Informatyka
Anindita Basak, Krishnaswamy Venkataraman, Ryan Murphy, Manpreet...
Microsoft Azure is a very popular cloud computing service used by many organizations around the world. Its latest analytics offering, Stream Analytics, allows you to process and get actionable insights from different kinds of data in real-time. This book is your guide to understanding the basics of how Azure Stream Analytics works, and building your own analytics solution using its capabilities. You will start with understanding what Stream Analytics is, and why it is a popular choice for getting real-time insights from data. Then, you will be introduced to Azure Stream Analytics, and see how you can use the tools and functions in Azure to develop your own Streaming Analytics. Over the course of the book, you will be given comparative analytic guidance on using Azure Streaming with other Microsoft Data Platform resources such as Big Data Lambda Architecture integration for real time data analysis and differences of scenarios for architecture designing with Azure HDInsight Hadoop clusters with Storm or Stream Analytics. The book also shows you how you can manage, monitor, and scale your solution for optimal performance.By the end of this book, you will be well-versed in using Azure Stream Analytics to develop an efficient analytics solution that can work with any type of data.
poswojsku.pl sp. z o.o.
Stwórz Grę Mobilną JavaScript React Native ES6+ React - aktualizacja 2023 Witaj w poradniku wydawnictwa poswojsku.pl, dzięki któremu wspólnie zaprogramujemy grę mobilną Falling Jumping Shapes. Stworzymy projekt od pomysłu przez grafikę, aż do kompleksowego zaprogramowania w najwspanialszym języku programowania: JavaScript. Aby to osiągnąć, nauczę Ciebie także podstaw kilku niesamowitych technologii: * JavaScript, * nowoczesnej odmiany JavaScript, czyli tzw. ES6+, * React Native, * React, * CSS w wersji do aplikacji mobilnej, * systemu operacyjnego Android. Aplikacje będziemy tworzyli w IDE: VSCodium lub możesz użyć inny edytor kodu, np. Visual Studio Code. Poradnik zawiera kod gry wraz z omówieniem oraz podstawową wiedzę niezbędną do tworzenia aplikacji mobilnych za pomocą frameworka React Native - Część II Aplikacje Mobilne. Wprowadzenie. Ale jeżeli posiadasz już podstawy wiedzy, możesz od razu przejść do tworzenia gry. OPIS GRY DO WYKONANIA Planujemy zbudować grę, posiadającą trzy poziomy, a właściwie warianty: * prosty - nazwijmy go SIMPLE oraz przypiszmy do niego oznaczenie 'zero' * trudniejszy - nazwijmy go MEDIUM oraz przypiszmy do niego oznaczenie 'one' * nieco szalony - nazwijmy go CRAZY oraz przypiszmy do niego oznaczenie 'two' Użyłem określenia 'warianty' a nie poziomy, gdyż można uruchomić każdy z nich bez względu na przejście przez poprzedni. Technicznie rzecz ujmując będą to trzy zupełnie niezależne od siebie gry, ale oparte na podobnym wyglądzie oraz grafice. Gracz będzie miał za zadanie kliknięcie w spadającą kulkę, tyle razy, aby wyszła za jedną z bocznych krawędzi. Zasady gry są bardzo proste: A) Wybierając z menu nawigacyjnego jeden z wariantów, Gracz rozpocznie grę, B) Po kliknięciu w przycisk START GAME pojawia się na górnej krawędzi kulka o losowym kolorze, C) Kulka opada powoli w dół, D) Gracz ma za zadanie kliknąć kulkę, a ona za każdym kliknięciem zmienia swoją pozycję w poziomie (w sposób losowy w lewo lub prawo - zgodnie z logiką zapisaną w kodzie JavaScript), E) Gdy kulka wyjedzie za lewą lub prawą krawędź - Gracz uzyskuje punkt - trzeba: uruchomić Zliczanie Punktów, kulka ponownie musi wrócić powyżej górnej krawędzi, aby rozpocząć swobodne spadanie, ale już w innym kolorze oraz z większą szybkością niż poprzednio, Gracza trzeba poinformować o liczbie punktów, Gracza trzeba poinformować o tym, że idzie mu dobrze, F) Gdy kulka spadnie poniżej dolnej krawędzi, Gracz nie uzyskuje punktu: kulka ponownie musi wrócić powyżej górnej krawędzi, aby rozpocząć spadanie, ale już w innym kolorze, Gracza trzeba poinformować o tym, że nie wykonał poprawnie kliknięć w spadający obiekt, G) Ogranicznik - maksymalna liczba punktów - po uzyskaniu określonej, założonej przez programistę liczby punktów, kończy się gra: Gracza trzeba poinformować, że gra się zakończyła bo uzyskał określoną liczbę punktów, na ekranie powinien znowu pojawić się napis START GAME, gdyby chciał Gracz zagrać ponownie. H) INNE ?? tutaj jest miejsce na dalszy rozwój gry - dla Ciebie oraz Twojej kreatywności :).
