Programowanie
Mercury Learning and Information, Indika Wijesooriya
This book provides a comprehensive guide to developing augmented reality applications. Starting with an introduction to AR concepts, it explores key tools and platforms, emphasizing Unity as a core development tool. Readers will gain hands-on experience creating marker-based and marker-less AR apps using Vuforia, ARKit, and ARCore.The book takes a practical approach, covering the creation of custom components, C# programming for Unity, and building mobile AR apps. Advanced topics include world-scale AR with Niantic Lightship and optimization strategies for AR app performance. Each chapter builds skills progressively, ensuring a thorough understanding of the subject.By the end, readers will have the confidence and skills to design and develop innovative AR applications, understanding the best practices and challenges of AR app development.
Micheal Lanham
The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Micheal Lanham
The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Trevor Ward
Titanium Mobile has quickly become the platform of choice for many mobile developers and is growing and changing at a rapid rate. From the implementation of CommonJS, Cloud Services, MVC design patterns and more, the last year in Titanium development has been a roller coaster of change for the better. Augmented Reality is a hot area for mobile applications and this book along with the augmentedTi open source application will give a great start to all augmented applications. This book will show you how to build an Augmented Reality application, which is clean, efficient and usable. It shows how to hide the processing from the user and build a display which updates and rotates smoothly.Mobile devices have got more powerful, but they still have limitations. Augmented Reality applications test these devices to breaking point and without the correct coding techniques make the applications unresponsive and cumbersome.This book gives a solution, which will enable you to build an effective application, and is accompanied by a complete working application and source code. It's essential for anybody who is creating a multiple points of interest augmented reality application. It shows how to build this type of application efficiently and takes into consideration the devices limitations and processing capabilities.
Jonathan Linowes
Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
César Calvo, Carlos de Huerta
Low-code testing helps build better applications, freeing developers from frustrating problems faced while enhancing app features. Automate Testing for Power Apps will help you use automation testing to build better Canvas apps. You’ll start by understanding the fundamentals of automation testing, different approaches for low-code testing, and its application to Power Apps. Next, you’ll learn how to use Test Studio, Power Automate Desktop, and other tools to automate testing for your Canvas apps. You'll find out how to incorporate testing into your deployment processes for faster and more reliable releases. Additionally, this book covers advanced topics such as PCF components testing and model-driven apps. You’ll discover the new open-source project, Power Apps Test Engine, that’ll provide you with a single automated testing platform for all Power Apps. You'll learn how to test these more complex components to ensure the highest quality and business value for your Power Apps. By the end of this book, you'll have become a pro at using automation testing to build better Power Apps, reduce app release times, and increase the quality of your applications.
Adnan Masood
Every machine learning engineer deals with systems that have hyperparameters, and the most basic task in automated machine learning (AutoML) is to automatically set these hyperparameters to optimize performance. The latest deep neural networks have a wide range of hyperparameters for their architecture, regularization, and optimization, which can be customized effectively to save time and effort.This book reviews the underlying techniques of automated feature engineering, model and hyperparameter tuning, gradient-based approaches, and much more. You'll discover different ways of implementing these techniques in open source tools and then learn to use enterprise tools for implementing AutoML in three major cloud service providers: Microsoft Azure, Amazon Web Services (AWS), and Google Cloud Platform. As you progress, you’ll explore the features of cloud AutoML platforms by building machine learning models using AutoML. The book will also show you how to develop accurate models by automating time-consuming and repetitive tasks in the machine learning development lifecycle.By the end of this machine learning book, you’ll be able to build and deploy AutoML models that are not only accurate, but also increase productivity, allow interoperability, and minimize feature engineering tasks.
Luis Sobrecueva
AutoKeras is an AutoML open-source software library that provides easy access to deep learning models. If you are looking to build deep learning model architectures and perform parameter tuning automatically using AutoKeras, then this book is for you.This book teaches you how to develop and use state-of-the-art AI algorithms in your projects. It begins with a high-level introduction to automated machine learning, explaining all the concepts required to get started with this machine learning approach. You will then learn how to use AutoKeras for image and text classification and regression. As you make progress, you'll discover how to use AutoKeras to perform sentiment analysis on documents. This book will also show you how to implement a custom model for topic classification with AutoKeras. Toward the end, you will explore advanced concepts of AutoKeras such as working with multi-modal data and multi-task, customizing the model with AutoModel, and visualizing experiment results using AutoKeras Extensions.By the end of this machine learning book, you will be able to confidently use AutoKeras to design your own custom machine learning models in your company.
Luc van Vugt
Dynamics 365 Business Central is a cloud-based SaaS ERP proposition from Microsoft. With development practices becoming more formal, implementing changes or new features is not as simple as it used to be back when Dynamics 365 Business Central was called Navigator, Navision Financials, or Microsoft Business Solutions-Navision, and the call for test automation is increasing.This book will show you how to leverage the testing tools available in Dynamics 365 Business Central to perform automated testing. Starting with a quick introduction to automated testing and test-driven development (TDD), you'll get an overview of test automation in Dynamics 365 Business Central. You'll then learn how to design and build automated tests and explore methods to progress from requirements to application and testing code. Next, you'll find out how you can incorporate your own as well as Microsoft tests into your development practice. With the addition of three new chapters, this second edition covers in detail how to construct complex scenarios, write testable code, and test processes with incoming and outgoing calls.By the end of this book, you'll be able to write your own automated tests for Microsoft Business Central.