Gry

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Teaching with Google Classroom. Save time and stay organized while delivering online and in-person classes - Second Edition

Michael Zhang

Google Classroom is designed to help you manage and deliver online and in-person courses in an interactive manner. Using Google Classroom saves time organizing and communicating information to students and parents. This updated second edition of Teaching with Google Classroom covers the modern features of Google Classroom that meet the current needs of online teaching.The book is written from the high-school perspective but is applicable to teachers and educators of all age groups. If you’re new to Google Classroom or an experienced user who wants to explore more advanced methods with Google Classroom, this book is for you.With hands-on tutorials, projects, and self-assessment questions, you’ll learn how to create classes, add students to those classes, send announcements, and assign classwork. The book also demonstrates how to start an online discussion with your students. Later, you’ll discover how you can involve parents by inviting them to receive guardian emails and sharing Google Calendar with a URL. This will help them to view assignment deadlines and other important information. The book goes step by step through all the features available and examples of how best to use them to manage your classroom.By the end of this book, you’ll be able to do more with Google Classroom, managing your online or in-person school classes effectively.

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Teoria gier. Krótkie Wprowadzenie 8

Ken Binmore

KRÓTKIE WPROWADZENIE - książki, które zmieniają sposób myślenia! Interdyscyplinarna seria KRÓTKIE WPROWADZENIE piórem uznanych ekspertów skupionych wokół Uniwersytetu Oksfordzkiego przybliża aktualną wiedzę na temat współczesnego świata i pomaga go zrozumieć. W atrakcyjny sposób prezentuje najważniejsze zagadnienia XXI w. - od kultury, religii, historii przez nauki przyrodnicze po technikę. To publikacje popularnonaukowe, które w formule przystępnej, dalekiej od akademickiego wykładu, prezentują wybrane kwestie. Książki idealne zarówno jako wprowadzenie do nowych tematów, jak i uzupełnienie wiedzy o tym, co nas pasjonuje. Najnowsze fakty, analizy ekspertów, błyskotliwe interpretacje. Opiekę merytoryczną nad polską edycją serii sprawują naukowcy z Uniwersytetu Łódzkiego: prof. Krystyna Kujawińska Courtney, prof. Ewa Gajewska, prof. Aneta Pawłowska, prof. Jerzy Gajdka, prof. Piotr Stalmaszczyk. * Teoria gier znajduje zastosowanie nie tylko w dziedzinie biologii ewolucyjnej i ekonomii, lecz także rewolucjonizuje psychologię, psychiatrię i nauki polityczne. Sprawdza się w badaniach naukowych i w codziennym życiu. Czy przed podjęciem decyzji warto rzucić monetą? Kiedy opłaca się blefować? Czy pokerzyści lepiej się targują? Dlaczego John Nash, którego historia zainspirowała twórców filmu Piękny umysł, dostał Nobla?

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Test-Driven iOS Development with Swift 4. Write Swift code that is maintainable, flexible, and easily extensible - Third Edition

Dr. Dominik Hauser

Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before you code improves the structure and maintainability of your apps. Using TDD, in combination with Swift 4's improved syntax, means there is no longer any excuse for writing bad code.This book will help you understand the process of TDD and how to apply it to your apps written in Swift. Through practical, real-world examples, you’ll learn how to implement TDD in context. You will begin with an overview of the TDD workflow and then delve into unit-testing concepts and code cycles.You will also plan and structure your test-driven iOS app, and write tests to drive the development of view controllers and helper classes. Next, you’ll learn how to write tests for network code and explore how the test-driven approach—in combination with stubs—helps you write network code even before the backend component is finished.Finally, the book will guide you through the next steps to becoming a testing expert by discussing integration tests, Behavior Driven Development (BDD), open source testing frameworks, and UI Tests (introduced in Xcode 9).

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The Applied Artificial Intelligence Workshop. Start working with AI today, to build games, design decision trees, and train your own machine learning models

Anthony So, William So, Zsolt Nagy

You already know that artificial intelligence (AI) and machine learning (ML) are present in many of the tools you use in your daily routine. But do you want to be able to create your own AI and ML models and develop your skills in these domains to kickstart your AI career?The Applied Artificial Intelligence Workshop gets you started with applying AI with the help of practical exercises and useful examples, all put together cleverly to help you gain the skills to transform your career.The book begins by teaching you how to predict outcomes using regression. You will then learn how to classify data using techniques such as k-nearest neighbor (KNN) and support vector machine (SVM) classifiers. As you progress, you’ll explore various decision trees by learning how to build a reliable decision tree model that can help your company find cars that clients are likely to buy. The final chapters will introduce you to deep learning and neural networks. Through various activities, such as predicting stock prices and recognizing handwritten digits, you’ll learn how to train and implement convolutional neural networks (CNNs) and recurrent neural networks (RNNs).By the end of this applied AI book, you’ll have learned how to predict outcomes and train neural networks and be able to use various techniques to develop AI and ML models.

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The Essential Guide to Creating Multiplayer Games with Godot 4.0. Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

Henrique Campos, Nathan Lovato

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.

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The Modern Vulkan Cookbook. A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

Preetish Kakkar, Mauricio Maurer

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios.The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance.By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.

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The Ultimate Roblox Game Building Cookbook. Design immersive experiences with easy-to-follow recipes for world and game development

Taylor Field-Draper, Natasha West

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult.The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences.As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community.By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.

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Tworzenie aplikacji dla Windows. Od prostych programów do gier komputerowych

Paweł Borkowski

Poznaj tajniki tworzenia aplikacji dla Windows Jak określić położenie, rozmiar i styl okna? Jak tworzyć wątki aplikacji za pomocą funkcji CreateThread? Jak definiować biblioteki? Dev-C++ to zintegrowane środowisko programistyczne, którego niewątpliwym atutem są tzw. DevPaki, czyli rozszerzenia programu, pozwalające korzystać z różnych bibliotek, szablonów i narzędzi. Środowisko Dev-C++ wspomaga także pracę nad nowym projektem Windows -- gotowym kodem tworzącym okno z obsługą podstawowych komunikatów. Wszystko to sprawia, że mamy do czynienia z wygodnym i funkcjonalnym środowiskiem, zarówno dla początkujących, jak i zaawansowanych programistów. Z książki "Tworzenie aplikacji dla Windows. Od prostych programów do gier komputerowych" może skorzystać każdy, kto chce nauczyć się programowania: zarówno studenci kierunków informatycznych, jak i osoby, które nie mają takiego przygotowania. Podręcznik kolejno odsłania poszczególne elementy wiedzy programistycznej -- od najprostszych po najbardziej zaawansowane. Dowiesz się więc, jak wprowadzać niewielkie zmiany w kodzie, jak projektować aplikacje wielowątkowe i definiować biblioteki, jak budować duże, składające się z kilku plików projekty, aby na koniec samodzielnie stworzyć grę komputerową. Instalacja środowiska Dev-C++ Tworzenie narzędzia pióro Obsługa map bitowych Obsługa komunikatów myszy i klawiatury Obiekty sterujące w oknie Menu i plik zasobów Projektowanie aplikacji wielowątkowych Biblioteki statyczne i dynamiczne Multimedia Programowanie gier Naucz się programowania i twórz własne gry!