Stwórz jednorożca. Od idei po startup wart miliony
Grzegorz Kubera
Jeśli nie masz własnego marzenia, przez całe życie będziesz pracować nad spełnianiem cudzych. A jeśli masz marzenie, wstrzymaj się chwilę. Zanim zaczniesz je realizować, odrób zadanie domowe. Dowiedz się, jak pracują ludzie, którzy stworzyli takie firmy, jak: Uber, Xiaomi, Airbnb czy Dropbox. Poznaj sposób myślenia twórców jednorożców, czyli firm wartych co najmniej miliard dolarów. Dziś do założenia firmy najbardziej potrzebna jest zaradność, nie duże pieniądze. Jeśli tylko wiesz, gdzie szukać i jakich narzędzi używać, możesz małym kosztem stworzyć dobry startup i zacząć zarabiać już po kilku miesiącach. A gdy trafisz na swoją niszę i zaczniesz zdobywać klientów, uzyskanie wsparcia finansowego z funduszy venture capital nie powinno być trudne. Wtedy przeprowadzisz globalną ekspansję i — kto wie — może dołączysz do grona twórców jednorożców? Dowiedz się: dlaczego obecne czasy to najlepszy okres na zakładanie startupów; gdzie zdobywać kompetencje i wiedzę; na czym polega marketing mix jednorożców i jakie działania są najskuteczniejsze; dlaczego warto rozwijać firmę metodą bootstrappingu, czyli z własnych środków; jak współpracować z innymi przedsiębiorcami i wykorzystywać możliwości ekonomii dzielenia się; jak uruchamiać nowe projekty i testować rynek na prawdziwych klientach z pomocą serwisów crowdfundingowych; jak skalować biznes przy wsparciu funduszy venture capital i zdobyć inwestora; z jakich narzędzi powinien korzystać współczesny przedsiębiorca.
Stwórz jednorożca. Od idei po startup wart miliony. Wydanie II rozszerzone
Grzegorz Kubera
Jeśli nie masz własnych marzeń, przez całe życie będziesz pracować nad spełnianiem cudzych! Termin jednorożec w odniesieniu do innowacyjnych, wartych co najmniej miliard dolarów startupów technologicznych pojawił się po raz pierwszy w 2013 roku i od razu zelektryzował świat. Wówczas do tej kategorii zaliczało się czterdzieści firm. Dziś stajnia jednorożców jest liczniejsza, rezyduje w niej bowiem ponad sześćset startupów, wywodzących się przede wszystkim z USA i Chin. Jednorożce, choć rozbudzają wyobraźnię i marzenia biznesowych wizjonerów na całym świecie, wciąż pozostają tworami nieco tajemniczymi. Podobnie jak tajemniczy jest klucz do ich sukcesu. Ta książka jest adresowana właśnie do Ciebie. Bo masz pomysł i czujesz, że mógłbyś go spieniężyć, tylko jeszcze nie wiesz jak. Bo dysponujesz wiedzą z zakresu technologii i potrafisz zgromadzić wokół siebie zespół projektowy. Bo wierzysz w siłę idei, ciężką pracę, skuteczność uporu i w to, że na końcu drogi czeka tak upragniony przez Ciebie finisz - marka, którą pozna cały technologiczny świat, wdzięczność korzystających z niej ludzi i pieniądze. Miliard dolarów. No, może ciut mniej. A właściwie dlaczego mniej? Skoro marzysz o jednorożcu, musisz mierzyć wysoko. Musisz też sporo się dowiedzieć, między innymi: Czym charakteryzują się największe jednorożce i w czym warto je naśladować O czym trzeba pamiętać przy budowaniu jednorożca Gdzie szukać sprzymierzeńców na trudnej drodze do sukcesu i pieniędzy Kogo i czego jednorożec koniecznie powinien unikać Na czym polega promowanie technologicznych innowacji i jakie narzędzia są do tego niezbędne
Stykowe elektryczne układy sterowania
Witold Krieser
