Hardware

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TYPO3 4.2 E-Commerce. Design, build, and profit from a sophisticated feature-rich online store using TYPO3

Adrian Zimmerman, Inese Liberte, Edgars Karlsons

The popularity of online shopping has increased drastically over the past few years. TYPO3 is fully equipped to meet all the challenges of modern electronic commerce. TYPO3 can be enlarged afrom a pure content-based online catalog to a fully-grown shop system with a variety of extensions. It may be easy to plan a website but when it comes to implementing the design and developing a successful e-commerce site, you might come across a lot of difficulties.This book teaches all the aspects of quickly setting up a feature-packed, easy-to-build e-commerce site—from basic installation and configuration of TYPO3 through adding features step-by-step to an example website. It demonstrates the setting up of an online TYPO3 e-commerce site from scratch and walks you through lucrative tips on attracting customers and maximizing profit.This book takes you through the creation of an appealing online shop in steps. It starts with the basics of TYPO3 and TYPO3 installation and shows how to use its standard features to begin construction of an online shop. It will help you improve the selling interface and handling of orders with new modules and other customizations. It discusses various template configurations and plugins. You will learn how to build attractive product catalogs, profiles for registered and unregistered users, and online shop SEO. You will also learn to provide effective search facilities for systematic navigation of your site. Further, various modules for payment and delivery will be discussed. Finally, you will learn how to manage and market your site.

594
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TYPO3 4.3 Multimedia Cookbook. Over 50 great recipes for effectively managing multimedia content to create an organized web site in TYPO3

Dan Osipov, Adrian Zimmerman

TYPO3 is one of the world's leading open source content management systems, written in PHP, which can be used to create and customize your web site. Along with text content, you can display high quality images, audio, and video to your site's visitors by using TYPO3. It is essential to manage various types of multimedia files in content management systems for both editors and the users on the frontend of the site.The book gives you a step-by-step process for organizing an effective multimedia system. It also gives solutions to commonly encountered problems, and offers a variety of tools for dealing with multimedia content. The author's experience in large-scale systems enables him to share his effective solutions to these problems.If you choose to work through all the recipes from the beginning, you will start by setting up a basic web site set up, aimed at future expansion and scalability. Next, you will cover the basics of digital asset management—a major topic important in all enterprises. You can organize user groups because next you will be creating accounts for users and assigning permissions. Then you will jump into metadata—text information describing the multimedia objects—and learn how it can be manipulated in TYPO3. You will embed multimedia on your site when you have read the various methods for embedding mentioned in this book. Before you finish the book you will learn about some advanced topics, such as external API integrations and process automation.

595
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Uczenie maszynowe na Raspberry Pi

Donald Norris

Rozwijaj i replikuj interesujące eksperymenty uczenia maszynowego (ML) przy użyciu kamery Pi Camera i płytki Raspberry Pi. Niniejsza książka zapewnia solidny przegląd technik uczenia maszynowego i niezliczonych zagadnień leżących u jego podstaw, zachęcając do ich dalszego poznawania. Nietechniczne omówienia równoważą złożone objaśnienia techniczne, sprawiając, że najnowszy i najbardziej złożony temat w świecie hobbystów informatyki staje się zrozumiały i przystępny. Uczenie maszynowe, odwołujące się zwykle także do uczenia głębokiego (DL) jest obecnie zintegrowane z mnóstwem komercyjnych produktów, a także szeroko stosowane w przemyśle, medycynie i wojskowości. Trudno znaleźć jakąkolwiek nowoczesną działalność człowieka, która nie została "dotknięta" przez aplikacje sztucznej inteligencji (AI). Bazując na koncepcjach wprowadzonych w książce Beginning Artificial Intelligence with the Raspberry Pi, niniejsza książka prowadzi poza proste rozumienie koncepcji AI do rzeczywistych doświadczeń z wykorzystaniem uczenia maszynowego i praktycznych zastosowań koncepcji uczenia głębokiego w eksperymentach związanych z rozpoznawaniem obrazów przy użyciu płytki Pi. Koncepcje związane z uczeniem maszynowym na Raspberry Pi można przenieść na inne platformy, wchodząc jeszcze dalej w świat sztucznej inteligencji i uczenia maszynowego, aby realizować coraz lepsze projekty hobbystyczne lub komercyjne.

596
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UML 2.0 in Action: A project-based tutorial. A detailed and practical book and eBook walk-through showing how to apply UML to real world development projects

Philippe Baumann, Patrick Grassle, Henriette Baumann, Galileo...

Most books about UML describe it almost in its entirety. Inevitably you're left with only a superficial knowledge of the range of UML elements, without a deep and intuitive understanding of how to apply UML as a whole to real world design problems. This book doesn't set out to cover all of UML, but instead pulls together those parts of UML with immediate practical relevance and presents them as part of a coherent process for using UML in your actual development projects.This book is designed to be read while you work on a real project. After an initial review of the essentials of UML and the design process, it begins with the modeling of a business system and its business processes, in this case an airport. Then the IT system intended to serve that business process is described and analysed. Finally the integration of the system into the production environment is covered in detail. The book can be used in two ways: it can be read through as a thorough grounding in how UML really works in practice; in addition it can be used as stand alone guide to that particular aspect of your own project. Both result in an intuitive understanding of how to actually use UML.

597
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Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

598
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Unity 3.x Game Development Essentials. If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game

Will Goldstone

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

599
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Unity 5.x Game AI Programming Cookbook. Click here to enter text

Jorge Palacios

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.

600
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Unity for Architectural Visualization. For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable

Stefan Boeykens

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.