you through the setup and tweaking your personal printer settings. The book is clearly laid out and easy to follow, but with information that even experienced users of Slic3r will find useful. You will learn how Slic3r converts your model into G-Code. Then, you will learn how to not only read that G-Code, but how you can write scripts for post-processing the output, before it is sent to the printer. You will also learn what things can go wrong with printing, and how you can use Slic3r to troubleshoot the issue and then fix it. Along with this, you will learn how to improve your printing by delving into Slic3r's expert settings.The book is filled with examples, leading you through not only how to do things, but why they need to be done. After you are finished with this book, you will have a deeper understanding of Slic3r and 3D printing.
Aamir Lakhani
XenMobile is the revolutionary new way to mobilize your business. The product offers security and compliance for IT while giving users mobile device, app, and data freedom. Users gain single-click access to all of their mobile, SaaS, and Windows apps from a unified corporate app store, including seamlessly-integrated email, browser, data sharing, and support apps.A practical guide showing users how to implement XenMobile MDM, configure the software and server for provisioning and security policies, and deploy application stores. Readers will gain an understanding in how to manage a BYOD environment in organizations.This book explores how mobile devices are used within organizations, and importantly identifies the common pain points that they experience. You will learn practical solutions on how address these concerns and use XenMobile to solve these problems. You will also learn how to install, configure, and optimize XenMobile MDM software. Finally, you will learn how to configure security policies to protect mobile devices, install custom applications, and configure device settings.
Diego Javier Zea
The Julia programming language offers a fresh perspective into the data visualization field.Interactive Visualization and Plotting with Julia begins by introducing the Julia language and the Plots package. The book then gives a quick overview of the Julia plotting ecosystem to help you choose the best library for your task. In particular, you will discover the many ways to create interactive visualizations with its packages. You’ll also leverage Pluto notebooks to gain interactivity and use them intensively through this book. You’ll find out how to create animations, a handy skill for communication and teaching. Then, the book shows how to solve data analysis problems using DataFrames and various plotting packages based on the grammar of graphics. Furthermore, you’ll discover how to create the most common statistical plots for data exploration. Also, you’ll learn to visualize geographically distributed data, graphs and networks, and biological data. Lastly, this book will go deeper into plot customizations with Plots, Makie, and Gadfly—focusing on the former—teaching you to create plot themes, arrange multiple plots into a single figure, and build new plot types.By the end of this Julia book, you’ll be able to create interactive and publication-quality static plots for data analysis and exploration tasks using Julia.
Harry G. Smeenk, Marc Petock
Imagine working in a building with smart features and tenant applications that allow you to monitor, manage, and control every aspect of your user experience. Internet of Things for Smart Buildings is a comprehensive guide that will help you achieve that with smart building architecture, ecosystems, technologies, and key components that create a smart building.In this book, you’ll start by examining all the building systems and applications that can be automated with IoT devices. You’ll learn about different apps to improve efficiency, reduce consumption, and improve occupant satisfaction. You’ll explore IoT sensors, devices, computing platforms, analytics software, user interfaces, and connectivity options, along with common challenges you might encounter while developing the architecture.You’ll also discover how to piece different components together to develop smart buildings with the help of use cases and examples and get to grips with the various IoT stacks. After finding out where to start developing the requirements for your project, you’ll uncover a recommended methodology to understand your current building systems and a process for determining what needs to be modified, along with new technology requirements.By the end of the book, you’ll be able to design and build your own smart building initiative, turning your city into a smart city with one building at a time.
Internet rzeczy. Budowa sieci z wykorzystaniem technologii webowych i Raspberry Pi
Dominique Guinard, Vlad Trifa
Internet rzeczy (IoT) przynosi kolejną technologiczną rewolucję: oto coraz więcej przedmiotów, także sprzętów codziennego użytku, dzięki wbudowanym czujnikom i dostępowi do sieci może komunikować się z człowiekiem i z innymi przedmiotami. Możliwości takiej sieci są niewyobrażalne. Inżynierowie, którzy zajmują się tą koncepcją, rozwijają wiele różnych standardów mających służyć integracji IoT. Okazuje się jednak, że w chaosie konkurujących rozwiązań brakuje spojrzenia na internet rzeczy z nieco szerszej perspektywy, która pozwoliłaby na opracowanie pragmatycznej i strukturalnej metodologii tworzenia urządzeń i usług IoT. Niniejszą książkę napisano dla osób, które zaczynają swoją przygodę z internetem rzeczy. Zawarto tu informacje niezbędne do tworzenia prototypów urządzeń, produktów i aplikacji z wykorzystaniem infrastruktury WWW. Przedstawiono obszerne wprowadzenie w zagadnienia dotyczące internetu rzeczy. Znalazły się tu informacje o urządzeniach, czujnikach, standardach i potrzebnych narzędziach. Szczególnie dokładnie przedstawiono instrumentarium niezbędne do budowania WWW rzeczy — czyli warstwy aplikacji internetu rzeczy. Książka ta pozwoli na zrozumienie problemów dzisiejszego internetu rzeczy, poznanie dostępnych technik i ich wykorzystywanie. W tej książce znajdziesz między innymi: omówienie koncepcji WWW rzeczy i internetu rzeczy sposoby wykorzystanie Node.js do implementacji WWW rzeczy kwestie związane ze stosowaniem protokołu HTTP oraz API typu RESTful charakterystykę poszczególnych warstw architektury WWW rzeczy metody integracji BeagleBone, Intel Edison oraz Arduino z internetem rzeczy Internet rzeczy: fascynująca przyszłość, która zaczyna się dziś! Dr Dominique Guinard — jest pionierem koncepcji architektury internetu rzeczy. Uczestniczył w wielu projektach związanych z tym zagadnieniem: badał duże sieci RFID, zajmował się telefonami komórkowymi jako bramami IoT, a także integrował sieci czujników z oprogramowaniem SAP. Dr Vlad Trifa — jest uznanym ekspertem w dziedzinie rozproszonych rozwiązań pomiarowych, a także integracji urządzeń interaktywnych z aplikacjami korporacyjnymi. Zajmował się bioakustyką, przetwarzaniem sygnałów, interakcjami robotów humanoidalnych i sieciami neuronowymi.
iPhone User Interface Cookbook. A concise dissection of Apple's iOS user interface design principles
Cameron Banga
The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.