Programowanie

Niezależnie czy dopiero rozpoczynacie swoją przygodę z programowaniem, czy jesteście już uznanymi na rynku profesjonalistami, to w kategorii Programowanie na pewno znajdziecie podręczniki, które pomogą Wam w przebiegu pracy, czy też w nauce podstaw programowania.

W książkach z tego działu zawarta jest wiedza zarówno związana z czysto technicznymi sprawami typu składnia języków, ale także z umiejętnościami bardziej "miękkimi" jak obsługa i wykorzystanie pełnych możliwości środowisk programistycznych, czy też projektowanie oprogramowania lub metody numeryczne czy oraz struktury danych.

1585
Ładowanie...
EBOOK

Learn Data Structures and Algorithms with Golang. Level up your Go programming skills to develop faster and more efficient code

Bhagvan Kommadi

Golang is one of the fastest growing programming languages in the software industry. Its speed, simplicity, and reliability make it the perfect choice for building robust applications. This brings the need to have a solid foundation in data structures and algorithms with Go so as to build scalable applications. Complete with hands-on tutorials, this book will guide you in using the best data structures and algorithms for problem solving.The book begins with an introduction to Go data structures and algorithms. You'll learn how to store data using linked lists, arrays, stacks, and queues. Moving ahead, you'll discover how to implement sorting and searching algorithms, followed by binary search trees. This book will also help you improve the performance of your applications by stringing data types and implementing hash structures in algorithm design. Finally, you'll be able to apply traditional data structures to solve real-world problems.By the end of the book, you'll have become adept at implementing classic data structures and algorithms in Go, propelling you to become a confident Go programmer.

1586
Ładowanie...
EBOOK

Learn Docker - Fundamentals of Docker 19.x. Build, test, ship, and run containers with Docker and Kubernetes - Second Edition

Dr. Gabriel N. Schenker

Containers enable you to package an application with all the components it needs, such as libraries and other dependencies, and ship it as one package. Docker containers have revolutionized the software supply chain in both small and large enterprises.Starting with an introduction to Docker fundamentals and setting up an environment to work with it, you’ll delve into concepts such as Docker containers, Docker images, and Docker Compose. As you progress, the book will help you explore deployment, orchestration, networking, and security. Finally, you’ll get to grips with Docker functionalities on public clouds such as Amazon Web Services (AWS), Azure, and Google Cloud Platform (GCP), and learn about Docker Enterprise Edition features. Additionally, you’ll also discover the benefits of increased security with the use of containers.By the end of this Docker book, you’ll be able to build, ship, and run a containerized, highly distributed application on Docker Swarm or Kubernetes, running on-premises or in the cloud.

1587
Ładowanie...
EBOOK

Learn ECMAScript. Discover the latest ECMAScript features in order to write cleaner code and learn the fundamentals of JavaScript - Second Edition

MEHUL MOHAN, Narayan Prusty

Learn ECMAScript explores implementation of the latest ECMAScript features to add to your developer toolbox, helping you to progress to an advanced level. Learn to add 1 to a variable andsafely access shared memory data within multiple threads to avoid race conditions.You’ll start the book by building on your existing knowledge of JavaScript, covering performing arithmetic operations, using arrow functions and dealing with closures. Next, you will grasp the most commonly used ECMAScript skills such as reflection, proxies, and classes. Furthermore, you’ll learn modularizing the JS code base, implementing JS on the web and how the modern HTML5 + JS APIs provide power to developers on the web. Finally, you will learn the deeper parts of the language, which include making JavaScript multithreaded with dedicated and shared web workers, memory management, shared memory, and atomics. It doesn’t end here; this book is 100% compatible with ES.Next.By the end of this book, you'll have fully mastered all the features of ECMAScript!

1588
Ładowanie...
EBOOK

Learn Grafana 7.0. A beginner's guide to getting well versed in analytics, interactive dashboards, and monitoring

Eric Salituro

Grafana is an open-source analytical platform used to analyze and monitoring time-series data. This beginner's guide will help you get to grips with Grafana's new features for querying, visualizing, and exploring metrics and logs no matter where they are stored.The book begins by showing you how to install and set up the Grafana server. You'll explore the working mechanism of various components of the Grafana interface along with its security features, and learn how to visualize and monitor data using, InfluxDB, Prometheus, Logstash, and Elasticsearch. This Grafana book covers the advanced features of the Graph panel and shows you how Stat, Table, Bar Gauge, and Text are used. You'll build dynamic dashboards to perform end-to-end analytics and label and organize dashboards into folders to make them easier to find. As you progress, the book delves into the administrative aspects of Grafana by creating alerts, setting permissions for teams, and implementing user authentication. Along with exploring Grafana's multi-cloud monitoring support, you'll also learn about Grafana Loki, which is a backend logger for users running Prometheus and Kubernetes.By the end of this book, you'll have gained all the knowledge you need to start building interactive dashboards.