Sterowanie to proces celowego oddziaływania sygnałów wejściowych na wyjścia według odpowiednich algorytmów - reguł sterowania. Z tej książki dowiesz się, jak zachodzi on w układach stykowo-przekaźnikowych, a także jak zbudować własny układ i dokonać analizy jego działania. Przyswoisz wiedzę z zakresu projektowania, montażu i uruchamiania układów stykowo-przekaźnikowych. Poznasz zasady ich działania i sterowania nimi, dowiesz się, co się stanie na przykład po podłączeniu zasilania czy uruchomieniu poszczególnych elementów układu. W opanowaniu tych zagadnień pomoże Ci przejrzysty i innowacyjny - oparty na schematach graficznych - sposób przekazywania wiedzy w książce. Stanowi ona zbiór przykładowych stykowych układów sterowania elektrycznego do samodzielnego łączenia. Do każdego zadania dołączono opisy efektów działania układu. Niektóre przykłady zostały również opatrzone propozycjami tabel pomiarowych. Powstał doskonały poradnik dla osób chcących nauczyć się podstaw projektowania i analizy działania zmontowanego stykowego układu sterowania elektrycznego. Książka jest przeznaczona dla osób, które rozpoczynają przygodę z projektowaniem i montowaniem elektrycznych stykowych układów sterowania - przede wszystkim dla uczniów i studentów kształcących się w zawodach z branż: elektrycznej, mechatronicznej i automatycznej. Może stanowić uzupełnienie wiedzy zdobywanej w technikum w ramach kwalifikacji: technik elektryk, technik mechatronik oraz technik automatyk.
Stykowe elektryczne układy sterowania - wydanie II uzupełnione
Witold Krieser
Oto drugie, uzupełnione wydanie znakomitego przewodnika po stykowym elektrycznym sterowani, czyli celowym oddziaływaniu sygnałów wejściowych na wyjścia zgodnie z odpowiednimi algorytmami sterowania. Omawia proces, jaki zachodzi w układach stykowo-przekaźnikowych, stanowi też poradnik montażu własnych układów. Zawiera wiedzę z zakresu projektowania, montażu i uruchamiania układów stykowo-przekaźnikowych, a także zasad ich działania i sterowania nimi. Pozwala też szczegółowo poznać działanie układu po podłączeniu zasilania i uruchomieniu poszczególnych elementów układu. Opanowaniu tych zagadnień sprzyja innowacyjny , przejrzysty sposób analizy działania układów sterowania. Rozwijać umiejętności pomaga również zbiór przykładowych stykowych elektrycznych układów sterowania, które można zmontować samodzielnie. To doskonały poradnik dla osób, które chcą się nauczyć podstaw projektowania i analizy działania zmontowanego stykowego układu sterowania elektrycznego. Adresowany jest przede wszystkim do uczniów i studentów kształcących się w zawodach z branż: elektrycznej, mechatronicznej i automatycznej, rozpoczynających przygodę z projektowaniem i montowaniem elektrycznych stykowych układów sterowania. Może stanowić uzupełnienie wiedzy zdobywanej w technikum w ramach kwalifikacji: technik elektryk, technik mechatronik i technik automatyk.
Supercharge Power BI. Power BI is Better When You Learn To Write DAX
MrExcel's Holy Macro! Books, Matt Allington
This guide is designed to empower Power BI users with advanced skills in data modeling and DAX. It begins with an introduction to the foundational concepts of data modeling, where you'll learn how to structure your data for optimal performance and analysis. You’ll then progress to mastering essential DAX functions, including iterators, filters, and time intelligence. These chapters will help you create sophisticated calculations that bring your data to life.As you advance, the guide delves into more complex topics like evaluation context, context transition, and disconnected tables. These concepts are crucial for understanding how DAX formulas interact with your data, enabling you to build more accurate and insightful reports. The guide also covers practical applications, such as transferring DAX skills to Excel and using advanced Power BI features like Analyze in Excel and Cube Formulas.By the end of this book, you'll have a deep understanding of both data modeling and DAX, equipping you with the knowledge to tackle complex data challenges. Whether you’re working on business intelligence projects or enhancing your data analysis capabilities, this guide will give you the tools to excel in Power BI.
