Gry

Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.

W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.

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Gamemaker Essentials. Learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease

Nathan Thomas Auckett

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

114
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EBOOK

Gamesalad Essentials. Create awesome cross-platform games in no time, and with no coding

Miguel DeQuadros

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

115
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Getting Started with Qt 5. Introduction to programming Qt 5 for cross-platform application development

Benjamin Baka

Qt is a cross-platform application framework and widget toolkit that is used to create GUI applications that can run on different hardware and operating systems. The main aim of this book is to introduce Qt to the reader. Through the use of simple examples, we will walk you through building blocks without focusing too much on theory.Qt is a popular tool that can be used for building a variety of applications, such as web browsers, media players such as VLC, and Adobe Photoshop. Following Qt installation and setup, the book dives straight into helping you create your first application.You will be introduced to Widgets, Qt's interface building block, and the many varieties that are available for creating GUIs. Next, Qt's core concept of signals and slots are well illustrated with sufficient examples. The book further teaches you how to create custom widgets, signals and slots, and how to communicate useful information via dialog boxes. To cap everything off, you will be taken through writing applications that can connect to databases in order to persist data.By the end of the book, you should be well equipped to start creating your own Qt applications and confident enough to pick up more advanced Qt techniques and materials to hone your skills.

116
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Getting Started with Tableau 2019.2. Effective data visualization and business intelligence with the new features of Tableau 2019.2 - Second Edition

Tristan Guillevin

Tableau is one of the leading data visualization tools and is regularly updated with new functionalities and features. The latest release, Tableau 2019.2, promises new and advanced features related to visual analytics, reporting, dashboarding, and a host of other data visualization aspects. Getting Started with Tableau 2019.2 will get you up to speed with these additional functionalities.The book starts by highlighting the new functionalities of Tableau 2019.2, providing concrete examples of how to use them. However, if you're new to Tableau, you won't have to worry as the book also covers the major aspects of Tableau with relevant examples. You'll learn how to connect to data, build a data source, visualize your data, build a dashboard, and even share data online. In the concluding chapters, you'll delve into advanced techniques such as creating a cross-database join and data blending.By the end of this book, you will be able to use Tableau effectively to create quick, cost-effective, and business-efficient Business Intelligence (BI) solutions.

117
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Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition

Dr. Edward Lavieri Jr.

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

118
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Getting Started with Unity 5. Leverage the power of Unity 5 to create amazing 3D games

Dr. Edward Lavieri Jr.

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

119
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Getting Started with Unity 5. Leverage the power of Unity 5 to create amazing 3D games

Dr. Edward Lavieri Jr.

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

120
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Getting Started with Unity 5.x 2D Game Development. Enter the world of 2D Game development with Unity 5.x

Francesco Sapio

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.

121
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Go global! Wywiady z twórcami polskich firm, które zdobyły rynki międzynarodowe

Krzysztof Rybiński

Gdy polski rynek okazuje się zbyt mały… Kiedy firma zaczyna spoglądać z ciekawością w stronę zagranicznego odbiorcy, zaczynają się koszty i kłopoty. To prawda, ale ekspansję na rynki zagraniczne rozpoczyna się nie po to, by stracić, lecz po to, by zyskać. Jak to zrobić skutecznie, wiedzą bohaterowie tej książki, założyciele i prezesi jedenastu polskich firm, którym udało się dokonać międzynarodowej ekspansji na szeroką skalę. Krzysztof Rybiński przedstawia tu historie ich drogi do sukcesu, zmagania z przeciwnościami gospodarczymi i proceduralnymi czy problemami finansowymi, sposoby przezwyciężania nieufności i różnic kulturowych, i wreszcie skuteczne, wypracowane przez lata metody na podbicie zagranicznych rynków zbytu. Zapoznanie się z tymi wywiadami pozwoli polskim firmom ograniczyć koszty ekspansji międzynarodowej, uniknąć kłopotów i odnieść sukces. Ta książka to także hołd oddany polskiej przedsiębiorczości i jej reprezentantom, którzy - choć zaczynali działalność lokalnie - potrafili myśleć globalnie i patrzeć poza granice naszego kraju.     Prof. Krzysztof Rybiński - jeden z najbardziej znanych polskich ekonomistów. Karierę zawodową rozpoczynał jako informatyk w Japonii, potem był głównym ekonomistą kilku banków, wiceprezesem NBP, gdzie pod jego nadzorem zmieniono sposób inwestowania rezerw dewizowych, dzięki czemu Polska w ciągu dwóch lat zarobiła dodatkowo miliard dolarów. Był członkiem Komisji Nadzoru Finansowego, partnerem w globalnej firmie doradczej i członkiem wielu rad nadzorczych. Obecnie jest rektorem Akademii Finansów i Biznesu Vistula, w której studiuje 5000 studentów z 40 krajów. Prowadzi też własną firmę doradczą. W 2012 roku został wybrany przez polskich przedsiębiorców najczęściej słuchanym przez nich ekonomistą. Regularnie występuje w telewizji, pisuje felietony do krajowych dzienników i tygodników, jego artykuły ukazują się też w „Financial Times”. Patroni medialni: