Techniki programowania
W kategorii Techniki programowania znajdziecie książki dobrane pod względem merytorycznym zarówno dla amatorów jak i profesjonalistów z dziedziny programowania.
Dowiecie się jak poprawnie napisać i udokumentować własny kod oraz przeczytacie o najskuteczniejszych metodach refaktoryzacji czyli w jaki sposób poprawiać i optymalizować kod napisany przez innych programistów. Poznacie sposoby optymalizacji algorytmów, analizy złożoności, kompresji danych czy elementy algorytmiki grafów. Zaznajomicie się nie tylko z najlepszymi wzorcami w wytwarzaniu oprogramowania ale także nauczycie się rozpoznawać najczęstsze błędy i czyhające na Was pułapki.
Mugilan T. S. Ragupathi, Anuraj Parameswaran
ASP.NET Core MVC helps you build robust web applications using the Model-View-Controller design. This guide will help you in building applications which can be deployed on non-windows platforms such as Linux. In today’s age, it is crucial that you possess the ability to separate the programming and business logic, and this is exactly what ASP.NET Core MVC application will help you achieve. This version comes with a number of improvements that enable fast, TDD-friendly development to create sophisticated applications. You would also learn the fundamentals of Entity framework and on how to use the same in ASP.NET Core web applications.The book presents the fundamentals and philosophies of ASP.NET Core. Starting with an overview of the MVC pattern, we quickly dive into the aspects that you need to know to get started with ASP.NET. You will learn about the core architecture of model, view, and control. Integrating your application with Bootstrap, validating user input, interacting with databases, and deploying your application are some of the things that you will be able to execute with this fast-paced guide. The end of the book will test your knowledge as you build a fully working sample application using the skills you’ve learned throughout the book.
Dr. Edward Lavieri Jr.
Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Learning Bootstrap 4. Modern, Elegant and Responsive Web Design Made Easy - Second Edition
Matt Lambert
Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.
Greg Lukosek
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.
Harrison Ferrone
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.*Email sign-up and proof of purchase requiredNote: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
W. David Jarvis, Rafik Naccache, Allen Rohner
Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use.
Learning Continuous Integration with Jenkins
Nikhil Pathania
In past few years, Agile software development has seen tremendous growth across the world. There is huge demand for software delivery solutions that are fast yet flexible to frequent amendments. As a result, CI and continuous delivery methodologies are gaining popularity. Jenkins’ core functionality and flexibility allows it to fit in a variety of environments and can help streamline the development process for all stakeholders.This book starts off by explaining the concepts of CI and its significance in the Agile world with a whole chapter dedicated to it. Next, you’ll learn to configure and set up Jenkins. You’ll gain a foothold in implementing CI and continuous delivery methods. We dive into the various features offered by Jenkins one by one exploiting them for CI. After that, you’ll find out how to use the built-in pipeline feature of Jenkins. You’ll see how to integrate Jenkins with code analysis tools and test automation tools in order to achieve continuous delivery. Next, you’ll be introduced to continuous deployment and learn to achieve it using Jenkins.Through this book’s wealth of best practices and real-world tips, you'll discover how easy it is to implement a CI service with Jenkins.
Nikhil Pathania
This updated edition of Learning Continuous Integration with Jenkins is your one-stop guide to implementing CI/CD with Jenkins, addressing crucial technologies such as cloud computing, containerization, Infrastructure as Code, and GitOps. Tailored to both beginners and seasoned developers, the book provides a practical path to mastering a production-grade, secure, resilient, and cost-effective CI/CD setup.Starting with a detailed introduction to the fundamental principles of CI, this book systematically takes you through setting up a CI environment using Jenkins and other pivotal DevOps tools within the CI/CD ecosystem. You’ll learn to write pipeline code with AI assistance and craft your own CI pipeline. With the help of hands-on tutorials, you’ll gain a profound understanding of the CI process and Jenkins’ robust capabilities. Additionally, the book teaches you how to expand your CI pipeline with automated testing and deployment, setting the stage for continuous deployment. To help you through the complete software delivery process, this book also covers methods to ensure that your CI/CD setup is maintainable across teams, secure, and performs optimally.By the end of the book, you’ll have become an expert in implementing and optimizing CI/CD setups across diverse teams.