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- Unity 3.x Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
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Unity 3.x Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
Ebook
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity and bite-sized bits of programming, you can make your own mark in the game industry by finishing fun, simple games.Unity 3.x Game Development by Example shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.
- Unity 3.x Game Development by Example
- Table of Contents
- Unity 3.x Game Development by Example
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Support files, eBooks, discount offers and more
- Why Subscribe?
- Free Access for Packt account holders
- Support files, eBooks, discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Time for action heading
- What just happened?
- Pop quiz heading
- Have a go hero heading
- Reader feedback
- Customer support
- Downloading the example code
- Errata
- Piracy
- Questions
- 1. Thats One Fancy Hammer!
- Introducing Unity 3D
- Unity takes over the world
- Browser-based 3D? Welcome to the future
- Time for action Install the Unity Web Player
- Welcome to Unity 3D!
- What can I build with Unity?
- FusionFall
- Completely hammered
- Should we try to build FusionFall?
- Another option
- Off-Road Velociraptor Safari
- Fewer features, more promise
- Maybe we should build Off-Road Velociraptor Safari?
- Off-Road Velociraptor Safari
- I bent my Wooglie
- Big Fun Racing
- Diceworks
- What can I build with Unity?
- Walk before you can run (or double jump)
- There's no such thing as "finished"
- Stop! Hammer time
- Explore Bootcamp
- The wonders of technology!
- The Scene window
- The Game window
- The Hierarchy
- The Project panel
- The Inspector
- Heads up?
- Layers and layout dropdowns
- Playback controls
- Scene controls
- Don't stop therelive a little!
- Summary
- Big ambition, tiny games
- 2. Let's Start with the Sky
- That little lightbulb
- The siren song of 3D
- Features versus content
- A game with no features
- Mechanic versus skin
- Trapped in your own skin
- That singular piece of joy
- One percent inspiration
- Motherload
- Heads up!
- Artillery Live!
- Pong
- The mechanic that launched a thousand games
- Have a go hero Redesign your favorite games
- Toy or story
- Pop Quiz Finding that singular piece of joy
- Redefining the sky
- Summary
- Let's begin
- 3. Game 1: Ticker Taker
- Kick up a new Unity project
- Where did everything go?
- 'Tis volley
- Keep the dream alive
- Slash and burn!
- The many faces of keep-up
- Creating the ball and the hitter
- Time for action Creating the ball
- What just happened that's all there is to it?
- A ball by any other name
- Time for action Renaming the ball
- Origin story
- XYZ/RGB
- Time for action Moving the ball Into the "sky"
- Time for action Shrinking the ball
- Time for action Saving your scene
- Time for action Adding the paddle
- What is a mesh?
- Poly wanna crack your game performance?
- Keeping yourself in the dark
- Time for action Adding a light
- Time for action Moving and rotating the light
- Have a go hero Let there be (additional) light
- Extra credit
- Are you a luminary?
- Who turned out the lights?
- Darkness reigns
- Time for action Camera mania
- Time for action Test your game
- Let's get physical
- Time for action Adding physics to your game
- Understanding the gravity of the situation
- More bounce to the ounce
- Time for action Make the ball bouncy
- Have a go hero DIY physic materials
- Summary
- Following the script
- Kick up a new Unity project
- 4. Code Comfort
- What is code?
- Time for action Writing your first Unity script
- A leap of faith
- Lick it and stick it
- Disappear Me!
- What just happened?
- It's all Greek to me
- You'll never go hungry again
- With great sandwich comes great responsibility
- Examining the code
- Time for action Find the Mesh Renderer component
- Time for action Make the ball re-appear
- Ding!
- Time for action Journey to the Unity Script Reference
- The Renderer class
- Have a go hero - Pulling the wings off of flies
- What's another word for "huh"?
- It's been fun
- Time for action Unstick the script
- Gone, but not forgotten
- Why code?
- Equip your baby bird
- Time for action Creating a new MouseFollow script
- What just happened?
- A capital idea
- Animating with code
- Time for action Animating the paddle
- What just happened - what witchcraft is this?
- What just happened why didn't the paddle animate before?
- Pick a word(almost) any word
- Screen coordinates versus world coordinates
- Move the paddle
- Worst. Game. Ever.
