Verleger: Packt Publishing
Muhammad Mobeen Movania
OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Stephen Madsen, Robert Madsen
OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.
Alex Kasko, Alexey Kashchenko, Alexey Mironchenko, Stanislav...
Erik Hazzard, OpenLayers Project Paypal info@osgeo.org
Peter J. Langley, Antonio Santiago Perez
OpenLayers 3 is one of the most important and complete open source JavaScript mapping libraries today. Throughout this book, you will go through recipes that expose various features of OpenLayers 3, allowing you to gain an insight into building complex GIS web applications.You will get to grips with the basics of creating a map with common functionality and quickly advance to more complicated solutions that address modern challenges. You will explore into maps, raster and vector layers, and styling in depth. This book also includes problem solving and how-to recipes for the most common and important tasks.
Antonio Santiago Perez, Antonio Santiago
Data visualization and analysis has become an important task for many companies. Understanding the basic concepts of GIS and knowing how to visualize data on a map is a required ability for many professionals today. OpenLayers is a JavaScript library to load, display, and render maps from multiple sources on web pages.OpenLayers Cookbook teaches how to work with OpenLayers, one of the most important and complete open source JavaScript libraries.Through an extensive set of recipes, this book shows how to work with the main concepts required to build a GIS web applicationñ maps, raster and vector layers, styling, theming, and so on.OpenLayers Cookbook includes problem solving and how-to recipes for the most common and important tasks. A wide range of topics are covered.The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events and working with main controls, reading features from different data sources, styling features, and understanding the underlying architecture.OpenLayers Cookbook describes solutions and optimizations to problems commonly found.
Giovanni Toraldo, Ignacio Martin Llorente
OpenNebula is one of the most advanced and highly-scalable open source cloud computing toolkits. If you ever wanted to understand what Cloud Computing is and how to realize it, or if you need a handy way to manage your messy infrastructure in a simple and coherent manner, this is your way. OpenNebula 3 Cloud Computing guides you along the building and maintenance of your cloud infrastructure, providing real-world examples, step-by-step configuration and other critical information. The book keeps you a step ahead in dealing with the demanding nature of cloud computing and virtual infrastructure management using one of the most advanced cloud computing toolkitsñ OpenNebula. The book takes you from a basic knowledge of OpenNebula to expert understanding of the most advanced features.The book starts with a basic planning of hardware resources and presents the unique benefits of the supported hypervisors; you will go in deep with day-to-day management of virtual instances, infrastructure monitoring and integration with Public Clouds like Amazon EC2.With this book you will be able to get started with fast and cheap configuration recipes, but also go deeper for a correct integration with your existing infrastructure.You will deal with well-know virtualization technologies like Xen and VMware, but also with the promising KVM technology integrated in the Linux kernel. After the basic infrastructure set-up, you will learn how to create and manage virtual instance via both command-line and web interfaces, and how to monitor your existing resources.At the end, the book acquaints you with integrating your local infrastructure with external Cloud resources but also publishing your resources to others via common API interfaces.
OpenNI Cookbook. Learn how to write NIUI-based applications and motion-controlled games
Soroush Falahati
The release of Microsoft Kinect, then PrimeSense Sensor, and Asus Xtion opened new doors for developers to interact with users, re-design their application’s UI, and make them environment (context) aware. For this purpose, developers need a good framework which provides a complete application programming interface (API), and OpenNI is the first choice in this field. This book introduces the new version of OpenNI.OpenNI Cookbook will show you how to start developing a Natural Interaction UI for your applications or games with high level APIs and at the same time access RAW data from different sensors of different hardware supported by OpenNI using low level APIs. It also deals with expanding OpenNI by writing new modules and expanding applications using different OpenNI compatible middleware, including NITE.OpenNI Cookbook favors practical examples over plain theory, giving you a more hands-on experience to help you learn. OpenNI Cookbook starts with information about installing devices and retrieving RAW data from them, and then shows how to use this data in applications. You will learn how to access a device or how to read data from it and show them using OpenGL, or use middleware (especially NITE) to track and recognize users, hands, and guess the skeleton of a person in front of a device, all through examples.You also learn about more advanced aspects such as how to write a simple module or middleware for OpenNI itself.OpenNI Cookbook shows you how to start and experiment with both NIUI designs and OpenNI itself using examples.