Wydawca: K-i-s-publishing

169
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EBOOK

Analytics for the Internet of Things (IoT). Intelligent analytics for your intelligent devices

Andrew Minteer

We start with the perplexing task of extracting value from huge amounts of barely intelligible data. The data takes a convoluted route just to be on the servers for analysis, but insights can emerge through visualization and statistical modeling techniques. You will learn to extract value from IoT big data using multiple analytic techniques. Next we review how IoT devices generate data and how the information travels over networks. You’ll get to know strategies to collect and store the data to optimize the potential for analytics, and strategies to handle data quality concerns. Cloud resources are a great match for IoT analytics, so Amazon Web Services, Microsoft Azure, and PTC ThingWorx are reviewed in detail next. Geospatial analytics is then introduced as a way to leverage location information. Combining IoT data with environmental data is also discussed as a way to enhance predictive capability. We’ll also review the economics of IoT analytics and you’ll discover ways to optimize business value.By the end of the book, you’ll know how to handle scale for both data storage and analytics, how Apache Spark can be leveraged to handle scalability, and how R and Python can be used for analytic modeling.

170
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EBOOK

Andalucian Nights (#2). Masquerade

Hannah Fielding

A young writer becomes entangled in an illicit gypsy love affair, pulling her into a world of secrets, deception and dark desire. Summer, 1976. Luz de Rueda returns to her beloved Spain and takes a job as the biographer of a famous artist. On her first day back in Cádiz, she encounters a bewitching, passionate young gypsy, Leandro, who immediately captures her heart, even though relationships with his kind are taboo. Haunted by this forbidden love, she meets her new employer, the sophisticated Andrés de Calderón. Reserved yet darkly compelling, he is totally different to Leandro but almost the gypsys double. Both men stir unfamiliar and exciting feelings in Luz, although mystery and danger surround them in ways she has still to discover. Luz must decide what she truly desires as glistening Cádiz, with its enigmatic moon and whispering turquoise shores, seeps back into her blood. Why is she so drawn to the wild and magical sea gypsies? What is behind the old fortune-tellers sinister warnings about Gemini? Through this maze of secrets and lies, will Luz finally find her happiness or her ruin? Masquerade is a story of forbidden love, truth and trust. Are appearances always deceptive? To date, Hannah Fielding has published eight novels: Burning Embers, set in Kenya; The Echoes of Love, set in Italy; the Andalucian Nights trilogy (Indiscretion, Masquerade and Legacy), set in Spain; Aphrodites Tears, set on the Greek islands; Concerto, set on Lake Como; and Song of the Nile, set in Hannah's homeland, Egypt.

171
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EBOOK

AndEngine for Android Game Development Cookbook. AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically

Nicolas Gramlich, JAYME SCHROEDER, Brian Boyles

AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.The AndEngine for Android Game Development Cookbook contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.The AndEngine for Android Game Development Cookbook begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities. From here on, everything from applying physics to your game, working with multi-touch events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, relying on touch events to zoom the game camera, taking screen-shots of the device's screen, and performance optimization using object pools. If physics-based games are more interesting to you, there's also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.

172
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EBOOK

Android 6 Essentials. Design, build, and create your own applications using the full range of features available in Android 6

Yossi Elkrief

Android 6 is the latest and greatest version of the Android operating system, and comes packed with cutting edge new features for you to harness for the benefit of building better applications.This step-by-step guide will take you through the basics of the Android Marshmallow permissions model and beyond into other crucial areas such as the Audio,Video,Camera API and Android’s at work features. Learn how to create, deploy, and manage Android applications with Marshmallow’s API and the latest functionalities. The combination of instructions and real-world examples will make your application deployment and testing a breeze.

173
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EBOOK

Android 9 Development Cookbook. Over 100 recipes and solutions to solve the most common problems faced by Android developers - Third Edition

Rick Boyer

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.

174
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Android Application Development Cookbook. Over 100 recipes to help you solve the most common problems faced by Android Developers today - Second Edition

Rick Boyer, Kyle Mew

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community!This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library.Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.

176
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EBOOK

Android Application Programming with OpenCV. For Java developers OpenCV is a fantastic opportunity to benefit from the popularity of image related mobile apps on Android. This book teaches you all you need to know about computer vision with practical projects

Joseph Howse

Take a smartphone from your pocket, and within a few seconds, you can snap a photo, manipulate it, and share it with the world. You have just achieved mass production of image data. With a computer vision library such as OpenCV, you can analyze and transform copious amounts of image data in real time on a mobile device. The upshot to this is that you, as developers, can provide mobile users with many new kinds of images, constantly highlighting certain visual features that are of artistic or practical interest. Android is a convenient platform for such experiments because it uses a high-level language (Java), it provides standardized interfaces for sharing image data between applications, and it is mostly open source, so everyone can study its implementation.Android Application Programming with OpenCV is a practical, hands-on guide that covers the fundamental tasks of computer vision—capturing, filtering, and analyzing images-with step-by-step instructions for writing both an application and reusable library classes.Android Application Programming with OpenCV looks at OpenCV's Java bindings for Android and dispels mysteries such as which version of these bindings to use, how to integrate with standard Android functionality for layout, event handling, and data sharing, and how to integrate with OpenGL for rendering. By following the clear, concise, and modular examples provided in this book, you will develop an application that previews, captures, and shares photos with special effects based on color manipulation, edge detection, image tracking, and 3D rendering.Beneath the application layer, you will develop a small but extensible library that you can reuse in your future projects. This library will include filters for selectively modifying an image based on edge detection, 2D and 3D image trackers, and adapters to convert the Android system's camera specifications into OpenCV and OpenGL projection matrices. If you want a quick start in computer vision for Android, then this is the book for you.By the end of Android Application Programming with OpenCV, you will have developed a computer vision application that integrates OpenCV, Android SDK, and OpenGL.