Programowanie
Niezależnie czy dopiero rozpoczynacie swoją przygodę z programowaniem, czy jesteście już uznanymi na rynku profesjonalistami, to w kategorii Programowanie na pewno znajdziecie podręczniki, które pomogą Wam w przebiegu pracy, czy też w nauce podstaw programowania.
W książkach z tego działu zawarta jest wiedza zarówno związana z czysto technicznymi sprawami typu składnia języków, ale także z umiejętnościami bardziej "miękkimi" jak obsługa i wykorzystanie pełnych możliwości środowisk programistycznych, czy też projektowanie oprogramowania lub metody numeryczne czy oraz struktury danych.
Marcos Romero, Brenden Sewell, Luis Cataldi
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Brenden Sewell
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Marcos Romero, Brenden Sewell
Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.
Rohit Bhat
Creating delightful web-based applications backed by complex business logic and intricate workflows is just one of the many things you can easily achieve by leveraging Bonita Open Solution. It is a highly customizable and efficient tool for business process modeling. Bonita Open Solution is a one-stop solution for developing scalable applications with a nifty user management system and easy deployment.This pragmatic, hands-on guide to developing complex applications is packed with succinct tips and demonstrations of the various aspects of Bonita Open Solution. This book will show you how to make the best use of the Bonita BPM tool, leverage its powerful backend engine, and design business application workflows with ease. By the end of this book, you will be able to develop a complete business process application.Right from designing web forms to integrating business logic to finally deploying the application on a server, this book takes you through the entire development cycle of an application created using Bonita Open Solution. You will learn about modeling business processes in Bonita, creating customizable web forms, and using connectors, contingencies, and transitions to move forward in the workflow. It also highlights the various page flows available, as well as the ease of use of the drag-and-drop, widget-based modular design of Bonita Studio. After developing the application, you will also learn about the various options for deployment, and the different environments on which it can be deployed.
Anton Polukhin Alekseevic
If you want to take advantage of the real power of Boost and C++ and avoid the confusion about which library to use in which situation, then this book is for you. Beginning with the basics of Boost C++, you will move on to learn how the Boost libraries simplify application development. You will learn to convert data such as string to numbers, numbers to string, numbers to numbers and more. Managing resources will become a piece of cake. You’ll see what kind of work can be done at compile time and what Boost containers can do. You will learn everything for the development of high quality fast and portable applications. Write a program once and then you can use it on Linux, Windows, MacOS, Android operating systems. From manipulating images to graphs, directories, timers, files, networking – everyone will find an interesting topic.Be sure that knowledge from this book won’t get outdated, as more and more Boost libraries become part of the C++ Standard.
Anton Polukhin Alekseevic
If you want to take advantage of the real power of Boost and C++ and avoid the confusion about which library to use in which situation, then this book is for you. Beginning with the basics of Boost C++, you will move on to learn how the Boost libraries simplify application development. You will learn to convert data such as string to numbers, numbers to string, numbers to numbers and more. Managing resources will become a piece of cake. You’ll see what kind of work can be done at compile time and what Boost containers can do. You will learn everything for the development of high quality fast and portable applications. Write a program once and then you can use it on Linux, Windows, MacOS, Android operating systems. From manipulating images to graphs, directories, timers, files, networking – everyone will find an interesting topic.Be sure that knowledge from this book won’t get outdated, as more and more Boost libraries become part of the C++ Standard.
Wisnu Anggoro
Boost.Asio is a C++ library used for network programming operations.Organizations use Boost because of its productivity. Use of these high-quality libraries speed up initial development, result in fewer bugs, reduce reinvention-of-the-wheel, and cut long-term maintenance costs. Using Boost libraries gives an organization a head start in adopting new technologies.This book will teach you C++ Network programming using synchronous and asynchronous operations in Boost.Asio with minimum code, along with the fundamentals of Boost, server-client applications, debugging, and more.You will begin by preparing and setting up the required tools to simplify your network programming in C++ with Boost.Asio. Then you will learn about the basic concepts in networking such as IP addressing, TCP/IP protocols, and LAN with its topologies. This will be followed by an overview of the Boost libraries and their usage.Next you will get to know more about Boost.Asio and its concepts related to network programming. We will then go on to create a client-server application, helping you to understand the networking concepts. Moving on, you will discover how to use all the functions inside the Boost.Asio C++ libraries. Lastly, you will understand how to debug the code if there are errors found and will run the code successfully.
Silvio Moreto, Matt Lambert, Benjamin Jakobus, Jason...
