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- C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
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C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
Ebook
Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.
C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.
By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.
By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
- 1. C++ Concepts
- 2. Mathematics and Graphics Concepts
- 3. Setting Up Your Game
- 4. Creating your game
- 5. Finalizing your Game
- 6. Getting started with OpenGL
- 7. Building on the game objects
- 8. Enhancing your game with Collision, loop, and Lighting
- 9. Getting started with Vulkan
- 10. Preparing the Clear Screen
- 11. Creating Object Resources
- 12. Drawing Vulkan Objects
- Title: C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
- Author: Siddharth Shekar
- Original title: C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
- ISBN: 9781789537345, 9781789537345
- Date of issue: 2019-05-03
- Format: Ebook
- Item ID: e_2aud
- Publisher: Packt Publishing