Programowanie
Niezależnie czy dopiero rozpoczynacie swoją przygodę z programowaniem, czy jesteście już uznanymi na rynku profesjonalistami, to w kategorii Programowanie na pewno znajdziecie podręczniki, które pomogą Wam w przebiegu pracy, czy też w nauce podstaw programowania.
W książkach z tego działu zawarta jest wiedza zarówno związana z czysto technicznymi sprawami typu składnia języków, ale także z umiejętnościami bardziej "miękkimi" jak obsługa i wykorzystanie pełnych możliwości środowisk programistycznych, czy też projektowanie oprogramowania lub metody numeryczne czy oraz struktury danych.
Mastering the C++17 STL. Make full use of the standard library components in C++17
Arthur O'Dwyer
Modern C++ has come a long way since 2011. The latest update, C++17, has just been ratified and several implementations are on the way.This book is your guide to the C++ standard library, including the very latest C++17 features. The book starts by exploring the C++ Standard Template Library in depth. You will learn the key differences between classical polymorphism and generic programming, the foundation of the STL. You will also learn how to use the various algorithms and containers in the STL to suit your programming needs. The next module delves into the tools of modern C++. Here you will learn about algebraic types such as std::optional, vocabulary types such as std::function, smart pointers, and synchronization primitives such as std::atomic and std::mutex. In the final module, you will learn about C++'s support for regular expressions and file I/O. By the end of the book you will be proficient in using the C++17 standard library to implement real programs, and you'll have gained a solid understanding of the library's own internals.
Mastering the C++17 STL. Make full use of the standard library components in C++17
Arthur O'Dwyer
Modern C++ has come a long way since 2011. The latest update, C++17, has just been ratified and several implementations are on the way.This book is your guide to the C++ standard library, including the very latest C++17 features. The book starts by exploring the C++ Standard Template Library in depth. You will learn the key differences between classical polymorphism and generic programming, the foundation of the STL. You will also learn how to use the various algorithms and containers in the STL to suit your programming needs. The next module delves into the tools of modern C++. Here you will learn about algebraic types such as std::optional, vocabulary types such as std::function, smart pointers, and synchronization primitives such as std::atomic and std::mutex. In the final module, you will learn about C++'s support for regular expressions and file I/O. By the end of the book you will be proficient in using the C++17 standard library to implement real programs, and you'll have gained a solid understanding of the library's own internals.
Savaş Yildirim, Meysam Asgari- Chenaghlu
Transformer-based language models have dominated natural language processing (NLP) studies and have now become a new paradigm. With this book, you'll learn how to build various transformer-based NLP applications using the Python Transformers library.The book gives you an introduction to Transformers by showing you how to write your first hello-world program. You'll then learn how a tokenizer works and how to train your own tokenizer. As you advance, you'll explore the architecture of autoencoding models, such as BERT, and autoregressive models, such as GPT. You'll see how to train and fine-tune models for a variety of natural language understanding (NLU) and natural language generation (NLG) problems, including text classification, token classification, and text representation. This book also helps you to learn efficient models for challenging problems, such as long-context NLP tasks with limited computational capacity. You'll also work with multilingual and cross-lingual problems, optimize models by monitoring their performance, and discover how to deconstruct these models for interpretability and explainability. Finally, you'll be able to deploy your transformer models in a production environment.By the end of this NLP book, you'll have learned how to use Transformers to solve advanced NLP problems using advanced models.
Savaş Yildirim, Meysam Asgari- Chenaghlu
Transformer-based language models such as BERT, T5, GPT, DALL-E, and ChatGPT have dominated NLP studies and become a new paradigm. Thanks to their accurate and fast fine-tuning capabilities, transformer-based language models have been able to outperform traditional machine learning-based approaches for many challenging natural language understanding (NLU) problems.Aside from NLP, a fast-growing area in multimodal learning and generative AI has recently been established, showing promising results. Mastering Transformers will help you understand and implement multimodal solutions, including text-to-image. Computer vision solutions that are based on transformers are also explained in the book. You’ll get started by understanding various transformer models before learning how to train different autoregressive language models such as GPT and XLNet. The book will also get you up to speed with boosting model performance, as well as tracking model training using the TensorBoard toolkit. In the later chapters, you’ll focus on using vision transformers to solve computer vision problems. Finally, you’ll discover how to harness the power of transformers to model time series data and for predicting.By the end of this transformers book, you’ll have an understanding of transformer models and how to use them to solve challenges in NLP and CV.
Dr. Ashley Godbold
A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Dr. Ashley Godbold
Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Sujoy Acharya
A practical and easy-to-follow, yet comprehensive, guide to learning advanced JUnit testing. Each topic is explained and placed in context, and for the more inquisitive, there are more details of the concepts used. This book is for you if you are a developer with some experience in Java application development as well as a basic knowledge of JUnit testing. But for those whose skill set is void of any prior experience with JUnit testing, the book also covers basic fundamentals to get you acquainted with the concepts before putting them into practise.
Alan Thorn
Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Mastering Unity 2D Game Development. Using Unity 5 to develop a retro RPG - Second Edition
Dr. Ashley Godbold, Simon Jackson
The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!