Inne - Programowanie

W kategorii Inne zgromadzone zostały publikacje blisko związane zarówno z programowaniem jak i innymi aspektami dotyczącymi twórczości programistycznej. Znajdziecie tutaj porady jak poprawnie i skutecznie napisać program, co zrobić aby był bardziej przyjazny użytkownikom, oraz z jakich metod numerycznych i struktur danych przy tych działaniach skorzystać.

Ważnym aspektem tworzenia oprogramowania jest jego testowanie. Znajdziecie tutaj publikacje, omawiające w przystępny sposób proces testowania aplikacji i wyjaśniające czemu właściwie jest to konieczne. Skoro napisaliście już znakomity program, warto byłoby go dobrze sprzedać - w działaniach marketingowych pomogą Wam książki z tego działu.

273
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EBOOK

Learn ECMAScript. Discover the latest ECMAScript features in order to write cleaner code and learn the fundamentals of JavaScript - Second Edition

MEHUL MOHAN, Narayan Prusty

Learn ECMAScript explores implementation of the latest ECMAScript features to add to your developer toolbox, helping you to progress to an advanced level. Learn to add 1 to a variable andsafely access shared memory data within multiple threads to avoid race conditions.You’ll start the book by building on your existing knowledge of JavaScript, covering performing arithmetic operations, using arrow functions and dealing with closures. Next, you will grasp the most commonly used ECMAScript skills such as reflection, proxies, and classes. Furthermore, you’ll learn modularizing the JS code base, implementing JS on the web and how the modern HTML5 + JS APIs provide power to developers on the web. Finally, you will learn the deeper parts of the language, which include making JavaScript multithreaded with dedicated and shared web workers, memory management, shared memory, and atomics. It doesn’t end here; this book is 100% compatible with ES.Next.By the end of this book, you'll have fully mastered all the features of ECMAScript!

274
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EBOOK

Learn Grafana 7.0. A beginner's guide to getting well versed in analytics, interactive dashboards, and monitoring

Eric Salituro

Grafana is an open-source analytical platform used to analyze and monitoring time-series data. This beginner's guide will help you get to grips with Grafana's new features for querying, visualizing, and exploring metrics and logs no matter where they are stored.The book begins by showing you how to install and set up the Grafana server. You'll explore the working mechanism of various components of the Grafana interface along with its security features, and learn how to visualize and monitor data using, InfluxDB, Prometheus, Logstash, and Elasticsearch. This Grafana book covers the advanced features of the Graph panel and shows you how Stat, Table, Bar Gauge, and Text are used. You'll build dynamic dashboards to perform end-to-end analytics and label and organize dashboards into folders to make them easier to find. As you progress, the book delves into the administrative aspects of Grafana by creating alerts, setting permissions for teams, and implementing user authentication. Along with exploring Grafana's multi-cloud monitoring support, you'll also learn about Grafana Loki, which is a backend logger for users running Prometheus and Kubernetes.By the end of this book, you'll have gained all the knowledge you need to start building interactive dashboards.

275
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EBOOK

Learn Helm. Improve productivity, reduce complexity, and speed up cloud-native adoption with Helm for Kubernetes

Andrew Block, Austin Dewey

Containerization is currently known to be one of the best ways to implement DevOps. While Docker introduced containers and changed the DevOps era, Google developed an extensive container orchestration system, Kubernetes, which is now considered the frontrunner in container orchestration. With the help of this book, you’ll explore the efficiency of managing applications running on Kubernetes using Helm.Starting with a short introduction to Helm and how it can benefit the entire container environment, you’ll then delve into the architectural aspects, in addition to learning about Helm charts and its use cases. You’ll understand how to write Helm charts in order to automate application deployment on Kubernetes. Focused on providing enterprise-ready patterns relating to Helm and automation, the book covers best practices for application development, delivery, and lifecycle management with Helm.By the end of this Kubernetes book, you will have learned how to leverage Helm to develop an enterprise pattern for application delivery.