Bootstrap framework's ease-of-use (along with its cross-browser compatibility, support for mobile user interfaces, and responsive web design capabilities) makes it an essential building block for any modern web application. With the first module, plunge into the Bootstrap frontend framework with the help of examples that will illustrate the use of each element and component in a proper way. You will get a better understanding of what is happening and where you want to reach. Also, you will gain confidence with the framework and develop some very common examples using Bootstrap. All these examples are explained step by step and in depth. The second module is a comprehensive tutorial; we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure that your pages can fit any screen size and meet responsive requirements. Learn Bootstrap's grid system and base CSS to ensure that your designs are robust and that your development process is speedy and efficient. Right from the first chapter of the third module, you'll delve into building a customized Bootstrap website from scratch. Get to grips with Bootstrap's key features and quickly discover the various ways in which Bootstrap can help you develop web interfaces. Once you reach the final pages of this book, you should have mastered the framework's ins and outs, and should be building highly customizable and optimized web interfaces. The course will enable you to rapidly build elegant, powerful, and responsive interfaces for professional-level web pages using Bootstrap 4.This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:? Bootstrap by Example – by Silvio Moreto? Learning Bootstrap 4, Second Edition – by Matt Lambert ? Mastering Bootstrap 4 – by Benjamin Jakobus and Jason Marah
Bass Jobsen, Ian Whitney, David Cochran
Packed with trade secrets, this second edition is your one-stop solution to creating websites that will provide the best experience for your users. We cover six popular, real-world examples, where each project teaches you about the various functionalities of Bootstrap 4 and their implementation.The book starts off by getting you up and running with the new features of Bootstrap 4 before gradually moving on to customizing your blog with Bootstrap and SASS, building a portfolio site, and turning it into a WordPress theme. In the process, you will learn to recompile Bootstrap files using SASS, design a user interface, and integrate JavaScript plugins. Towards the end of the book, you will also be introduced to integrating Bootstrap 4 with popular application frameworks such as Angular 2, Ruby on Rails, and React.
Pieter van der Westhuizen
One of the leading open source frontend frameworks, Bootstrap has undergone a significant change and introduced several features that make designing compelling, next-generation UIs much simpler. Integrating Bootstrap with ASP.NET's powerful components can further enhance its capabilities.This book guides you through the process of creating an ASP.NET MVC website from scratch using Bootstrap. After a primer on the fundamentals of Bootstrap, you will learn your way around and create a new ASP.NET MVC project in Visual Studio. You will move on to learn about the various Bootstrap components as well as techniques to include them in your own projects. The book includes practical examples to show you how to use open-source plugins with Bootstrap and ASP.NET MVC and guides you through building an ASP.NET MVC website using Bootstrap, utilizing layout and user-interface components. At the end of this book, you will find some valuable tips and tricks to help you get the most out of your Bootstrap-integrated and ASP.NET MVC-integrated website.
Jurij Laznik
The Business Process Execution Language (BPEL) has become the de-facto standard for orchestrating web services. BPEL and web services are both clamped into Service-oriented Architecture (SOA). Development of efficient SOA composites too often requires usage of other technologies or languages, like Java. This Cookbook explains through the use of examples how to efficiently integrate BPEL with custom Java functionality.If you need to use BPEL programming to develop web services in SOA development, this book is for you.BPEL and Java Cookbook will show you how to efficiently integrate custom Java functionality into BPEL processes. Based on practical examples, this book shows you the solutions to a number of issues developers come across when designing SOA composite applications. The integration between the two technologies is shown two-fold; the book focuses on the ways that Java utilizes the BPEL and vice-versa.With this book, you will take a journey through a number of recipes that solve particular problems with developing SOA composite applications. Each chapter works on a different set of recipes in a specific area. The recipes cover the whole lifecycle of developing SOA composites: from specification, through design, testing and deployment.BPEL and Java Cookbook starts off with recipes that cover initiation of BPEL from Java and vice-versa. It then moves on to logging and tracing facilities, validation and transformation of BPEL servers, embedding of third-party Java libraries into BPEL. It also covers manipulation with variables in BPEL different techniques of Java code wrapping for web service usage and utilization of XML fa?ßades.After reading BPEL and Java Cookbook you will be able to circumvent many of the issues that developers experience during SOA composite application development.
