Programowanie gier
Code with me. Zostań game developerem
Krzysztof Pianta
Projektuj, programuj, promuj! Zostań twórcą gier komputerowych! Nie zaglądaj tu, nie warto! Stracisz tylko czas, na sto procent nie dowiesz się niczego ciekawego, znudzisz się i będziesz rozczarowany, bo... z pewnością nie chcesz dołączyć do prawdziwej elity programistów, zdobyć poszukiwanych na rynku umiejętności, nauczyć się czegoś naprawdę ekscytującego ani uzyskać wpływu na jedną z najdynamiczniej rozwijających się gałęzi przemysłu komputerowego, prawda? Jeśli jednak mocno pragniesz zostać twórcą gier komputerowych, dobrze trafiłeś! Ta książka powstała właśnie z myślą o tych, którzy chcą rozpocząć karierę profesjonalnego game developera. Bezboleśnie wprowadzi Cię w zagadnienia związane z tworzeniem gier sieciowych 2D w językach: HTML5, PHP i MySQL. Nauczysz się projektować oprogramowanie, dbać o jakość rozwiązania, opracowywać niezbędne materiały graficzne i dźwiękowe, a nawet promować i sprzedawać swoje dzieło. Niszczenie terenu jak w grach Worms i Soldat Scrollowanie obrazu (kamera 2D) Pseudooświetlenie (2D lighting) Manipulowanie pikselami (getImageData) i proste efekty, na przykład blur (rozmycie) Różne typy kolizji, perfekcyjna kolizja (pixel perfect collision) System cząsteczek (efekty 2D): efekt gwiezdny (starfield effect), deszcz, śnieg, deszcz 3D, mgła lub dym NW.js (node-webkit) Rysowanie prostych kształtów, obrazków i sprite'ów Własny loader plików Grawitacja Menu obsługiwane za pomocą klawiatury lub myszy Zrób pierwszy krok na drodze do profesjonalnej kariery!
Zander Brumbaugh
Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices.By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Mercury Learning and Information, V. Scott Gordon,...
This edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book.Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.
Mercury Learning and Information, V. Scott Gordon,...
This book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a “teach-yourself” format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example. The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders. The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.
John Bura
This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects.This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.