276
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EBOOK

Learn LLVM 12. A beginner's guide to learning LLVM compiler tools and core libraries with C++

Kai Nacke

LLVM was built to bridge the gap between compiler textbooks and actual compiler development. It provides a modular codebase and advanced tools which help developers to build compilers easily. This book provides a practical introduction to LLVM, gradually helping you navigate through complex scenarios with ease when it comes to building and working with compilers.You’ll start by configuring, building, and installing LLVM libraries, tools, and external projects. Next, the book will introduce you to LLVM design and how it works in practice during each LLVM compiler stage: frontend, optimizer, and backend. Using a subset of a real programming language as an example, you will then learn how to develop a frontend and generate LLVM IR, hand it over to the optimization pipeline, and generate machine code from it. Later chapters will show you how to extend LLVM with a new pass and how instruction selection in LLVM works. You’ll also focus on Just-in-Time compilation issues and the current state of JIT-compilation support that LLVM provides, before finally going on to understand how to develop a new backend for LLVM.By the end of this LLVM book, you will have gained real-world experience in working with the LLVM compiler development framework with the help of hands-on examples and source code snippets.

277
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EBOOK

Learn OpenCV 4 by Building Projects. Build real-world computer vision and image processing applications with OpenCV and C++ - Second Edition

David Millán Escrivá, Vinícius G. Mendonça, Prateek...

OpenCV is one of the best open source libraries available, and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. Whether you’re completely new to computer vision, or have a basic understanding of its concepts, Learn OpenCV 4 by Building Projects – Second edition will be your guide to understanding OpenCV concepts and algorithms through real-world examples and projects. You’ll begin with the installation of OpenCV and the basics of image processing. Then, you’ll cover user interfaces and get deeper into image processing. As you progress through the book, you'll learn complex computer vision algorithms and explore machine learning and face detection. The book then guides you in creating optical flow video analysis and background subtraction in complex scenes. In the concluding chapters, you'll also learn about text segmentation and recognition and understand the basics of the new and improved deep learning module.By the end of this book, you'll be familiar with the basics of Open CV, such as matrix operations, filters, and histograms, and you'll have mastered commonly used computer vision techniques to build OpenCV projects from scratch.

278
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EBOOK

Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++

Frahaan Hussain

Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.

279
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EBOOK

Learn Programming in Python with Cody Jackson. Grasp the basics of programming and Python syntax while building real-world applications

Cody Jackson

Python is a cross-platform language used by organizations such as Google and NASA. It lets you work quickly and efficiently, allowing you to concentrate on your work rather than the language. Based on his personal experiences when learning to program, Learn Programming in Python with Cody Jackson provides a hands-on introduction to computer programming utilizing one of the most readable programming languages–Python. It aims to educate readers regarding software development as well as help experienced developers become familiar with the Python language, utilizing real-world lessons to help readers understand programming concepts quickly and easily. The book starts with the basics of programming, and describes Python syntax while developing the skills to make complete programs. In the first part of the book, readers will be going through all the concepts with short and easy-to-understand code samples that will prepare them for the comprehensive application built in parts 2 and 3. The second part of the book will explore topics such as application requirements, building the application, testing, and documentation. It is here that you will get a solid understanding of building an end-to-end application in Python. The next part will show you how to complete your applications by converting text-based simulation into an interactive, graphical user interface, using a desktop GUI framework. After reading the book, you will be confident in developing a complete application in Python, from program design to documentation to deployment.

280
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EBOOK

Learn QGIS. Techniques for efficient spatial analysis - Fifth Edition

Eugenia Sarafova, Ivan Ivanov, Andrew Cutts, Anita...

Spatial data is everywhere, requiring professionals from various fields to capture, visualize, and analyze spatial datasets from a myriad of sources. In this fifth edition of Learn QGIS, the authors draw from their vast experience in geospatial technologies to guide you through the most essential data editing, mapping, and analysis tools available in the world’s most popular free and open-source geographic information system (GIS) software.This updated edition incorporates the latest advancements in QGIS, comprehensively guiding you through creating, visualizing, and analyzing spatial datasets. Starting with data creation and editing, the book explores map projections, spatial data sources, and visualization techniques. You’ll develop expertise in cartographic principles, conduct spatial analysis for environmental and socioeconomic applications, and work with Earth Observation data from Copernicus and NASA.The addition of new topics such as field data collection, data security, and ethical considerations ensures that you stay ahead of modern GIS challenges. The book also introduces AI in GIS, enabling you to leverage machine learning for geospatial data science tasks.By the end of this QGIS book, you’ll have become proficient in geospatial analysis using QGIS and Python.