Wydawca: Packt Publishing
Zainul Setyo Pamungkas, Matthew Gifford
Yuxian E Liang
PhoneGap is a mobile development framework that allows developers to build cross-platform mobile applications. Building PhoneGap apps is traditionally done using HTML, CSS, jQuery Mobile, Eclipse Editor, and/or Xcode. The process can be cumbersome, from setting up your editor to optimizing your usage of jQuery, and so on. However, AngularJS, a new but highly popular JavaScript framework, eases these tasks with APIs to get access to mobile APIs such as notifications, geo-location, accelerometers, and more. Starting with the absolute basics of building an AngularJS application, this book will teach you how to quickly set up PhoneGap apps using the command-line interface.You will learn how to create simple to advanced to-do lists and add authentication capabilities using PhoneGap's plugins. You will enhance your skills by writing a PhoneGap app using your newly learned AngularJS skills. Furthermore, you will learn about adding animation and interactive designs to your mobile web apps using PhoneGap plugins. By the end of the book, you will know everything you need to launch your app on both Android and iOS devices.
Andrew Lunny, Giorgio Natili, Purusothaman Ramanujam, Johnathan...
Andrew Kovalenko, Andrew Kovalenko
Arijan Belec
Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.