1589
Ładowanie...
EBOOK

Learn Helm. Improve productivity, reduce complexity, and speed up cloud-native adoption with Helm for Kubernetes

Andrew Block, Austin Dewey

Containerization is currently known to be one of the best ways to implement DevOps. While Docker introduced containers and changed the DevOps era, Google developed an extensive container orchestration system, Kubernetes, which is now considered the frontrunner in container orchestration. With the help of this book, you’ll explore the efficiency of managing applications running on Kubernetes using Helm.Starting with a short introduction to Helm and how it can benefit the entire container environment, you’ll then delve into the architectural aspects, in addition to learning about Helm charts and its use cases. You’ll understand how to write Helm charts in order to automate application deployment on Kubernetes. Focused on providing enterprise-ready patterns relating to Helm and automation, the book covers best practices for application development, delivery, and lifecycle management with Helm.By the end of this Kubernetes book, you will have learned how to leverage Helm to develop an enterprise pattern for application delivery.

1590
Ładowanie...
EBOOK

Learn HTML5 by Creating Fun Games. Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort

Rodrigo Silveira

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be.Learn HTML5 by Creating Fun Games takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.Learn HTML5 by Creating Fun Games takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.

1591
Ładowanie...
EBOOK

Learn Java 12 Programming. A step-by-step guide to learning essential concepts in Java SE 10, 11, and 12

Nick Samoylov

Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps.Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming.By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.

1592
Ładowanie...
EBOOK

Learn Kotlin Programming. A comprehensive guide to OOP, functions, concurrency, and coroutines in Kotlin 1.3 - Second Edition

Stephen Samuel, Stefan Bocutiu

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats.By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.

1593
Ładowanie...
EBOOK

Learn LLVM 12. A beginner's guide to learning LLVM compiler tools and core libraries with C++

Kai Nacke

LLVM was built to bridge the gap between compiler textbooks and actual compiler development. It provides a modular codebase and advanced tools which help developers to build compilers easily. This book provides a practical introduction to LLVM, gradually helping you navigate through complex scenarios with ease when it comes to building and working with compilers.You’ll start by configuring, building, and installing LLVM libraries, tools, and external projects. Next, the book will introduce you to LLVM design and how it works in practice during each LLVM compiler stage: frontend, optimizer, and backend. Using a subset of a real programming language as an example, you will then learn how to develop a frontend and generate LLVM IR, hand it over to the optimization pipeline, and generate machine code from it. Later chapters will show you how to extend LLVM with a new pass and how instruction selection in LLVM works. You’ll also focus on Just-in-Time compilation issues and the current state of JIT-compilation support that LLVM provides, before finally going on to understand how to develop a new backend for LLVM.By the end of this LLVM book, you will have gained real-world experience in working with the LLVM compiler development framework with the help of hands-on examples and source code snippets.

1594
Ładowanie...
EBOOK

Learn Microsoft Azure. Build, manage, and scale cloud applications using the Azure ecosystem

Mohamed Wali

Azure is one of the leading public cloud service providers. Thanks to a number of Azure service updates, it continues to make advances in the realm of cloud computing.Learn Microsoft Azure starts with the fundamentals of cloud computing. You will learn to configure and set up the Azure infrastructure. As you make your way through the book, you'll explore Azure services, along with working on virtual memory systems (VMS) and deployment models. You will understand various services in the Azure ecosystem, such as Azure IoT and Azure Analytics, among others. An easy-to-follow introduction to various cloud design patterns will also add to your efficiency in designing cloud solutions. In the concluding chapters, you'll secure your virtual networks using Network security groups and configure Azure Active Directory (Azure AD) to set a custom domain name and company profile.By the end of this book, you will have learned to secure and troubleshoot your Azure cloud environment and be fully aware of best practices for Azure cloud administration.

1595
Ładowanie...
EBOOK

Learn Microsoft PowerApps. Build customized business applications without writing any code

Matthew Weston

Microsoft PowerApps provides a modern approach to building business applications for mobile, tablet, and browser. Learn Microsoft PowerApps will guide you in creating powerful and productive apps that will add value to your organization by helping you transform old and inefficient processes and workflows.Starting with an introduction to PowerApps, this book will help you set up and configure your first application. You’ll explore a variety of built-in templates and understand the key difference between types of applications such as canvas and model-driven apps, which are used to create apps for specific business scenarios. In addition to this, you’ll learn how to generate and integrate apps directly with SharePoint, and gain an understanding of PowerApps key components such as connectors and formulas. As you advance, you’ll be able to use various controls and data sources, including technologies such as GPS, and combine them to create an iterative app. Finally, the book will help you understand how PowerApps can use several Microsoft Power Automate and Azure functionalities to improve your applications.By the end of this PowerApps book, you’ll be ready to confidently develop lightweight business applications with minimal code.

