Gry

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EBOOK

Autodesk Civil 3D 2025 Unleashed. Elevate your civil engineering designs and advance your career with Autodesk Civil 3D

Stephen Walz, Tony Sabat

Autodesk Civil 3D 2025 Unleashed is a comprehensive guide that equips civil engineers and designers with advanced skills to unlock new levels of efficiency in their projects and careers. Divided into four parts, this book addresses different aspects of Civil 3D capabilities and extensions. Starting with elevating Civil 3D designs using Building Information Modeling (BIM) principles, you’ll develop a strong foundation in BIM and its integration into civil engineering projects. By focusing on design customization with Civil 3D extensions, this book will empower you to harness reality capture technologies, optimize grading designs, and explore content catalog customization. You'll delve into information management and automation with Civil 3D, covering property sets, Project Explorer, and workflow automation using tools like Dynamo for Civil 3D (D4C3D) and scripting. The book will also demonstrate how to prepare BIM designs within Civil 3D for a multitude of downstream uses. Finally, you’ll discover how to extend infrastructure designs beyond Civil 3D and integrate them into the BIM process with Navisworks and InfraWorks for better project collaboration and visualization. By the end of this book, you’ll be able to prepare and use BIM designs within Civil 3D and several other products for easier project creation and management.

26
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EBOOK

Autodesk Civil 3D 2026 from Start to Finish. Learn dynamic, automation-led workflows and intelligent tools for modern civil infrastructure designs - Second Edition

Stephen Walz, Tony Sabat

With engineering projects getting bigger, deadlines getting tighter, and greater demands for precision, you need tools that do more and work smarter. Autodesk Civil 3D 2026 rises to the challenge, delivering powerful new capabilities for high-precision design modeling and streamlined collaboration. In this second edition, Stephen Walz and Tony Sabat, leaders in digital design and innovation in civil infrastructure, walk you through Civil 3D’s cutting-edge features, such as pressure layout improvements, dynamic corridor targeting, and performance enhancements for surface modeling and grading. It’s not just about learning new features; you’ll be able to integrate these new toolsets into real-world workflows, develop standards, and collaborate effectively within distributed teams. From surface development and intelligent utility design to smart document creation, this book explores practical and automated applications of tools and modeling techniques that you’ll use every day. Whether you work independently or are part of a large design team, you’ll walk away knowing how to configure, manage, and deliver projects with Civil 3D 2026 while improving your entire project pipeline.*Email sign-up and proof of purchase required

27
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EBOOK

Autodesk Revit 2025 Architecture. Mastering Revit Techniques for Efficient Architectural Design

Mercury Learning and Information, Munir Hamad

This book is a complete guide to mastering Autodesk Revit 2025, starting with the basics and progressively covering advanced architectural design techniques. It begins by introducing the Revit interface, navigation tools, and essential concepts like CAD vs. BIM, ensuring a solid foundation for beginners.Readers will then learn to create and modify architectural elements, such as walls, doors, windows, and roofs while exploring detailed workflows for project setup, annotation, and documentation. Each chapter includes hands-on exercises and practical examples to reinforce learning and improve proficiency with Revit’s powerful tools.The final sections delve into advanced topics like creating families, managing work sets, and using project phasing and design options. By the end of the book, readers will have gained the expertise to use Revit effectively in real-world architectural projects, making it an essential resource for both novice and experienced users.

28
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EBOOK

Autodesk(R) Revit(R) 2024 Architecture. Mastering Building Design with BIM

Mercury Learning and Information, Munir Hamad

This book covers all major techniques in Revit 2024 Architecture using both metric and imperial units. It details the myriad drawing and editing tools and includes over 50 mini-workshops that guide users from concept to plotting. By solving these workshops, readers will master Revit Architecture, covering all basic commands and functions. Companion files with templates and models are available for practical application.The course begins with an introduction to Revit 2024, followed by detailed chapters on drawing, modifying, project preparation, and wall construction. Subsequent chapters cover doors, windows, curtain walls, floors, roofs, components, and ceilings. Users will also learn about creating stairs, ramps, railings, views, annotations, legends, and visualization.Further, the book delves into schedules, project phasing, design options, topography, rooms, tagging, detailing, groups, file import/export, mass creation, and customizing elements. It concludes with chapters on creating and customizing families, and managing worksets and shared views, ensuring comprehensive knowledge and skills in Revit 2024 Architecture.

29
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EBOOK

Become a Unity Shaders Guru. Create advanced game visuals using code and graphs in Unity 2022

Mina Pecheux

Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects!Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching.By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.

30
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EBOOK

Beginning C++ Game Programming. Learn C++ from scratch by building fun games - Third Edition

John Horton

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.

31
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EBOOK

Beginning C++ Game Programming. Learn to program with C++ by building fun games - Second Edition

John Horton

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.

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EBOOK

Biblioteki cyfrowe: tworzenie, zarządzanie, odbiór

Barbara Maria Morawiec

Postaw na nowe technologie — sprawdź, jak powinna działać nowoczesna biblioteka! Od wielu lat zarówno poważne ośrodki naukowe, jak i media zajmujące się badaniami czytelnictwa w Polsce biją na alarm — jako społeczeństwo coraz mniej czytamy, a to niekorzystnie odbija się na ogólnym poziomie inteligencji i kultury. Ta zatrważająca tendencja ma pewnie wiele źródeł, ale jednym z najważniejszych jest zmiana nawyków czytelniczych i głębsze zanurzenie potencjalnych czytelników w świat cyfrowy. Nowoczesna biblioteka nie może więc pozostawać strukturą analogową. Wręcz przeciwnie, powinna udostępniać swoje zbiory, zwłaszcza te najcenniejsze, w postaci cyfrowej. Jeśli chcesz przekonać się, jak wygląda to w praktyce i jak wypada konfrontacja projektów architektów cyfrowych systemów bibliotecznych z oczekiwaniami użytkowników, ta książka Ci w tym pomoże. Znajdziesz tu informacje na temat funkcjonowania konkretnych bibliotek cyfrowych oraz tego, jak realizują one swoją podstawową funkcję udostępniania zbiorów. Zobaczysz, jak przebiega proces budowy takiej biblioteki, jacy interesariusze biorą udział w tym procesie i jak to wszystko wpływa na funkcjonalność biblioteki dla użytkownika. Fundamentalne znaczenie ma tu wskazanie różnych punktów widzenia, zderzenie koncepcji z potrzebami odbiorców, analiza zachowań i przepływu informacji. Każdy, kto chce zrozumieć kluczowe funkcje biblioteki cyfrowej i wykorzystać je w praktyce, powinien najpierw przeczytać tę książkę. W jakim celu jest tworzona biblioteka cyfrowa oraz jakie funkcje może ona pełnić? Jak przedstawia się organizacja pracy w zespołach bibliotek cyfrowych? Jak przebiega proces digitalizacji? Kim jest architekt biblioteki cyfrowej i jakie role pełni przy jej tworzeniu? Jakie kompetencje powinien mieć architekt biblioteki cyfrowej? Jak użytkownicy bibliotek cyfrowych oceniają te biblioteki? W jaki sposób użytkownicy korzystają z zasobów bibliotek cyfrowych? Jakie są potrzeby oraz zachowania informacyjne użytkownika biblioteki cyfrowej? Jakie problemy napotykają użytkownicy bibliotek cyfrowych podczas korzystania ze zbiorów? Kim jest użytkownik biblioteki cyfrowej? Stwórz bibliotekę cyfrową, z której każdy będzie chciał korzystać! Barbara Maria Morawiec — absolwentka UJ oraz UŚ na kierunku informacja naukowa i bibliotekoznawstwo. Redaktor naczelna serwisu Lustro Biblioteki (www.lustrobiblioteki.pl). Autorka książki Biblioblog w pigułce — poradnik dla bibliotekarzy, a także artykułów dotyczących blogosfery bibliotecznej, Biblioteki 2.0, bibliotek cyfrowych, e-booków itp. Prowadzi szkolenia dla bibliotekarzy z zakresu tworzenia i zarządzania blogami i serwisami bibliotecznymi, a także PR w bibliotece.