Budowanie aplikacji biznesowych za pomocą Windows Presentation Foundation i wzorca Model View ViewM
Garofalo Raffaele
Twórz bogate, elastyczne i łatwe w utrzymaniu aplikacje biznesowe przy pomocy wzorca projektowego MVVM Projektuj aplikacje biznesowe w prostszy i lepszy sposób stosując wzorzec MVVM dla Windows Presentation Foundation (WPF) i Microsoft Silverlight 4. Dzięki temu przewodnikowi wykorzystasz MVVM do wiązania danych, poleceń i zachowań tworząc interfejsy użytkownika luźno powiązane z logiką biznesową. MVVM idealnie nadaje się dla programistów .NET pracujących z WPF i Silverlight niezależnie od posiadanego doświadczenia w budowaniu aplikacji korporacyjnych. Odkryj, jak: Zagłębić się w tajniki wzorca MVVM i dowiedzieć się, czym różni się on od innych wzorców projektowych interfejsu użytkownika Zbudować prostą aplikację do zarządzania relacjami z klientami, którą można adaptować do swoich własnych projektów Implementować MVVM w celu utrzymywania podziału pomiędzy deklaratywną składnią interfejsu użytkownika a kodem logiki prezentacyjnej Tworzyć model domenowy definiujący kontekst biznesowy aplikacji Pisać dynamiczny kod dla warstwy dostępu do danych przy pomocy Microsoft Entity Framework i NHibernate Wymuszać złożone scenariusze sprawdzania poprawności danych przy użyciu Windows Workflow Foundation 4 Implementować MVVM przy użyciu platform i zestawów narzędzi, takich jak Microsoft Prism
Sam Newman
Wykorzystaj potencjał architektury usług! Architektura mikrousług to sposób na odejście od dużych, monolitycznych aplikacji. Wyspecjalizowane usługi realizujące konkretne zadania i komunikujące się z otoczeniem pozwalają na lepsze zapanowanie nad kodem, są łatwiejsze do przetestowania oraz bardziej elastyczne. Jednak oprócz zalet mają też wady. Sięgnij po tę książkę i dowiedz się, jak najlepiej radzić sobie z architekturą mikrousług! Autor przedstawia w książce skuteczne techniki projektowania i korzystania z architektury mikrousług. W trakcie lektury kolejnych rozdziałów poznasz w szczegółach ideę mikrousług, korzyści ich stosowania, sposoby modelowania usług oraz skuteczne techniki dzielenia dużej aplikacji na mikrousługi. Ponadto zapoznasz się z możliwymi sposobami integracji: zdalne wywołanie procedur, REST i zdarzenia — to tylko niektóre z poruszanych kwestii. Na sam koniec zaznajomisz się z najlepszymi metodami testowania i monitorowania usług, zapewnisz im bezpieczeństwo dzięki kluczom API oraz innym technikom. Ta książka jest obowiązkową lekturą dla wszystkich osób chcących tworzyć nowoczesne systemy bazujące na architekturze mikrousług. Odkryj, jak można dostosować projekt systemu do celów Twojej organizacji stosując architekturę mikrousług Zapoznaj się z możliwościami integracji usług z pozostałą częścią systemu Zastosuj przyrostowe podejście do podziału monolitycznych baz kodu Wdrażaj pojedyncze mikrousługi korzystając z techniki ciągłej integracji Zbadaj złożoność testowania i monitorowania rozproszonych usług Zarządzaj zabezpieczeniami stosując modele użytkownik-usługa oraz usługa-usługa Zapoznaj się z wyzwaniami skalowania architektury mikrousług Przekonaj się, jak architektura mikrousług zmieni Twoje spojrzenie na aplikacje!
Budowanie mikrousług. Projektowanie drobnoziarnistych systemów. Wydanie II
Sam Newman
Mikrousługi są dla wielu organizacji wspaniałą alternatywą. Systemy rozproszone złożone ze współpracujących ze sobą mikrousług pozwalają na efektywne i elastyczne dostarczanie oprogramowania, które ściśle odpowiada na wymagania użytkowników. Dodatkową zaletą jest możliwość relatywnie szybkiego wprowadzania modyfikacji w systemie, co ułatwia płynne zaspokajanie zmieniających się potrzeb. Pewnym wyzwaniem dla programistów jednak może być złożoność powodowana przez właściwości architektury systemów rozproszonych, a także pojawiające się wciąż nowe technologie i metodyki, które znacząco zmieniają sposób korzystania z mikrousług. To drugie wydanie praktycznego przewodnika po projektowaniu, tworzeniu, wdrażaniu, skalowaniu i utrzymaniu systemów opartych na drobnoziarnistych mikrousługach. Publikacja została uzupełniona o informacje dotyczące najnowszych trendów i technologii związanych z mikrousługami. Sporo miejsca poświęcono na staranne przeanalizowanie przykładów dotyczących opisywanych koncepcji, a także pokazanie optymalnych sposobów rozwiązywania różnych problemów. Opisano również najnowsze rozwiązania dotyczące modelowania, integracji, testowania, wdrażania i monitorowania autonomicznych usług. Bardzo interesującą częścią są studia przypadków, w których przeanalizowano, jak organizacjom udaje się w praktyce w pełni wykorzystywać możliwości mikrousług. Dzięki książce dowiesz się, jak: przeprowadzać orkiestrację kontenerów i wdrażać rozwiązania bezserwerowe dostosowywać projekt systemu do potrzeb organizacji wybrać najlepszy sposób integracji usługi z systemem samodzielnie wdrażać mikrousługi skutecznie testować i monitorować usługi rozproszone zarządzać zabezpieczeniami dla rozszerzonej zawartości Architektura mikrousług: naucz się podejmować najlepsze decyzje projektowe!
Detrick DeBurr
Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications.Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education.Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Clinton L. Jeffery
There are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed.You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection.Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice.By the end of this book, you'll be able to build and deploy your own domain-specific language.
Clinton L. Jeffery
The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software.In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language.By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.