- See the matrix
- Time for action Listening to the paddle
- A tiny bit o' math
- Tracking the numbers
- Futzing with the numbers
- Time for action Logging the new number
- She's A-Work!
- Somebody get me a bucket
- Time for action Declaring a variable to store the screen midpoint
- What just happened we've gone too Var
- Using all three dees
- Time for action Following the Y position of the mouse
- A keep-up game for robots
- Once more into the breach
- Time for action Re-visiting the Unity Language Reference
- Our work here is done
- Time for action Adding the sample code to your script
- One final tweak
- What's a quaternion?
- Wait, what's a quaternion?
- WHAT THE HECK IS A QUATERNION??
- Educated guesses
- More on Slerp
- Right on target
- Have a go hero - Time to break stuff
- Keep it up
- Beyond the game mechanic
- 5. Game #2: Robot Repair
- You'll totally flip
- A blank slate
- You're making a scene
- Time for action Setting up two scenes
- No right answer
- Time for action Preparing the GUI
- The beat of your own drum
- Time for action Creating and linking a custom GUI skin
- What just happened?
- Time for action Creating a button UI control
- What just happened?
- Have a go hero No sense sitting around on your button
- Want font?
- Cover your assets
- Time for action Nix the mip-mapping
- Front and center
- Time for action Centering the button
- What just happened investigating the code
- To the game!
- Time for action Adding both scenes to the Build List
- Set the stage for robots
- Time for action Preparing the game scene
- The game plan
- Have some class!
- Time for action Storing the essentials
- Start me up
- Going loopy
- The anatomy of a loop
- To nest is best
- Seeing is believing
- Time for action Creating an area to store the grid
- Have a go hero Don't take my word for it!
- Build that grid
- What just happened grokking the code
- Now you're playing with power!
- 6. Game #2: Robot Repair Part 2
- From zero to game in one chapter
- Finding your center
- Time for action Centering the game grid vertically
- What just happened?
- Time for action Centering the game grid horizontally
- What just happened coding like a ninja
- Down to the nitty griddy
- Do the random card shuffle
- Time for action Preparing to build the deck
- Let's break some robots
- Time for action Building the deck
- What just happened dissecting the bits
- Time for action Modifying the img argument
- What just happened?
- What exactly is "this"?
- Have a go hero - Grokketh-thou Random.Range()?
- Random reigns supreme
- Second dragon down
- Time to totally flip
- Time for action Making the cards two-sided
- Time for action Building the card-flipping function
- Time for action Building the card-flipping function
- What just happened dissecting the flip
- Pumpkin eater
- What just happened?
- Stabby McDragonpoker rides again
- Game and match
- Time for action ID the cards
- What just happened?
- Time for action Comparing the IDs
- What just happened?
- On to the final boss
- Endgame
- Time for action Checking for victory
- What just happened?
- Have a go hero Extra credit
- Endgame
- Bring. It. On.
- 7. Don't Be a Clock Blocker
- Apply pressure
- Time for action Preparing the clock script
- Time for more action Preparing the clock text
- Still time for action Changing the clock text color
- Time for action rides again Creating a font texture and material
- Time for action What's with the tiny font?
- What just happened - was that seriously magic?
- Time for action Preparing the clock code
- What just happened that's a whole lotta nothing
- Time for action Creating the countdown logic
- Time for action Displaying the time onscreen
- What just happened what about that terrifying code?
- Picture it
- Time for action Grabbing the picture clock graphics
- What just happened you can do that?
- Time for action Flexing those GUI muscles
- What just happened how does it work?
- The incredible shrinking clock
- Keep your forkthere's pie!
- Pop quiz How do we build it?
- How they did it
- Time for action Rigging up the textures
- Time for action Writing the pie chart script
- What just happened?
- Time for action Commencing operation pie clock
- What just happened explaining away the loose ends
- Time for action Positioning and scaling the clock
- Have a go hero Rock out with your clock out
- Unfinished business
- 8. Ticker Taker
- Welcome to Snoozeville
- Model behavior
- Time for action Exploring the models
- Time for action Hands up!
