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- Threat Modeling Gameplay with EoP. A reference manual for spotting threats in software architecture
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Threat Modeling Gameplay with EoP. A reference manual for spotting threats in software architecture
Ebook
Are you looking to navigate security risks, but want to make your learning experience fun? Here's a comprehensive guide that introduces the concept of play to protect, helping you discover the threats that could affect your software design via gameplay.
Each chapter in this book covers a suit in the Elevation of Privilege (EoP) card deck (a threat category), providing example threats, references, and suggested mitigations for each card. You’ll explore the methodology for threat modeling—Spoofing, Tampering, Repudiation, Information Disclosure, and Elevation of Privilege (S.T.R.I.D.E.) with Privacy deck and the T.R.I.M. extension pack. T.R.I.M. is a framework for privacy that stands for Transfer, Retention/Removal, Inference, and Minimization. Throughout the book, you’ll learn the meanings of these terms and how they should be applied. From spotting vulnerabilities to implementing practical solutions, the chapters provide actionable strategies for fortifying the security of software systems.
By the end of this book, you will be able to recognize threats, understand privacy regulations, access references for further exploration, and get familiarized with techniques to protect against these threats and minimize risks.
Each chapter in this book covers a suit in the Elevation of Privilege (EoP) card deck (a threat category), providing example threats, references, and suggested mitigations for each card. You’ll explore the methodology for threat modeling—Spoofing, Tampering, Repudiation, Information Disclosure, and Elevation of Privilege (S.T.R.I.D.E.) with Privacy deck and the T.R.I.M. extension pack. T.R.I.M. is a framework for privacy that stands for Transfer, Retention/Removal, Inference, and Minimization. Throughout the book, you’ll learn the meanings of these terms and how they should be applied. From spotting vulnerabilities to implementing practical solutions, the chapters provide actionable strategies for fortifying the security of software systems.
By the end of this book, you will be able to recognize threats, understand privacy regulations, access references for further exploration, and get familiarized with techniques to protect against these threats and minimize risks.
- 1. Game Play
- 2. Spoofing
- 3. Tampering
- 4. Repudiation
- 5. Information Disclosure
- 6. Denial of Service
- 7. Elevation of Privilege
- 8. Privacy
- 9. Transfer
- 10. Retention/Removal
- 11. Inference
- 12. Minimization
- 13. Glossary
- 14. Further Reading
- Title: Threat Modeling Gameplay with EoP. A reference manual for spotting threats in software architecture
- Author: Brett Crawley, Adam Shostack
- Original title: Threat Modeling Gameplay with EoP. A reference manual for spotting threats in software architecture
- ISBN: 9781835089156, 9781835089156
- Date of issue: 2024-08-09
- Format: Ebook
- Item ID: e_3z05
- Publisher: Packt Publishing