Hila Paz Herszfang, Peter V. Henstock, Mike...
Software development is being transformed by GenAI tools, such as ChatGPT, OpenAI API, and GitHub Copilot, redefining how developers work. This book will help you become a power user of GenAI for Python code generation, enabling you to write better software faster. Written by an ML advisor with a thriving tech social media presence and a top AI leader who brings Harvard-level instruction to the table, this book combines practical industry insights with academic expertise.With this book, you'll gain a deep understanding of LLMs and develop a systematic approach to solving complex tasks with AI. Through real-world examples and practical exercises, you’ll master best practices for leveraging GenAI, including prompt engineering techniques like few-shot learning and Chain-of-Thought (CoT).Going beyond simple code generation, this book teaches you how to automate debugging, refactoring, performance optimization, testing, and monitoring. By applying reusable prompt frameworks and AI-driven workflows, you’ll streamline your SDLC and produce high-quality, well-structured code.By the end of this book, you'll know how to select the right AI tool for each task, boost efficiency, and anticipate your next coding moves—helping you stay ahead in the AI-powered development era.*Email sign-up and proof of purchase required
Brittany Joiner
Managing large projects and teams can be an immense challenge, but having an efficient project management system can make all the difference. Trello is one of the leading project management systems, however, it’s crucial to understand its features to leverage its full potential Supercharging Productivity with Trello is the perfect guide for you to enhance efficiency and do more in less time. You’ll start by exploring Trello's structure, including cards, boards, and lists, before diving into Trello card basics. Next, you’ll learn to use Trello views and templates to aggregate tasks and organize projects. You’ll then explore automation, including triggers and actions, to create powerful workflows that will help you prioritize tasks and organize your data effectively. Later, you’ll discover Power-Ups, an add-on that extends Trello's functionality. Throughout the book, you’ll find practical tips and real-world examples to gain practical knowledge. By the end of this book, you’ll be well-equipped to use Trello effectively for task and project management helping you stay on top of your game and deliver quick wins in no time.
Miguel Pérez Colino, Sergio Ocón Cárdenas, Pablo...
Mastering enterprise Linux administration can be overwhelming without guidance, especially for those targeting the SUSE Certified Administrator (SCA) certification or managing critical IT infrastructures. This practical guide offers the complete skillset required to confidently operate, secure, and maintain SUSE Linux Enterprise Server (SLES) 16. Written by senior SUSE product experts, this book helps you deploy physical and cloud systems, configure software and networking, secure services using firewalld and SELinux, and manage storage using BTRFS and LVM. With step-by-step instructions, real-world examples, and detailed chapters on automation with system roles and containers with Podman, you’ll build confidence across core Linux administration topics. You’ll also gain hands-on practice with system snapshots, kernel tuning, and AI with mcphost. It also includes a brief introduction to SLES 4 SAP-specific features. You'll learn how to configure services, harden systems, automate infrastructure with tools like Agama, Cockpit, and System Roles.This is the only official guide for SLE administrators and engineers, providing trusted insight you will not find anywhere else. By the end, you will be well-equipped to manage SLES systems in enterprise environments and approach the SCA certification with confidence.
Miguel Pérez Colino, Sergio Ocón Cárdenas, Pablo...
Mastering enterprise Linux administration can be overwhelming without guidance, especially for those targeting the SUSE Certified Administrator (SCA) certification or managing critical IT infrastructures. This practical guide offers the complete skillset required to confidently operate, secure, and maintain SUSE Linux Enterprise Server (SLES) 16. Written by senior SUSE product experts, this book helps you deploy physical and cloud systems, configure software and networking, secure services using firewalld and SELinux, and manage storage using BTRFS and LVM. With step-by-step instructions, real-world examples, and detailed chapters on automation with system roles and containers with Podman, you’ll build confidence across core Linux administration topics. You’ll also gain hands-on practice with system snapshots, kernel tuning, and AI with mcphost. It also includes a brief introduction to SLES 4 SAP-specific features. You'll learn how to configure services, harden systems, automate infrastructure with tools like Agama, Cockpit, and System Roles.This is the only official guide for SLE administrators and engineers, providing trusted insight you will not find anywhere else. By the end, you will be well-equipped to manage SLES systems in enterprise environments and approach the SCA certification with confidence.
