Programowanie gier

130
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EBOOK

Mastering GitLab 12. Implement DevOps culture and repository management solutions

Joost Evertse

GitLab is an open source repository management and version control toolkit with functions for enterprises and personal software projects. It offers configurability options, extensions, and APIs that make it an ideal tool for enterprises to manage the software development life cycle.This book begins by explaining GitLab options and the components of the GitLab architecture. You will learn how to install and set up GitLab on-premises and in the cloud, along with understanding how to migrate code bases from different systems, such as GitHub, Concurrent Versions System, Team Foundation Version Control, and Subversion. Later chapters will help you implement DevOps culture by introducing the workflow management tools in GitLab and continuous integration/continuous deployment (CI/CD). In addition to this, the book will guide you through installing GitLab on a range of cloud platforms, monitoring with Prometheus, and deploying an environment with GitLab. You'll also focus on the GitLab CI component to assist you with creating development pipelines and jobs, along with helping you set up GitLab runners for your own project. Finally, you will be able to choose a high availability setup that fits your needs and helps you monitor and act on results obtained after testing.By the end of this book, you will have gained the expertise you need to use GitLab features effectively, and be able to integrate all phases in the development process.

132
Ładowanie...
EBOOK

Mastering Oculus Rift Development. The next frontier of gaming and simulation

Jack Donovan

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.

133
Ładowanie...
EBOOK

Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level

Raimondas Pupius

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.

134
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EBOOK

Mastering UI Development with Unity. An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

Ashley Godbold

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.

135
Ładowanie...
EBOOK

Mastering Unity 2017 Game Development with C#. Create professional games with solid gameplay features and professional-grade workflow - Second Edition

Alan Thorn

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.