Techniki programowania
Rawane Madi
Test Studio is Telerik's QA solution for automating your manual testing. With Test Studio's standalone edition or Visual Studio plugin, you can rule out the possibility of unreliable test execution and UI recognition, non indicative test results and reports, dispersed test repository, low code coverage, and unaffordable learning curves. With no code, this tool provides an intuitive IDE to effortlessly create maintainable tests. If you are looking for a solution to automate testing for your web, desktop, or mobile application, you can now benefit from Test Studio's rich automation features.Learning Software Testing with Test Studio will illustrate how to reliably automate test cases when it is time to relinquish manual testing habits. This book is all about less theory and more hands-on examples to present a complete manual and automated solution for your ASP .NET, WPF, Silverlight or iOS apps.This book gets you started directly with automation in Test Studio by exploiting its recording powers through series of concrete test cases built around the equipped applications. Each chapter starts with a typical automation problem which is then approached using Test Studio specialized automation features.You will learn how to create record and playback functional, performance, and load tests. Furthermore, we will see how to insert verification steps, logical constructs, convenient logging operations, and how to convert test scripts in order to implement keyword and data-driven architectures. To endow your tests with additional flexibility, each recorded automation feature will be approached from its coded perspective through the usage of the underlying ArtOfTest Test Studio automation library.This book also illustrates how Test Studio can automate pre-conditions, test result inputting, and the capturing of system states during manual test case execution in order to keep the tester's attention focused on the important details.
Greg L. Turnquist, Dave Syer, Mark Heckler,...
Spring Boot 3 brings more than just the powerful ability to build secure web apps on top of a rock-solid database. It delivers new options for testing, deployment, Docker support, and native images for GraalVM, along with ways to squeeze out more efficient usage of existing resources.This third edition of the bestseller starts off by helping you build a simple app, and then shows you how to secure, test, bundle, and deploy it to production. Next, you’ll familiarize yourself with the ability to go “native” and release using GraalVM. As you advance, you’ll explore reactive programming and get a taste of scalable web controllers and data operations. The book goes into detail about GraalVM native images and deployment, teaching you how to secure your application using both routes and method-based rules and enabling you to apply the lessons you’ve learned to any problem. If you want to gain a thorough understanding of building robust applications using the core functionality of Spring Boot, then this is the book for you.By the end of this Spring Boot book, you’ll be able to build an entire suite of web applications using Spring Boot and deploy them to any platform you need.
Gene Da Rocha
The ability to use SQLite with iOS provides a great opportunity to build amazing apps. Apple's iOS SDK provides native support for SQLite databases. This combination offers the potential to create powerful, data-persistent applications.This book starts with the architecture of SQLite database and introduces you to concepts in SQL . You will find yourself equipped to design your own database system, administer it, and maintain it. Further, you will learn how to operate your SQLite databases smoothly using SQL commands. You will be able to extend the functionality of SQLite by using its vast arsenal of C API calls to build some interesting, exciting, new, and intelligent data-driven applications. Understand how Xcode, HTML5, and Phonegap can be used to build a cross-platform modern app which can benefit from all these technologies - all through creating a complete, customizable application skeleton that you can build on for your own apps.
Andrew J Wagner
Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality.This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality.
Joanna Lee
Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Learning Vue.js 2. Learn how to build amazing reactive web applications easily with Vue.js
Olga Filipova
Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use.This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js.You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch.
Parminder Singh
Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.
Michael Quandt
With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how to use cutting-edge technologies like DirectX and tools that will make creating a game easy. This book also allows you to make money by selling your games to the world.Learning Windows 8 Game Development teaches you how to create exciting games for tablets and PC on the Windows 8 platform. Make a game, learn the techniques, and use them to make the games you want to play. Learn about graphics, multiplayer options, how to use the Proximity + Socket APIs to add local multiplayer, how to sell the game outright, and In-App Purchases.Learning Windows 8 Game Development guides you from the start of your journey all the way to developing games for Windows by showing you how to develop a game from scratch and sell it in the store.With Learning Windows 8 Game Development, you will learn how to write the code required to set everything up, get some graphics on screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. From there, you'll look at how to add awesome features to your game like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make your players want to challenge their friends and keep playing.This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store. You'll look at the things to remember to make certification painless and some great tips on how to market and sell your game to the public.