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Nasze książki online z kategorii Gry poruszają zróżnicowaną tematykę. Znajdziesz tutaj przewodniki dotyczące konkretnych, popularnych gier. Inne publikacje wprowadzają w takie zagadnienia, jak e-sport oraz grywalizacja. Zajrzyj także do poradników, które uczą, jak za pomocą C#, C++ oraz innych języków programować gry.

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Eлектронна книга
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Eлектронна книга

Building Low-Code Applications with Mendix. Discover best practices and expert techniques to simplify enterprise web development

Bryan Kenneweg, Imran Kasam, Micah McMullen, Michael Guido

Low-code is a visual approach to application development. It enables developers of varying experience levels to create web and mobile apps using drag-and-drop components and model-driven logic through a graphic user interface. Mendix is among the fastest-growing platforms that enable low-code enthusiasts to put their software ideas into practice without having to write much code, and Building Low-Code Applications with Mendix will help you get up and running with the process using examples and practice projects.The book starts with an introduction to Mendix, along with the reasons for using this platform and its tools for creating your first app. As you progress, you’ll explore Mendix Studio Pro, the visual environment that will help you learn Mendix app creation. Once you have your working app ready, you’ll understand how to enhance it with custom business logic and rules. Next, you’ll find out how to defend your app against bad data, troubleshoot and debug it, and finally, connect it with real-world business platforms. You’ll build practical skills as the book is filled with examples, real-world scenarios, and explanations of the tools needed to help you build low-code apps successfully.By the end of this book, you’ll have understood the concept of low-code development, learned how to use Mendix effectively, and developed a working app.

35
Eлектронна книга

C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

Siddharth Shekar

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

36
Eлектронна книга

Cinematic Photoreal Environments in Unreal Engine 5. Create captivating worlds and unleash the power of cinematic tools without coding

Giovanni Visai

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

37
Eлектронна книга

Classic Game Design. From Pong to Pac-Man with Unity: Crafting Timeless Retro Games with Expert Techniques

Mercury Learning and Information, Franz Lanzinger

This book teaches you to design and develop classic arcade video games. Using modern, free software tools like Unity, you’ll create five retro games inspired by the classics. All source code, art, and sound files are provided in the companion files. You'll enjoy customizing graphics, adjusting scoring, coding AI, and creating sound effects, gaining a deep understanding of the roots of modern video game design from the '70s and '80s.The course begins with an introduction and essential tools, then guides you through creating various retro games. Each chapter builds on the previous one with detailed instructions, exercises, and classic game design rules. The book includes historical anecdotes from a former Atari programmer and insights on applying classic game design concepts to modern games.Understanding these design elements is crucial for developing engaging video games. This book transitions readers from beginners to proficient game developers, blending theoretical knowledge with practical skills. Companion files enhance the learning experience, making this book an invaluable resource for mastering classic game design with modern tools.

38
Eлектронна книга

Clip Studio Paint by Example. Understand how to use CSP in a faster and more productive way for concept art, illustrations, and comics

Ludovico Serra

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes.The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio.By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.

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Eлектронна книга
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