Publisher: Packt Publishing
Godot 4 Best Practices. Practical workflows and strategies for efficient, scalable game development
Robert Henning
Godot 4 for Beginners. Develop engaging 2D and 3D games with Godot 4's scripting and design features
Robert Henning, Sander Vanhove
Godot Engine Game Development Projects. Build five cross-platform 2D and 3D games with Godot 3.0
Chris Bradfield
Arvind Ravulavaru
Agnieszka Koziorowska, Wojciech Marusiak
Maurizio Ipsale, Mirko Gilioli
Sireesha Pulipati, Juan Carlos Escalante Soto
Bruno Beraldo Rodrigues
Google Cloud for Developers. Write, migrate, and extend your code by leveraging Google Cloud
Hector Parra Martinez, Isaac Hernández Vargas