Gry
Benjamin Baka
Qt is a cross-platform application framework and widget toolkit that is used to create GUI applications that can run on different hardware and operating systems. The main aim of this book is to introduce Qt to the reader. Through the use of simple examples, we will walk you through building blocks without focusing too much on theory.Qt is a popular tool that can be used for building a variety of applications, such as web browsers, media players such as VLC, and Adobe Photoshop. Following Qt installation and setup, the book dives straight into helping you create your first application.You will be introduced to Widgets, Qt's interface building block, and the many varieties that are available for creating GUIs. Next, Qt's core concept of signals and slots are well illustrated with sufficient examples. The book further teaches you how to create custom widgets, signals and slots, and how to communicate useful information via dialog boxes. To cap everything off, you will be taken through writing applications that can connect to databases in order to persist data.By the end of the book, you should be well equipped to start creating your own Qt applications and confident enough to pick up more advanced Qt techniques and materials to hone your skills.
Tristan Guillevin
Tableau is one of the leading data visualization tools and is regularly updated with new functionalities and features. The latest release, Tableau 2019.2, promises new and advanced features related to visual analytics, reporting, dashboarding, and a host of other data visualization aspects. Getting Started with Tableau 2019.2 will get you up to speed with these additional functionalities.The book starts by highlighting the new functionalities of Tableau 2019.2, providing concrete examples of how to use them. However, if you're new to Tableau, you won't have to worry as the book also covers the major aspects of Tableau with relevant examples. You'll learn how to connect to data, build a data source, visualize your data, build a dashboard, and even share data online. In the concluding chapters, you'll delve into advanced techniques such as creating a cross-database join and data blending.By the end of this book, you will be able to use Tableau effectively to create quick, cost-effective, and business-efficient Business Intelligence (BI) solutions.
Dr. Edward Lavieri Jr.
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Getting Started with Unity 5. Leverage the power of Unity 5 to create amazing 3D games
Dr. Edward Lavieri Jr.
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Getting Started with Unity 5. Leverage the power of Unity 5 to create amazing 3D games
Dr. Edward Lavieri Jr.
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Francesco Sapio
Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Go global! Wywiady z twórcami polskich firm, które zdobyły rynki międzynarodowe
Krzysztof Rybiński
Gdy polski rynek okazuje się zbyt mały… Kiedy firma zaczyna spoglądać z ciekawością w stronę zagranicznego odbiorcy, zaczynają się koszty i kłopoty. To prawda, ale ekspansję na rynki zagraniczne rozpoczyna się nie po to, by stracić, lecz po to, by zyskać. Jak to zrobić skutecznie, wiedzą bohaterowie tej książki, założyciele i prezesi jedenastu polskich firm, którym udało się dokonać międzynarodowej ekspansji na szeroką skalę. Krzysztof Rybiński przedstawia tu historie ich drogi do sukcesu, zmagania z przeciwnościami gospodarczymi i proceduralnymi czy problemami finansowymi, sposoby przezwyciężania nieufności i różnic kulturowych, i wreszcie skuteczne, wypracowane przez lata metody na podbicie zagranicznych rynków zbytu. Zapoznanie się z tymi wywiadami pozwoli polskim firmom ograniczyć koszty ekspansji międzynarodowej, uniknąć kłopotów i odnieść sukces. Ta książka to także hołd oddany polskiej przedsiębiorczości i jej reprezentantom, którzy - choć zaczynali działalność lokalnie - potrafili myśleć globalnie i patrzeć poza granice naszego kraju. Prof. Krzysztof Rybiński - jeden z najbardziej znanych polskich ekonomistów. Karierę zawodową rozpoczynał jako informatyk w Japonii, potem był głównym ekonomistą kilku banków, wiceprezesem NBP, gdzie pod jego nadzorem zmieniono sposób inwestowania rezerw dewizowych, dzięki czemu Polska w ciągu dwóch lat zarobiła dodatkowo miliard dolarów. Był członkiem Komisji Nadzoru Finansowego, partnerem w globalnej firmie doradczej i członkiem wielu rad nadzorczych. Obecnie jest rektorem Akademii Finansów i Biznesu Vistula, w której studiuje 5000 studentów z 40 krajów. Prowadzi też własną firmę doradczą. W 2012 roku został wybrany przez polskich przedsiębiorców najczęściej słuchanym przez nich ekonomistą. Regularnie występuje w telewizji, pisuje felietony do krajowych dzienników i tygodników, jego artykuły ukazują się też w „Financial Times”. Patroni medialni:
Godot 4 for Beginners. Develop engaging 2D and 3D games with Godot 4's scripting and design features
Robert Henning, Sander Vanhove
Jumping into Godot 4 as a beginner can be overwhelming. You’re wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you’re likely to have those “wait, what?” moments. He’s built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.You’ll start by setting up Godot 4 and understanding its interface and tools. Then, you’ll dive into nodes and scenes, Godot’s way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you’ll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You’ll also get hands-on with Godot’s scripting language, GDScript, to bring your game ideas to life.By the end of this Godot 4 book, you’ll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you’re just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.*Email sign-up and proof of purchase required
Godot Engine Game Development Projects. Build five cross-platform 2D and 3D games with Godot 3.0
Chris Bradfield
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.