Gry
Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.
W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.
Aanand Shekhar Roy , Rashi Karanpuria
The Android team has announced first-class support for Kotlin 1.1. This acts as an added boost to the language and more and more developers are now looking at Kotlin for their application development. This recipe-based book will be your guide to learning the Kotlin programming language. The recipes in this book build from simple language concepts to more complex applications of the language. After the fundamentals of the language, you will learn how to apply the object-oriented programming features of Kotlin 1.1. Programming with Lambdas will show you how to use the functional power of Kotlin. This book has recipes that will get you started with Android programming with Kotlin 1.1, providing quick solutions to common problems encountered during Android app development. You will also be taken through recipes that will teach you microservice and concurrent programming with Kotlin. Going forward, you will learn to test and secure your applications with Kotlin. Finally, this book supplies recipes that will help you migrate your Java code to Kotlin and will help ensure that it's interoperable with Java.
Stefan Kottwitz
The second edition of LaTeX Cookbook offers improved and additional examples especially for users in science and academia, with a focus on new packages for creating graphics with LaTeX. This edition also features an additional chapter on ChatGPT use to improve content, streamline code, and automate tasks, thereby saving time. This book is a practical guide to utilizing the capabilities of modern document classes and exploring the functionalities of the newest LaTeX packages. Starting with familiar document types like articles, books, letters, posters, leaflets, and presentations, it contains detailed tutorials for refining text design, adjusting fonts, managing images, creating tables, and optimizing PDFs. It also covers elements such as the bibliography, glossary, and index. You’ll learn to create graphics directly within LaTeX, including diagrams and plots, and explore LaTeX’s application across various fields like mathematics, physics, chemistry, and computer science. The book’s website offers online compilable code, an example gallery, and supplementary information related to the book, including the author’s LaTeX forum, where you can get personal support. By the end of this book, you’ll have the skills to optimize productivity through practical demonstrations of effective LaTeX usage in diverse scenarios.
Inko Ai Takita, Liz Staley
Ever dreamed of creating your own manga art comic books? Whether you're sketching your first character building entire comic panels, this beginner-friendly guide walks you through the essentials of Clip Studio Paint step by step. You’ll master core digital illustration skills – such as layering, penciling, and inking – while exploring storytelling techniques such as panel design, speech bubbles, and sound effects.This edition introduces enhanced guidance on drawing characters with correct proportions and perspective, customizing brushes, using rulers, and applying coloring techniques that will make your art stand out. You’ll also learn how to integrate 3D models to create dynamic poses and gain an introduction to basic animation.Written for aspiring digital artists, this book combines practical, tool-based instruction with creative guidance to support your growth from sketch to finished comic. Packed with clear illustrations and updated content, this fourth edition is ideal for those looking to publish webtoons, graphic novels, or manga art. By the end of the book, you’ll be able to create polished, expressive comics and illustrations with Clip Studio Paint and share them with the world.
Liz Staley
Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish.
Learn Swift by Building Applications. Explore Swift programming through iOS app development
Emil Atanasov, Emil Atanasov
Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps.You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you’ll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift.
Micheal Lanham
Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Learning AndEngine. Design and create Android games with the simple but powerful tool AndEngine
Martin Varga
AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them.This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today.Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games.By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Oleg Skulkin, Donnie Tindall, Rohit Tamma
Many forensic examiners rely on commercial, push-button tools to retrieve and analyze data, even though there is no tool that does either of these jobs perfectly.Learning Android Forensics will introduce you to the most up-to-date Android platform and its architecture, and provide a high-level overview of what Android forensics entails. You will understand how data is stored on Android devices and how to set up a digital forensic examination environment. As you make your way through the chapters, you will work through various physical and logical techniques to extract data from devices in order to obtain forensic evidence. You will also learn how to recover deleted data and forensically analyze application data with the help of various open source and commercial tools. In the concluding chapters, you will explore malware analysis so that you’ll be able to investigate cybersecurity incidents involving Android malware.By the end of this book, you will have a complete understanding of the Android forensic process, you will have explored open source and commercial forensic tools, and will have basic skills of Android malware identification and analysis.