Wydawca: Packt Publishing
Palo Alto Networks from Policy to Code. Automate PAN-OS security policies with Python precision
Nikolay Matveev, Migara Ekanayake
Palo Alto Networks firewalls are the gold standard in enterprise security, but managing them manually often leads to endless configurations, error-prone changes, and difficulty maintaining consistency across deployments.Written by cybersecurity experts with deep Palo Alto Networks experience, this book shows you how to transform firewall management with automation, using a code-driven approach that bridges the gap between powerful technology and practical implementation.You’ll start with next-gen firewall fundamentals before advancing to designing enterprise-grade security policies, applying threat prevention profiles, URL filtering, TLS decryption, and application controls to build a complete policy framework. Unlike other resources that focus on theory or vendor documentation, this hands-on guide covers best practices and real-world strategies. You’ll learn how to automate policy deployment using Python and PAN-OS APIs, structure firewall configurations as code, and integrate firewalls with IT workflows and infrastructure-as-code tools.By the end of the book, you’ll be able to design, automate, test, and migrate firewall policies with confidence, gaining practical experience in quality assurance techniques, pilot testing, debugging, and phased cutovers—all while maintaining security and minimizing business impact.
David B Mathews
Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
Christoph Lang
Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage the full power of the Panda3D engine.Panda3D 1.7 Game Developer's Cookbook will supply you with a set of recipes with step-by-step instructions to guide you to usable results quickly and take you through all the topics involved in developing games with Panda3D. First it takes a quick sweep through setting up a basic scene. Then focused articles covering advanced topics of game development carry you closer to your game development goals step by step. With each article you will be able to add more features, as the recipes guide you through getting user input from gamepads, keyboard, mouse, microphone, or even webcam, using shader effects, setting up custom render-to-texture pipelines, applying full-screen post-processing effects, adding physics with the ODE, PhysX, or Bullet physics engine, using the engine's networking capabilities with the event-driven Twisted server framework, debugging and performance profiling, and packaging your game for distribution. It will also put you in touch with other languages and technologies like C++, the Cg shading language, and the Twisted server framework.Panda3D 1.7 Game Developer's Cookbook provides a great reference for your Panda3D game development needs and helps you to deliver impressive results more quickly and with great ease.
Matthew Harrison, Theodore Petrou
The pandas library is massive, and it's common for frequent users to be unaware of many of its more impressive features. The official pandas documentation, while thorough, does not contain many useful examples of how to piece together multiple commands as one would do during an actual analysis. This book guides you, as if you were looking over the shoulder of an expert, through situations that you are highly likely to encounter.This new updated and revised edition provides you with unique, idiomatic, and fun recipes for both fundamental and advanced data manipulation tasks with pandas. Some recipes focus on achieving a deeper understanding of basic principles, or comparing and contrasting two similar operations. Other recipes will dive deep into a particular dataset, uncovering new and unexpected insights along the way. Many advanced recipes combine several different features across the pandas library to generate results.
William Ayd, Matthew Harrison, Wes McKinney
Unlock the full power of pandas 2.x with this hands-on cookbook, designed for Python developers, data analysts, and data scientists who need fast, efficient solutions for real-world data challenges. This book provides practical, ready-to-use recipes to streamline your workflow. With step-by-step guidance, you'll master data wrangling, visualization, performance optimization, and scalable data analysis using pandas’ most powerful features. From importing and merging large datasets to advanced time series analysis and SQL-like operations, this cookbook equips you with the tools to analyze, manipulate, and visualize data like a pro. Learn how to boost efficiency, optimize memory usage, and seamlessly integrate pandas with NumPy, PyArrow, and databases. This book will help you transform raw data into actionable insights with ease.*Email sign-up and proof of purchase required
Theodore Petrou, Kuntal Ganguly
This book will provide you with unique, idiomatic, and fun recipes for both fundamental and advanced data manipulation tasks with pandas 0.20. Some recipes focus on achieving a deeper understanding of basic principles, or comparing and contrasting two similar operations. Other recipes will dive deep into a particular dataset, uncovering new and unexpected insights along the way.The pandas library is massive, and it's common for frequent users to be unaware of many of its more impressive features. The official pandas documentation, while thorough, does not contain many useful examples of how to piece together multiple commands like one would do during an actual analysis. This book guides you, as if you were looking over the shoulder of an expert, through practical situations that you are highly likely to encounter.Many advanced recipes combine several different features across the pandas 0.20 library to generate results.
Paul Tondeur, Jeff Winder
Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the easiest way to tackle challenges that you may normally face with Papervision3D and master them effectively.The book will show you how to build Papervision3D applications from scratch in the easiest way, providing plenty of examples that make sense even if you're not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.Since the first release of Papervision3D in 2007, the authors have been involved in various commercial projects with Papervision3D, building up a deep understanding of the engine. In Papervision3D Essentials, the authors share their knowledge to help you create stunning 3D content in Flash and teach you how to work with one of the most exciting open-source Flash projects around. Papervision3D Essentials shows you how to download Papervsion3D and make it work in Flash, Flash Builder and Flex Builder. It provides a short introduction to Object Oriented Programming and classes for those who are new to non-timeline programming. Then, it takes a closer look at the engine, discussing a broad range of topics from how to work with built-in 3D objects to using and animating cameras, 3D objects, and light. Applying materials and textures, using filters and effects, particles and performance optimizations are also covered. Ultimately, this book will provide you with the information you need to build your first Papervision3D application. Covering the basics, but by no means limited to beginners, Papervision3D Essentials provides a thorough explanation of the engine and numerous tips and tricks, making it a valuable resource for every Papervision3D user.
Alvin Ashcraft
.NET has included managed threading capabilities since the beginning, but early techniques had inherent risks: memory leaks, thread synchronization issues, and deadlocks. This book will help you avoid those pitfalls and leverage the modern constructs available in .NET 6 and C# 10, while providing recommendations on patterns and best practices for parallelism and concurrency. Parallel, concurrent, and asynchronous programming are part of every .NET application today, and it becomes imperative for modern developers to understand how to effectively use these techniques.This book will teach intermediate-level .NET developers how to make their applications faster and more responsive with parallel programming and concurrency in .NET and C# with practical examples. The book starts with the essentials of multi-threaded .NET development and explores how the language and framework constructs have evolved along with .NET. You will later get to grips with the different options available today in .NET 6, followed by insights into best practices, debugging, and unit testing.By the end of this book, you will have a deep understanding of why, when, and how to employ parallelism and concurrency in any .NET application.