- What just happened size matters
- Time for action Changing the FBX import scale settings
- Time for action Making the mesh colliders convex
- Time for action Making the hands and tray follow the mouse
- What just happened monkey see, monkey do
- Time for action Get your heart on
- Time for action Ditch the ball and paddle
- What just happened bypass the aorta
- Time for action Material witness
- What just happened understanding Materials
- Have a go hero Adding Materials to the other models
- This just in: this game blows
- Time for action Multiple erections
- Time for action Creating a font texture
- Time for action Creating the HeartBounce script
- What just happened charting a collision course
- Time for action Tagging the tray
- Time for action Tweak the bounce
- What just happened storing velocity
- Time for action Keeping track of the bounces
- Time for action Adding the lose condition
- What just happened understanding the code
- Time for action Adding the Play Again button
- What just happened?
- Ticker taken
- Welcome to Snoozeville
- 9. Game #3: The Break-Up
- Time for action Bombs away!
- Time for action Poke those particles
- Time for action Creating a spark material
- Have a go hero Time to ignite your creative spark
- Time for action Prefabulous
- What just happened what's a Prefab?
- Time for action Lights, camera, apartment
- Time for action Adding the character
- Time for action Registering the animations
- Time for action Scripting the character
- What just happened stepping through the "step" code
- Time for action Opening the pod bay door, Hal
- Time for action Collision-enable the character
- Time for action Re-prefab the prefab
- Time for action Apocalypse now?
- Time for action Go boom
- Time for action The point of impact
- Time for action Hook up the explosion
- Summary
- 10. Game #3: The Break-Up Part 2
- Time for action Amass some glass
- Time for action Creating a Particle System
- What just happened getting smashed
- Time for action Making it edgier!
- What just happened I fall to pieces
- Time for action Containing the explosion
- What just happened duped?
- Time for action Let's get lazy
- What just happened FallingObject: The PuppetMaster
- Very variable?
- Terminal velocity is a mythbombs fall faster
- What just happened when Game Objects collide?
- Time for action Tagging the objects
- Time for action Writing the collision detection code
- Time for action Animation interrupts
- What just happened the impenetrable stare
- Time for action Adding facial explosions
- What just happened raindrops keep 'sploding on my head
- Time for action Making some noise
- Time for action Adding sounds to the FallingObjectScript
- What's the catch?
- Have a go hero Sound off
- Time for action Mixing it up a bit
- Have a go hero Filling in the gaps
- Summary
- 11. Game #4: Shoot the Moon
- Time for action Duplicating your game project
- Time for action Spacing this sucker up a bit
- Time for action Enter the hero
- Time for action It's a hit!
- Time for action Bring on the bad guys
- Time for action Do some housekeeping
- Time for action Fixing the fall
- Time for action Tweak the hero
- What just happened hooray for lazy!
- Time for action Give up the func
- Time for action Itchy trigger finger
- Time for action Futurize the bullet
- Time for action Building Halo
- Time for action Fire!
- Time for action Code do-si-do
- What just happened eat lead
- Time for action The maaagic of aaaarguments
- Time for action Adding the most important part of any space shooter
- Last year's model
- Have a go hero Filling in the empty space
- Summary
- More hospitality
- 12. Action!
- Open heart surgery
- Time for action Haul in the hallway
- Time for action Meet me at camera two
- Time for action Adjusting the Main Camera
- Time for action Deck the halls
- Time for action Turn on the lights
- Time for action Setting up the camera rig
- Time for action Animating the bouncer
- What just happened red and raging
- Time for action I like to move it, move it
- Have a go hero Bounce your brains out
- Time for action Animating the runner
- What just happened holy hospital rampage, Batman!
- Time for action How to "handle" Nurse Slipperfoot
- Time for action You spin me right round
- Have a go hero Give Robo-Nurse a soul
- Have a go hero Use your new-found powers for good
- Time for action Deploying your game
- Time to grow
- Beyond the book
- A. References
- Online resources
- Offline resources
- Free development tools
- Graphics
- Sound
- Content sites
- Game portals
- Index
- Tytuł: Unity 3.x Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
- Autor: Ryan Henson Creighton
- Tytuł oryginału: Unity 3.x Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
- ISBN: 9781849691857, 9781849691857
- Data wydania: 2011-09-23
- Format: Ebook
- Identyfikator pozycji: e_3cl1
- Wydawca: Packt Publishing