Gry

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CryENGINE 3 Game Development: Beginner's Guide. Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and

Sean P Tracy, Paul Reindell

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.

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CryEngine Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects

Chris Goodswen, Riham Toulan, Sam Howels

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.

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Dotknij i przeciągnij. Projektowanie gier na ekrany dotykowe

Scott Rogers

Jednym palcem do sukcesu! Ekrany dotykowe opanowały świat. Są wygodne i intuicyjne, a ich obsługa nie sprawia żadnych problemów nawet najmłodszym użytkownikom. Jednocześnie dają one ogromne pole do popisu projektantom gier i aplikacji użytkowych. Kto nie zna największego hitu ostatnich lat - gry, której głównymi bohaterami są ptaki? Ta gra wykorzystuje tylko jeden palec! Przekonaj się sam, na co zwrócić uwagę przy tworzeniu aplikacji i gier pod kątem możliwości ekranów dotykowych. Nie mogłeś trafić na lepszą pozycję poświęconą tej tematyce! W trakcie lektury dowiesz się, jak opracować interesującą i wciągającą fabułę gry, stworzyć postacie, które pokochają użytkownicy, oraz skorzystać z rzeczywistości rozszerzonej. Ponadto znajdziesz tu odpowiedzi na pytania, czy warto stosować wirtualne joysticki oraz jak wprowadzić fizykę do swoich gier. Na sam koniec dowiesz się, jak opublikować swoje dzieło w sklepach z aplikacjami dla różnych platform. Książka ta charakteryzuje się dużą dawką dobrego humoru, zawiera liczne przykłady prawdziwych aplikacji oraz wywiady z profesjonalnymi deweloperami. To idealne źródło informacji dla projektantów gier i aplikacji dla urządzeń z ekranami dotykowymi. Sięgnij po tę książkę i: znajdź źródło sukcesu popularnych gier sprawdź, jak przygotować dobrą fabułę stwórz bohaterów uwielbianych przez użytkowników wprowadź fizykę do Twojego wirtualnego świata odnieś sukces na rynku gier Twórz porywające gry na ekrany dotykowe!

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Dynamic Story Scripting with the ink Scripting Language. Create dialogue and procedural storytelling systems for Unity projects

Daniel Cox

ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it.Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input.By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.

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Elevating Game Experiences with Unreal Engine 5. Bring your game ideas to life using the new Unreal Engine 5 and C++ - Second Edition

Gonçalo Marques, Devin Sherry, David Pereira, Hammad...

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

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Enhancing Virtual Reality Experiences with Unity 2022. Use Unity's latest features to level up your skills for VR games, apps, and other projects

Steven Antonio Christian, Patrick B. Thomas

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education.Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences.Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures.By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.

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Enterprise API Management. Design and deliver valuable business APIs

Luis Weir, Rolando Carrasco, Philip Wilkins

APIs are the cornerstone of modern, agile enterprise systems. They enable access to enterprise services from a wide variety of devices, act as a platform for innovation, and open completely new revenue streams.Enterprise API Management shows how to define the right architecture, implement the right patterns, and define the right organization model for business-driven APIs.Drawing on his experience of developing API and microservice strategies for some of the world's largest companies, Luis Weir explains how APIs deliver value across an enterprise. The book explores the architectural decisions, implementation patterns, and management practices for successful enterprise APIs, as well as providing clear, actionable advice on choosing and executing the right API strategy in your enterprise.With a relentless focus on creating business value, Luis Weir reveals an effective method for planning, building, and running business products and services with APIs.