1596
Ładowanie...
EBOOK

Learn Model Context Protocol with Python. Build agentic systems in Python with the new standard for AI capabilities

Christoffer Noring, Dan Wahlin

Learn Model Context Protocol with Python introduces developers, architects, and AI practitioners to the transformative capabilities of Model Context Protocol (MCP), an emerging protocol designed to standardize, distribute, and scale AI-driven applications. Through the lens of a practical project, the book tackles the modern challenges of resource management, client-server interaction, and deployment at scale.Drawing from Christoffer's expertise as a published author and tutor at the University of Oxford, you’ll explore the components of MCP and how they streamline server and client development. Next, you’ll progress from building robust backends and integrating LLMs into intelligent clients to interacting with servers via tools such as Claude for desktop and Visual Studio Code agents. The chapters help you understand how to describe the capabilities of hosts, clients, and servers, facilitating better interoperability, easier integration, and clearer communication between different components.The book also covers security best practices and building for the cloud, ensuring that you're ready to deploy your MCP-based apps. Each chapter enables you to develop hands-on skills for building and operating MCP-based agentic apps. The Python primer at the end rounds out the practical toolkit, making this book essential for any team building AI-native applications today.

1597
Ładowanie...
EBOOK

Learn Model Context Protocol with TypeScript. Build agentic systems in TypeScript with the new standard for AI capabilities

Christoffer Noring, Dan Wahlin

Learn Model Context Protocol with TypeScript introduces developers, architects, and AI practitioners to the transformative capabilities of Model Context Protocol (MCP), an emerging protocol designed to standardize, distribute, and scale AI-driven applications. Through the lens of a practical project, the book tackles the modern challenges of resource management, client-server interaction, and deployment at scale.Drawing from Christoffer's expertise as a published author and tutor at the University of Oxford, you’ll explore the components of MCP and how they streamline server and client development. After that, you’ll progress from building robust backends and integrating LLMs into intelligent clients to interacting with servers via tools such as Claude for desktop and Visual Studio Code agents. The chapters help you understand the capabilities of hosts, clients, and servers, facilitating better interoperability, easier integration, and clearer communication between different components.The book also covers security best practices and building for the cloud, ensuring that you're ready to deploy your MCP-based apps. Each chapter enables you to develop hands-on skills for building and operating MCP-based agentic apps.*Email sign-up and proof of purchase required

1598
Ładowanie...
EBOOK

Learn Odoo. A beginner's guide to designing, configuring, and customizing business applications with Odoo

Greg Moss

Odoo is management software that contains a set of open source enterprise management applications that help you modernize your business.Completely revised and updated, this comprehensive Odoo guide is a fourth edition of Working with Odoo. This book begins with an introduction to Odoo and helps you set up Odoo Online in your system. You'll learn how to start a new company database in Odoo and the basics of Odoo sales management. You will explore customer relationship management in Odoo and its importance in a modern business environment. Moving on, you'll learn how to install the purchasing application, set up suppliers, and begin purchasing and receiving products in Odoo. Next, you'll learn how to use the MRP module to create, process, and schedule the manufacturing and production order. Once you get to grips with the basic applications, you'll uncover how to customize Odoo to meet the specific needs of your business. You'll learn some advanced techniques for searching and finding information, and you'll be taken through business intelligence in Odoo. Towards the end of the book, you'll go in-depth into Odoo's architecture and learn to use Odoo's API to integrate with other applications. By the end of the book, you'll be ready to use Odoo to build enterprise applications and set up the functional requirements for your business.

1599
Ładowanie...
EBOOK

Learn OpenCV 4 by Building Projects. Build real-world computer vision and image processing applications with OpenCV and C++ - Second Edition

David Millán Escrivá, Vinícius G. Mendonça, Prateek...

OpenCV is one of the best open source libraries available, and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. Whether you’re completely new to computer vision, or have a basic understanding of its concepts, Learn OpenCV 4 by Building Projects – Second edition will be your guide to understanding OpenCV concepts and algorithms through real-world examples and projects. You’ll begin with the installation of OpenCV and the basics of image processing. Then, you’ll cover user interfaces and get deeper into image processing. As you progress through the book, you'll learn complex computer vision algorithms and explore machine learning and face detection. The book then guides you in creating optical flow video analysis and background subtraction in complex scenes. In the concluding chapters, you'll also learn about text segmentation and recognition and understand the basics of the new and improved deep learning module.By the end of this book, you'll be familiar with the basics of Open CV, such as matrix operations, filters, and histograms, and you'll have mastered commonly used computer vision techniques to build OpenCV projects from scratch.

1600
Ładowanie...
EBOOK

Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++

Frahaan Hussain

Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.