Spiele

Unsere Online-Bücher in der Kategorie Spiele decken eine Vielzahl von Themen ab. Hier finden Sie Anleitungen für bestimmte beliebte Spiele. Andere Veröffentlichungen stellen Themen wie E-Sport und Gamification vor. Siehe auch Tutorials, in denen Sie lernen, wie Sie Spiele mit C #, C ++ und anderen Sprachen programmieren.

25
E-book

Build Your Own Metaverse with Unity. A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

David Cantón Nadales

Build Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.You’ll start by learning how to install Unity and create a character that can move around the virtual world. Next, you’ll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You’ll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you’ll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you’ll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you’ll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse.By the end of this book, you’ll be well-equipped to create a Metaverse with infinite possibilities.

26
E-book
27
E-book

Building an RPG with Unity 2018. Leverage the power of Unity 2018 to build elements of an RPG. - Second Edition

Vahé Karamian

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.

28
E-book
29
E-book

Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

Paul Teale

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

30
E-book
31
E-book

Building Low-Code Applications with Mendix. Discover best practices and expert techniques to simplify enterprise web development

Bryan Kenneweg, Imran Kasam, Micah McMullen, Michael Guido

Low-code is a visual approach to application development. It enables developers of varying experience levels to create web and mobile apps using drag-and-drop components and model-driven logic through a graphic user interface. Mendix is among the fastest-growing platforms that enable low-code enthusiasts to put their software ideas into practice without having to write much code, and Building Low-Code Applications with Mendix will help you get up and running with the process using examples and practice projects.The book starts with an introduction to Mendix, along with the reasons for using this platform and its tools for creating your first app. As you progress, you’ll explore Mendix Studio Pro, the visual environment that will help you learn Mendix app creation. Once you have your working app ready, you’ll understand how to enhance it with custom business logic and rules. Next, you’ll find out how to defend your app against bad data, troubleshoot and debug it, and finally, connect it with real-world business platforms. You’ll build practical skills as the book is filled with examples, real-world scenarios, and explanations of the tools needed to help you build low-code apps successfully.By the end of this book, you’ll have understood the concept of low-code development, learned how to use Mendix effectively, and developed a working app.

32
E-book

C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

Siddharth Shekar

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.