Publisher: Packt Publishing
Jeroen Mulder
Multi-cloud has emerged as one of the top cloud computing trends, with businesses wanting to reduce their reliance on only one vendor. But when organizations shift to multiple cloud services without a clear strategy, they may face certain difficulties, in terms of how to stay in control, how to keep all the different components secure, and how to execute the cross-cloud development of applications. This book combines best practices from different cloud adoption frameworks to help you find solutions to these problems.With step-by-step explanations of essential concepts and practical examples, you’ll begin by planning the foundation, creating the architecture, designing the governance model, and implementing tools, processes, and technologies to manage multi-cloud environments. You’ll then discover how to design workload environments using different cloud propositions, understand how to optimize the use of these cloud technologies, and automate and monitor the environments. As you advance, you’ll delve into multi-cloud governance, defining clear demarcation models and management processes. Finally, you’ll learn about managing identities in multi-cloud: who’s doing what, why, when, and where.By the end of this book, you’ll be able to create, implement, and manage multi-cloud architectures with confidence
Subash Natarajan, Jeveen Jacob
Unleash the power of cloud computing with Multi-Cloud Handbook for Developers, your guide to mastering the nuances of cloud-native and multi-cloud, covering practical strategies for design, development, and management. Explore the essential concepts, challenges, and methodologies critical for navigating the complex landscape of modern cloud computing.Using core architectural and design principles (such as microservices and 12-factor architecture) and advanced strategies (such as distributed application design patterns, domain-driven design (DDD), and API-first strategies), you’ll learn how to build portable and efficient apps across various cloud platforms. You’ll understand how to leverage Infrastructure as Code (IaC), continuous integration and deployment (CI/CD), GitOps, and DevOps practices, along with containerization and orchestration techniques using Docker and Kubernetes. You’ll also get to grips with data, security, compliance, and cloud cost management strategies in multi-cloud environments.With real-world case studies, best practices, and insights into future trends, this book will equip you with the skills to develop, manage, troubleshoot, and innovate cloud-native applications across diverse cloud platforms, positioning you at the forefront of the cloud computing revolution.
Jeroen Mulder
Are you ready to unlock the full potential of your enterprise with the transformative power of multi-cloud adoption? As a cloud architect, you understand the challenges of navigating the vast array of cloud services and moving data and applications to public clouds. But with 'Multi-Cloud Strategy for Cloud Architects, Second Edition', you'll gain the confidence to tackle these complexities head-on.This edition delves into the latest concepts of BaseOps, FinOps, and DevSecOps, including the use of the DevSecOps Maturity Model. You'll learn how to optimize costs and maximize security using the major public clouds - Azure, AWS, and Google Cloud. Examples of solutions by the increasingly popular Oracle Cloud Infrastructure (OCI) and Alibaba Cloud have been added in this edition. Plus, you will discover cutting-edge ideas like AIOps and GreenOps.With practical use cases, including IoT, data mining, Web3, and financial management, this book empowers you with the skills needed to develop, release, and manage products and services in a multi-cloud environment.By the end of this book, you'll have mastered the intricacies of multi-cloud operations, financial management, and security. Don't miss your chance to revolutionize your enterprise with multi-cloud adoption.
Patrik Lechner
Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Bryan, Wai-ching CHUNG
Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. Multimedia Programming with Pure Data will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Marco Secchi
If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Evgenii Agafonov
In an age when computer processors are being developed to contain more and more cores, multithreading is a key factor for creating scalable, effective, and responsive applications. If you fail to do it correctly, it can lead to puzzling problems that take a huge amount of time to resolve. Therefore, having a solid understanding of multithreading is a must for the modern application developer. Multithreading in C# 5.0 Cookbook is an easy-to-understand guide to the most puzzling programming problems. This book will guide you through practical examples dedicated to various aspects of multithreading in C# on Windows and will give you a good basis of practical knowledge which you can then use to program your own scalable and reliable multithreaded applications. This book guides you through asynchronous and parallel programming from basic examples to practical, real-world solutions to complex problems. You will start from the very beginning, learning what a thread is, and then proceed to learn new concepts based on the information you get from the previous examples.After describing the basics of threading, you will be able to grasp more advanced concepts like Task Parallel Library and C# asynchronous functions. Then, we move towards parallel programming, starting with basic data structures and gradually progressing to the more advanced patterns. The book concludes with a discussion of the specifics of Windows 8 application programming, giving you a complete understanding of how Windows 8 applications are different and how to program asynchronous applications for Windows 8.
Multithreading with C# Cookbook. Quick answers to common problems - Second Edition
Evgenii Agafonov
Multi-core processors are synonymous with computing speed and power in today’s world, which is why multithreading has become a key concern for C# developers. Multithreaded code helps you create effective, scalable, and responsive applications.This is an easy-to-follow guide that will show you difficult programming problems in context. You will learn how to solve them with practical, hands-on, recipes. With these recipes, you’ll be able to start creating your own scalable and reliable multithreaded applications. Starting from learning what a thread is, we guide you through the basics and then move on to more advanced concepts such as task parallel libraries, C# asynchronous functions, and much more.Rewritten to the latest C# specification, C# 6, and updated with new and modern recipes to help you make the most of the hardware you have available, this book will help you push the boundaries of what you thought possible in C#.