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Music for Film and Game Soundtracks with FL Studio

Music for Film and Game Soundtracks with FL Studio


FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you'll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more.

You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You'll create sheet music using MuseScore for live musicians to play your compositions. Later, you'll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career.

By the end of this book, you'll be able to create professional soundtrack scores for your films and video games.

  • The Soundtrack Composers Ultimate Guide to FL Studio
  • Contributors
  • About the author
  • About the reviewer
  • Preface
    • Who this book is for
    • Challenges associated with composing soundtracks professionally
    • Thinking like a composer
    • What this book covers
    • How to get the most out of this book
    • Download the color images
    • Conventions used
    • Get in touch
    • Share Your Thoughts
  • Part 1:The Business of Composing for Clients
  • Chapter 1: The Business of Composing for Clients
    • Landing your first composing gig
      • How to establish yourself as a professional
      • How to network
      • What if I don't already have a portfolio of music?
    • Preparing for meeting clients
    • Planning a music score
      • Composing for films
      • Composing for video games
      • Gathering soundtrack requirements for the design document
      • Watching the film with the client
      • Creating a Soundtrack Planner
      • Researching music ideas for the project
    • Collaborating with others
      • Problems with collaborating
      • Version control with Splice
    • Advice for avoiding rookie mistakes
      • Get the project in writing
      • Ask for feedback
    • The day-to-day tasks of composing
      • How to collect music royalties
    • Summary
  • Part 2:Composing Tools and Techniques
  • Chapter 2: Navigating Through the Key Features of FL Studio
    • What is FL Studio?
      • Get FL Studio
    • FL Studio core tools
      • The Channel rack
      • Using the Piano roll
      • The Playlist
      • The Mixer
      • The Browser
    • Recording audio
    • Exporting music
    • Summary
  • Chapter 3: Designing Music with Themes, Leitmotifs, and Scales
    • Toolkit of the composer
    • Themes, motifs, and leitmotifs
      • Motif
      • Theme
      • Leitmotif
      • How to use motifs, themes, and leitmotifs
    • Understanding scales
      • What is 12-tone equal temperament frequency (Hz)?
      • Why does Western music use 12 notes?
      • What are scales?
      • Why are scales important for composing and how do you use scales to compose?
    • Understanding modes
      • How to use modes
    • Understanding sharps and flats
    • Using the Circle of Fifths chord wheel
    • Summary
  • Chapter 4: Orchestral MIDI Composing
    • Why learn orchestral composing?
    • Recommended orchestral tool plugins
      • Recommended paid instrument plugins
    • What makes instrument plugins sound real?
      • Using velocity
      • Using articulations
      • Using expression
    • Orchestral MIDI programming
      • Composing for string instruments
      • Tips for composing orchestral chord progressions
      • Tips for making sampled instruments sound realistic
      • Considerations for mixing orchestral compositions
    • Summary
  • Part 3:Designing Music for Films and Video Games
  • Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music
    • Creating sheet music in MuseScore from an FL Studio project
    • Syncing music to visuals using Fruity Video Player
      • Setting markers
      • Setting time signatures
    • Diegetic music (The Art of Foley) and sound effects
      • Sound effect examples
      • Recommended sound effect plugins
      • Sound effect libraries
    • Summary
  • Chapter 6: Influencing Mood with Music and Designing Emotional Music
    • Composing spooky music
      • What is fear?
      • Designing a jump scare
      • Designing creepy music
      • Creepy and scary music note combinations
    • Composing music for specific moods
      • Composing happy music
      • Composing sad music
      • Composing romantic music
      • Creating tension/composing epic music for trailers
    • Summary
  • Chapter 7: Creating Interactive Music for Video Games with Wwise
    • What is interactive music?
    • Getting started with Wwise
    • Understanding horizontal re-sequencing
      • Implementing horizontal re-sequencing in Wwise
    • Understanding vertical remixing
      • Implementing vertical remixing in Wwise
      • Creating music for vertical remixing in FL Studio
    • Summary
  • Chapter 8: Soundtrack Composing Templates
    • Overcoming writer's block
    • Soundtrack composing templates
      • Soundtrack requirements checklist
      • Composing music checklist
      • Mixing music checklist
    • Summary
    • Share your music
    • Next steps
    • More from the author
      • Video courses
      • Social accounts
    • A few final thoughts
    • Conclusion
    • Further reading
    • Why subscribe?
  • Other Books You May Enjoy
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  • Tytuły: Music for Film and Game Soundtracks with FL Studio
  • Autor: Joshua Au-Yeung
  • Tytuł oryginału: Music for Film and Game Soundtracks with FL Studio
  • ISBN Ebooka: 9781803245591, 9781803245591
  • Data wydania: 2022-04-11
  • Identyfikator pozycji: e_2t5p
  • Kategorie:
  • Wydawca: Packt Publishing