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Kursy video
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Microsoft Office
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UX/UI
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Web development
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Zarządzanie
Podcasty
101 UX Principles. Actionable Solutions for Product Design Success - Second Edition
“This updated version of 101 UX Principles is a delight. It's an educational and fun provocation to look at the world of UX differently – solidly from the user's point of view.-Elizabeth Churchill, Director of User Experience, Google“A phenomenal reference guide. Complete with case studies, a record of personal experience, and visual examples, Grant makes it clear why these techniques have found their way into the canon of UX best practices.”-Jeff Gothelf, Author of Lean UX“..I recommend it to anyone looking to learn the basics and also for more experienced designers - the author’s candid opinions will force you to revisit some of your established assumptions!-Anne Marie-Leger, Staff Product Designer, Shopify“An absolute must-read, not only for UX designers, but this book is also super relevant for product managers trying to get better at product usability. Two enthusiastic thumbs up!-Trent Blakely, Sr. Product Manager, EquinixThis book is a manifesto of UX/UI design best practices to help you put the focus back on what really matters: the user. From UX laws to practical UI, color, typography, and accessibility advice, it’s all packed into this easy-to-consult and fun read:Essential UX lawsHandy best practicesSnippets of technical knowledge for anyone who wants to work in the digital space101 UX Principles demonstrates the success from best-in-class products and leads the way to delight your users. Keep it on your desk for quick reference, send as a gift to colleagues to build allies, or brandish it as your weapon of choice during meetings to fight for your users’ right to a better digital experience.Sneak a peek at some of the new and updated principles in this UX design book:Work with user expectations, not against themMake interactive elements obvious and discoverableOptimize your interface for mobileStreamline creating and entering passwordsRespect users' time and effort in your formsUse animation with care in user interfacesHow to handle destructive user actionsChatbots are usually a bad idea – and how to make them betterUse A/B testing to test your ideasLet users give feedback, but don't hassle themMake it clear to users if they're joining or signing-inOnly use modal views for blocking actionsHow complexity can be good for some users
Sean Tracy, Dan Tracy, Sean P Tracy (USD)
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Full Stack Quarkus and React. Hands-on full stack web development with Java, React, and Kubernetes
Marc Nuri San Felix, Alex Soto Bueno
React has established itself as one of the most popular and widely adopted frameworks thanks to its simple yet scalable app development abilities. Quarkus comes across as a fantastic alternative for backend development by boosting developer productivity with features such as pre-built integrations, application services, and more that bring a new, revolutionary developer experience to Java. To make the best use of both, this hands-on guide will help you get started with Quarkus and React to create and deploy an end-to-end web application.This book is divided into three parts. In the first part, you’ll begin with an introduction to Quarkus and its features, learning how to bootstrap a Quarkus project from the ground up to create a tested and secure HTTP server for your backend. The second part focuses on the frontend, showing you how to create a React project from scratch to build the application’s user interface and integrate it with the Quarkus backend. The last part guides you through creating cluster configuration manifests and deploying them to Kubernetes as well as other alternatives, such as Fly.io.By the end of this full stack development book, you’ll be confident in your skills to combine the robustness of both frameworks to create and deploy standalone, fully functional web applications.
In the fast-paced tech world where businesses rely ever more on cloud infrastructure, the role of a cloud solution architect serves as the backbone of operations. The Solution Architects Career Masterplan isn’t just informative; it’s an actionable roadmap to thriving in this role, providing the knowledge and strategies necessary to build a successful career in cloud computing.You’ll dive headfirst into mastering the role's core principles, strategically charting your career trajectory, and expanding your network within the cloud community. As you advance to the practical aspects, you’ll explore tailored education options, gain hands-on experience, and prepare to seize strategic opportunities. Finally, you’ll prepare for success by arming yourself with interview strategies, staying updated with evolving cloud technologies, and actively contributing to the cloud community.By the end of this book, you'll be on your path to a rewarding career in cloud architecture with this trusted companion.
Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.
Clojure Polymorphism. Leverage Clojure's polymorphic tools to develop your applications
Clojure is a modern, dynamic language that you can use to develop robust, multithreaded programs. Clojure Polymorphism is a comprehensive guide that shows you how to use Clojure’s features to your advantage.The book begins by describing examples that show how to define and implement abstractions with plain functions and multimethods. Then you'll analyze these examples and separate the good and bad aspects of their design principles. You'll also learn how to perform data transformation abstraction with a plain function and discover how to write new cross-platform predicates while keeping the core of your abstraction free from reader conditionals. The later chapters explain the considerations to keep in mind when implementing Clojure protocols on the Java Virtual Machine (JVM).By the end of this book, you’ll know how to use the various polymorphic tools of Clojure to your advantage while designing your applications.