Gry
Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.
W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.
Joe Hocking
Unity w akcji Warunkiem zbudowania dobrej gry jest staranne opracowanie jej mechaniki, czyli poszczególnych akcji i systemu tych akcji. Gry, które odniosły największy sukces, charakteryzują się innowacyjną i interesującą mechaniką. Niemniej nawet jeśli już opracowałeś projekt gry, łącznie z jej mechaniką, grafiką i dźwiękiem, potrzebujesz bardzo dobrego narzędzia, aby utworzyć grę, która osiągnie sukces i zyska popularność. Takim narzędziem jest Unity — zintegrowane środowisko do tworzenia trójwymiarowych i dwuwymiarowych gier komputerowych oraz innych materiałów interaktywnych. Niniejsza książka jest przeznaczona dla osób, które osiągnęły biegłość w programowaniu i teraz chcą pisać gry za pomocą Unity. Wyczerpująco przedstawiono kolejne kroki podejmowane podczas pisania gry w Unity. Nauka została oparta na przykładach: w książce znalazło się kilka projektów różnych gier. Opisano również metody wdrażania gier na różnych platformach, między innymi internetowej i mobilnej — Unity jest środowiskiem w pełni niezależnym od platformy sprzętowej. Nie zabrakło również informacji o narzędziach przydatnych do projektowania grafiki 3D oraz o innych zasobach, dzięki którym praca programisty staje się efektywna i bardzo satysfakcjonująca! W tej książce omówiono między innymi: - programowanie poruszania się postaci po świecie 3D, raycasting i sztuczną inteligencję - zasoby takie jak modele i tekstury: tworzenie i import - GUI oraz implementację interaktywnych urządzeń i elementów w grze - obsługę krótszych i dłuższych ścieżek dźwiękowych - komunikację z internetem oraz obsługę różnych platform sprzętowych Unity — i oto stworzysz zadziwiający świat dla swoich graczy! Joseph Hocking jest inżynierem oprogramowania. Specjalizuje się w tworzeniu interaktywnych aplikacji. Pracuje w firmie Synapse Games, gdzie zajmuje się programowaniem gier internetowych i mobilnych, takich jak ostatnio wydana Tyrant Unleashed. Jest również wykładowcą w Columbia College Chicago. Mieszka w Chicago.
Rachel Cordone
Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Brais Brenlla Ramos, John P. Doran
Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Kevin Mack, Robert Ruud
Unreal Engine 4 is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR.This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.
John P. Doran, William Sherif, Stephen Whittle
Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!
Zhenyu George Li, Dr. E. Wyn Roberts
Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Brais Brenlla Ramos, Kenneth Pimentel
Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!
John P. Doran
Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering.This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you’ll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.