Sustainable Cloud Development. Optimize cloud workloads for environmental impact in the GenAI era
Parth Girish Patel, Ishneet Kaur Dua, Steven...
Written by three seasoned AWS solution architects, sustainability mentors, and thought leaders, Sustainable Cloud Development equips cloud professionals with actionable strategies to design, build, and optimize workloads that minimize environmental impact, while maintaining performance and scalability.This book combines practical insights, best practices, and case studies to help you align your cloud operations with global sustainability goals. From foundational concepts such as carbon footprint measurement to advanced techniques such as sustainable software architecture, generative AI lifecycle optimization, and cost-efficient cloud practices, this book covers every aspect of sustainable cloud development. You’ll get to grips with key tools, including AWS Cost Explorer, for analyzing costs and usage over time to right-size deployments; auto scaling for automatically scaling compute resources dynamically based on demand; Amazon Trusted Advisor for reviewing optimization recommendations across critical areas such as cost, performance, and security; and Amazon CloudWatch for detailed monitoring and threshold-based alerting around all resources and applications.This book serves as a practical blueprint for optimizing your cloud workloads for both high performance and a minimal environmental footprint.
Niklas Sundberg, Richard Pastore, David Entwistle, Dr....
While the climate crisis poses a threat to planetary health, digital transformation continues to reshape our societies. The challenge for technology leaders is no longer understanding why sustainability matters but knowing how to take decisive, responsible action. This book gives you the clarity, confidence, and tools to drive meaningful change.Updated with the latest trends, case studies, and insights, including responsible and sustainable AI lifecycle governance, it walks you through every stage of developing and implementing a sustainable IT strategy.The book is structured in three parts. Part 1 explores the “why,” grounding you in the reality of the urgent climate crisis we face today, how we arrived here, the planetary boundaries we must restore, and the broader impact of IT on society. Part 2 covers the “what,” outlining the practical actions you can take to drive meaningful returns on sustainable investments and build a greener future. Part 3 focuses on the “how,” establishing baselines, setting direction, and applying real-world case studies to help you translate intent to impactful global outcomes.Whether you’re building a sustainability strategy from the ground up or enhancing existing initiatives, this book prepares you to lead the way with confidence and deliver outcomes that matter.
Niklas Sundberg
We are at a critical point in human history. Humanity is under threat, but all is not lost. We can take action! But how?Sustainable IT Playbook for Technology Leaders will show you how. It will walk you through the construction and implementation of a sustainable IT strategy and enable you to do your bit for the future of mankind.The book is split into three parts. Part I details the “why” and the clear and present danger that humanity faces today: the climate crisis. How did we get here, what are the immediate threats, what are the planetary boundaries that we need to peel back to safe levels, and what impact does IT have on society at large? Part II will focus on the what.” It examines the nitty-gritty details of what we can do to unlock significant returns on sustainable investments toward a more sustainable future. Part III, the final part of the book, focuses on the “how.” How do you turn your ideas into action? What do you need to do to establish your baseline and your direction of travel towards your objective? This part provides tangible case studies and explains how you can start your journey today to begin delivering global and impactful objectives.By the end of this book, you’ll be able to plan, implement, and communicate a sustainable IT strategy and set yourself apart as a progressive technology leader.
Daniel Irvine
Svelte is a popular front-end framework used for its focus on performance and user-friendliness, and test-driven development (TDD) is a powerful approach that helps in creating automated tests before writing code. By combining them, you can create efficient, maintainable code for modern applications. Svelte with Test-Driven Development will help you learn effective automated testing practices to build and maintain Svelte applications.In the first part of the book, you’ll find a guided walkthrough on building a SvelteKit application using the TDD workflow. You’ll uncover the main concepts for writing effective unit test cases and practical advice for developing solid, maintainable test suites that can speed up application development while remaining effective as the application evolves. In the next part of the book, you’ll focus on refactoring and advanced test techniques, such as using component mocks and writing BDD-style tests with the Cucumber.js framework. In the final part of the book, you’ll explore how to test complex application and framework features, including authentication, Svelte stores, and service workers.By the end of this book, you’ll be well-equipped to build test-driven Svelte applications by employing theoretical and practical knowledge.
