Programowanie

1609
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E-BOOK

Learn Robotics Programming. Build and control autonomous robots using Raspberry Pi 3 and Python

Danny Staple

We live in an age where the most difficult human tasks are now automated. Smart and intelligent robots, which will perform different tasks precisely and efficiently, are the requirement of the hour. A combination of Raspberry Pi and Python works perfectly when making these kinds of robots. Learn Robotics Programming starts by introducing you to the basic structure of a robot, along with how to plan, build, and program it. As you make your way through the book, you will gradually progress to adding different outputs and sensors, learning new building skills, and writing code for interesting behaviors with sensors. You’ll also be able to update your robot, and set up web, phone, and Wi-Fi connectivity in order to control it.By the end of the book, you will have built a clever robot that can perform basic artificial intelligence (AI) operations.

1610
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E-BOOK

Learn Robotics Programming. Build and control cutting-edge AI robots with Raspberry Pi and Python - Third Edition

Danny Staple, Kevin McAleer

Learn Robotics Programming, Third Edition, addresses a common challenge for developers, hobbyists, and newcomers: turning robotics ideas into building and programming real, functional robots. While many resources focus either on theory or isolated components, it can be difficult to bring together hardware, software, and intelligent behavior into a working robotic system.This book provides a structured, hands-on path to designing and building robots using Raspberry Pi and Python. You’ll start by assembling a mobile robot and setting up its core systems, then progressively add capabilities such as motor control, sensor integration, and remote operation through web interfaces. As you advance, you’ll implement vision and voice features using OpenCV and ML voice models and explore intelligent behaviors, including localisation and sensor fusion, to help your robot navigate and respond to its environment.By the end of the book, you’ll have built a fully functional robot and developed the skills to design, program, and extend your own robotic systems. Whether you are getting started or already have programming experience, you’ll learn how to combine hardware and software into cohesive solutions and apply practical techniques for creating responsive, intelligent robots.*Email sign-up and proof of purchase required

1611
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E-BOOK

Learn Scala Programming. A comprehensive guide covering functional and reactive programming with Scala 2.13, Akka, and Lagom

Slava Schmidt

The second version of Scala has undergone multiple changes to support features and library implementations. Scala 2.13, with its main focus on modularizing the standard library and simplifying collections, brings with it a host of updates.Learn Scala Programming addresses both technical and architectural changes to the redesigned standard library and collections, along with covering in-depth type systems and first-level support for functions. You will discover how to leverage implicits as a primary mechanism for building type classes and look at different ways to test Scala code. You will also learn about abstract building blocks used in functional programming, giving you sufficient understanding to pick and use any existing functional programming library out there. In the concluding chapters, you will explore reactive programming by covering the Akka framework and reactive streams. By the end of this book, you will have built microservices and learned to implement them with the Scala and Lagom framework.

1612
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E-BOOK

Learn Spring for Android Application Development. Build robust Android applications with Kotlin 1.3 and Spring 5

S. M. Mohi Us Sunnat, Igor Kucherenko

As the new official language for Android, Kotlin is attracting new as well as existing Android developers. As most developers are still working with Java and want to switch to Kotlin, they find a combination of these two appealing. This book addresses this interest by bringing together Spring, a widely used Java SE framework for building enterprise-grade applications, and Kotlin.Learn Spring for Android Application Development will guide you in leveraging some of the powerful modules of the Spring Framework to build lightweight and robust Android apps using Kotlin. You will work with various modules, such as Spring AOP, Dependency Injection, and Inversion of Control, to develop applications with better dependency management. You’ll also explore other modules of the Spring Framework, such as Spring MVC, Spring Boot, and Spring Security. Each chapter has practice exercises at the end for you to assess your learning.By the end of the book, you will be fully equipped to develop Android applications with Spring technologies.

1613
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E-BOOK

Learn Spring for Android Application Development. Build robust Android applications with Kotlin 1.3 and Spring 5

S. M. Mohi Us Sunnat, Igor Kucherenko

As the new official language for Android, Kotlin is attracting new as well as existing Android developers. As most developers are still working with Java and want to switch to Kotlin, they find a combination of these two appealing. This book addresses this interest by bringing together Spring, a widely used Java SE framework for building enterprise-grade applications, and Kotlin.Learn Spring for Android Application Development will guide you in leveraging some of the powerful modules of the Spring Framework to build lightweight and robust Android apps using Kotlin. You will work with various modules, such as Spring AOP, Dependency Injection, and Inversion of Control, to develop applications with better dependency management. You’ll also explore other modules of the Spring Framework, such as Spring MVC, Spring Boot, and Spring Security. Each chapter has practice exercises at the end for you to assess your learning.By the end of the book, you will be fully equipped to develop Android applications with Spring technologies.

