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Games
Our online books in the category Games bring up various topics. Here you will find manuals to specific, popular games. Other publications will introduce you into such questions as e-sport and gamification. Also, look into the manuals which teach how to program games with C#, C++ and other programming languages.
Code with me. Zostań game developerem
Projektuj, programuj, promuj! Zostań twórcą gier komputerowych! Nie zaglądaj tu, nie warto! Stracisz tylko czas, na sto procent nie dowiesz się niczego ciekawego, znudzisz się i będziesz rozczarowany, bo... z pewnością nie chcesz dołączyć do prawdziwej elity programistów, zdobyć poszukiwanych na rynku umiejętności, nauczyć się czegoś naprawdę ekscytującego ani uzyskać wpływu na jedną z najdynamiczniej rozwijających się gałęzi przemysłu komputerowego, prawda? Jeśli jednak mocno pragniesz zostać twórcą gier komputerowych, dobrze trafiłeś! Ta książka powstała właśnie z myślą o tych, którzy chcą rozpocząć karierę profesjonalnego game developera. Bezboleśnie wprowadzi Cię w zagadnienia związane z tworzeniem gier sieciowych 2D w językach: HTML5, PHP i MySQL. Nauczysz się projektować oprogramowanie, dbać o jakość rozwiązania, opracowywać niezbędne materiały graficzne i dźwiękowe, a nawet promować i sprzedawać swoje dzieło. Niszczenie terenu jak w grach Worms i Soldat Scrollowanie obrazu (kamera 2D) Pseudooświetlenie (2D lighting) Manipulowanie pikselami (getImageData) i proste efekty, na przykład blur (rozmycie) Różne typy kolizji, perfekcyjna kolizja (pixel perfect collision) System cząsteczek (efekty 2D): efekt gwiezdny (starfield effect), deszcz, śnieg, deszcz 3D, mgła lub dym NW.js (node-webkit) Rysowanie prostych kształtów, obrazków i sprite'ów Własny loader plików Grawitacja Menu obsługiwane za pomocą klawiatury lub myszy Zrób pierwszy krok na drodze do profesjonalnej kariery!
Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices.By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Jesse Glover, Jonathan Linowes
Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity.This Learning Path includes content from the following Packt products:• Unity Virtual Reality Projects - Second Edition by Jonathan Linowes• Unity 2018 Augmented Reality Projects by Jesse Glover
Competitive mobile apps depend strongly on the development team’s ability to deliver successful releases, consistently and often. Although continuous integration took a more mainstream priority among the development industry, companies are starting to realize the importance of continuity beyond integration and testing. This book starts off with a brief introduction to fastlane—a robust command-line tool that enables iOS and Android developers to automate their releasing workflow. The book then explores and guides you through all of its features and utilities; it provides the reader a comprehensive understanding of the tool and how to implement them. Themes include setting up and managing your certificates and provisioning and push notification profiles; automating the creation of apps and managing the app metadata on iTunes Connect and the Apple Developer Portal; and building, distributing and publishing your apps to the App Store. You will also learn how to automate the generation of localized screenshots and mesh your continuous delivery workflow into a continuous integration workflow for a more robust setup. By the end of the book, you will gain substantial knowledge on delivering bug free, developer-independent, and stable application release cycle.
Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.