Dylan Hildenbrand
The JavaScript ecosystem has grown vast, complex, and daunting for newcomers. Fortunately, SvelteKit has emerged, simplifying the process of building JavaScript-based web applications. This book aims to demystify SvelteKit, making it as approachable as it makes web app development.With SvelteKit Up and Running you’ll be introduced to the philosophy and technologies underlying SvelteKit. First, you’ll follow a standard educational programming approach, progressing to a 'Hello World' application. Next, you’ll explore the fundamental routing techniques, data loading management, and user submission, all through real-world scenarios commonly encountered in day-to-day development, before discovering various adapters employed by SvelteKit to seamlessly integrate with diverse environments. You’ll also delve into advanced concepts like dynamic route management, error handling, and leveraging SvelteKit to optimize SEO and accessibility.By the end of this book, you’ll have mastered SvelteKit and will be well-equipped to navigate the complexities of web app development.
Swift 2 Blueprints. Swift Blueprints
Cecil Costa
In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit.By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Swift 2 Design Patterns. Build robust and scalable iOS and Mac OS X game applications
Julien Lange
Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers.This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition
Stephen Haney
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition
Stephen Haney
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Gastón C. Hillar
Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences.This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices.You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Swift 4 Programming Cookbook. 50 task-oriented recipes to maximise Swift 4 productivity
Keith Moon
Swift 4 is an exciting, multi-platform, general-purpose programming language. Being open source, modern and easy to use has made Swift one of the fastest growing programming languages. If you interested in exploring it, then this book is what you need.The book begins with an introduction to the basic building blocks of Swift 4, its syntax and the functionalities of Swift constructs. Then, introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which provide an ideal platform to write, execute, and debug the codes thus initiating your development process. Next, you'll learn to bundle variables into tuples, set order to your data with an array, store key-value pairs with dictionaries and you'll learn how to use the property observers. Later, explore the decision-making and control structures in Swift and learn how to handle errors in Swift 4.Then you'll, examine the advanced features of Swift, generics and operators, and then explore the functionalities outside of the standard library, provided by frameworks such as Foundation and UIKit. Also, you'll explore advanced features of Swift Playgrounds. At the end of the book, you'll learn server-side programming aspect of Swift 4 and see how to run Swift on Linux and then investigate Vapor, one of the most popular server-side frameworks for Swift.
Swift 4 Programming Cookbook. 50 task-oriented recipes to maximise Swift 4 productivity
Keith Moon
Swift 4 is an exciting, multi-platform, general-purpose programming language. Being open source, modern and easy to use has made Swift one of the fastest growing programming languages. If you interested in exploring it, then this book is what you need.The book begins with an introduction to the basic building blocks of Swift 4, its syntax and the functionalities of Swift constructs. Then, introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which provide an ideal platform to write, execute, and debug the codes thus initiating your development process. Next, you'll learn to bundle variables into tuples, set order to your data with an array, store key-value pairs with dictionaries and you'll learn how to use the property observers. Later, explore the decision-making and control structures in Swift and learn how to handle errors in Swift 4.Then you'll, examine the advanced features of Swift, generics and operators, and then explore the functionalities outside of the standard library, provided by frameworks such as Foundation and UIKit. Also, you'll explore advanced features of Swift Playgrounds. At the end of the book, you'll learn server-side programming aspect of Swift 4 and see how to run Swift on Linux and then investigate Vapor, one of the most popular server-side frameworks for Swift.
Jon Hoffman
Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design.This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code.By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Giordano Scalzo
This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.
Cecil Costa
If you are an experienced Objective-C programmer and are looking for quick solutions to many different coding tasks in Swift, then this book is for you. You are expected to have development experience, though not necessarily with Swift.
Keith Moon, Chris Barker
Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3.The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework.By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.