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- Hands-On Game Development with WebAssembly. Learn WebAssembly C++ programming by building a retro space game
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Hands-On Game Development with WebAssembly. Learn WebAssembly C++ programming by building a retro space game
Ebook
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.
This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
- 1. Introduction to WebAssembly and Emscripten
- 2. HTML5 and WebAssembly
- 3. Introduction to WebGL
- 4. Sprite Animations in WebAssembly with SDL
- 5. Keyboard Input
- 6. Game Objects and the Game Loop
- 7. Collision Detection
- 8. Basic Particle System
- 9. Improved Particle Systems
- 10. AI and Steering Behaviors
- 11. Designing a 2D Camera
- 12. Sound FX
- 13. Game Physics
- 14. UI and Mouse Input
- 15. Shaders and 2D Lighting
- 16. Debugging and Optimization
- Title: Hands-On Game Development with WebAssembly. Learn WebAssembly C++ programming by building a retro space game
- Author: Rick Battagline
- Original title: Hands-On Game Development with WebAssembly. Learn WebAssembly C++ programming by building a retro space game
- ISBN: 9781838646837, 9781838646837
- Date of issue: 2019-05-31
- Format: Ebook
- Item ID: e_2avd
- Publisher: Packt Publishing