1614
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E-BOOK

Learn SwiftUI. An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

Chris Barker

SwiftUI is the new and powerful interface toolkit that lets you design and build iOS, iPadOS, and macOS apps using declarative syntax. It is a powerful way to develop the UI elements of applications, which would normally be tightly coupled to application logic.Learn SwiftUI will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit. You'll learn how to build a powerful iOS and iPadOS application that can be reused for deployment on watchOS. As you progress, you'll delve into UI and unit testing in iOS apps, along with learning how to test your SwiftUI code for multiple devices. The book will also show you how to integrate SwiftUI features such as data binding and network requests into your current application logic.By the end of this book, you will have learned how to build a cross-device application using the SwiftUI framework and Swift programming.

1615
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E-BOOK

Learn SwiftUI. An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

Chris Barker

SwiftUI is the new and powerful interface toolkit that lets you design and build iOS, iPadOS, and macOS apps using declarative syntax. It is a powerful way to develop the UI elements of applications, which would normally be tightly coupled to application logic.Learn SwiftUI will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit. You'll learn how to build a powerful iOS and iPadOS application that can be reused for deployment on watchOS. As you progress, you'll delve into UI and unit testing in iOS apps, along with learning how to test your SwiftUI code for multiple devices. The book will also show you how to integrate SwiftUI features such as data binding and network requests into your current application logic.By the end of this book, you will have learned how to build a cross-device application using the SwiftUI framework and Swift programming.

1616
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E-BOOK

Learn Three.js. Program 3D animations and visualizations for the web with JavaScript and WebGL - Fourth Edition

Jos Dirksen

Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.

1617
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E-BOOK

Learn Three.js. Programming 3D animations and visualizations for the web with HTML5 and WebGL - Third Edition

Jos Dirksen

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.

1618
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E-BOOK

Learn Type-Driven Development. Benefit from type systems to build reliable and safe applications using ReasonML 3

Yawar Amin, Kamon Ayeva

Type-driven development is an approach that uses a static type system to achieve results including safety and efficiency. Types are used to express relationships and other assumptions directly in the code, and these assumptions are enforced by the compiler before the code is run. Learn Type-Driven Development covers how to use these type systems to check the logical consistency of your code. This book begins with the basic idea behind type-driven development. You’ll learn about values (or terms) and how they contrast with types. As you progress through the chapters, you’ll cover how to combine types and values inside modules and build structured types out of simpler ones. You’ll then understand how to express choices or alternatives directly in the type system using variants, polymorphic variants, and generalized algebraic data types. You’ll also get to grips with sum types, build sophisticated data types from generics, and explore functions that express change in the types of values. In the concluding chapters, you’ll cover advanced techniques for code reuse, such as parametric polymorphism and subtyping.By end of this book, you will have learned how to iterate through a type-driven process of solving coding problems using static types, together with dynamic behavior, to obtain more safety and speed.

1619
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E-BOOK

Learn Type-Driven Development. Benefit from type systems to build reliable and safe applications using ReasonML 3

Yawar Amin, Kamon Ayeva

Type-driven development is an approach that uses a static type system to achieve results including safety and efficiency. Types are used to express relationships and other assumptions directly in the code, and these assumptions are enforced by the compiler before the code is run. Learn Type-Driven Development covers how to use these type systems to check the logical consistency of your code. This book begins with the basic idea behind type-driven development. You’ll learn about values (or terms) and how they contrast with types. As you progress through the chapters, you’ll cover how to combine types and values inside modules and build structured types out of simpler ones. You’ll then understand how to express choices or alternatives directly in the type system using variants, polymorphic variants, and generalized algebraic data types. You’ll also get to grips with sum types, build sophisticated data types from generics, and explore functions that express change in the types of values. In the concluding chapters, you’ll cover advanced techniques for code reuse, such as parametric polymorphism and subtyping.By end of this book, you will have learned how to iterate through a type-driven process of solving coding problems using static types, together with dynamic behavior, to obtain more safety and speed.