Objective-C - Programowanie

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Reactive Programming with Swift 4. Build asynchronous reactive applications with easy-to-maintain and clean code using RxSwift and Xcode 9

Navdeep Singh

RxSwift belongs to a large family of Rx implementations in different programming languages that share almost identical syntax and semantics. Reactive approach will help you to write clean, cohesive, resilient, scalable, and maintainable code with highly configurable behavior.This book will introduce you to the world of reactive programming, primarily focusing on mobile platforms. It will tell how you can benefit from using RxSwift in your projects, existing or new. Further on, the book will demonstrate the unbelievable ease of configuring asynchronous behavior and other aspects of the app that are traditionally considered to be hard to implement and maintain. It will explain what Rx is made of, and how to switch to reactive way of thinking to get the most out of it. Also, test production code using RxTest and the red/ green approach. Finally, the book will dive into real-world recipes and show you how to build a real-world app by applying the reactive paradigm.By the end of the book, you’ll be able to build a reactive swift application by leveraging all the concepts this book takes you through.

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Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition

Stephen Haney

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.

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Swift 3 Object-Oriented Programming. Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications - Second Edition

Gaston C. Hillar

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences.This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices.You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.

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Swift 4. Koduj jak mistrz. Wydanie IV

Jon Hoffman

Historia Swifta rozpoczęła się w 2014 r. Dziś jest najważniejszym językiem programowania dla platform macOS i iOS. Charakteryzuje się zwięzłą i przejrzystą składnią, jest przy tym wygodny i elastyczny, a jego nauka nie powinna sprawiać problemów nawet początkującym deweloperom. Od chwili jego powstania Apple co roku przedstawia nowe wydanie tego języka. Na konferencji WWDC w 2017 roku zaprezentowano wydanie o numerze 4, w którym wprowadzono sporo bardzo interesujących zmian. Każdy, kto chce pisać efektywne i bezpieczne aplikacje dla macOS i iOS, koniecznie powinien się z nimi zapoznać! Niniejsza książka jest praktycznym podręcznikiem efektywnego programowania w języku Swift 4. Znajdziesz tu wyjaśnienie podstaw języka, następnie poznasz nowe funkcje i nauczysz się z nich korzystać podczas tworzenia aplikacji. Poza dość zasadniczymi kwestiami przedstawiono tu również zagadnienia zaawansowane, takie jak łączenie w projekcie kodu Objective-C i Swift, wykorzystanie mechanizmu ARC, używanie domknięć i zastosowanie programowania równoległego. Bardzo ciekawymi tematami poruszonymi w książce są rozszerzenia protokołów, obsługa błędów, stosowanie wzorców projektowych i współbieżności. Poznasz potężne możliwości programowania zorientowanego na protokoły. Szybko nauczysz się pisać elastyczny i łatwy w zarządzaniu kod. W tej książce między innymi: składnia i elementy języka Swift kontrola przepływu działania programu tworzenie bezpiecznego kodu i obsługa błędów typy opcjonalne, typy generyczne i domknięcia zasady pisania eleganckiego i czytelnego kodu podstawowe biblioteki Swifta i wzorce projektowe Swift 4: programuj po mistrzowsku!

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Swift 4 Programming Cookbook. 50 task-oriented recipes to maximise Swift 4 productivity

Keith Moon

Swift 4 is an exciting, multi-platform, general-purpose programming language. Being open source, modern and easy to use has made Swift one of the fastest growing programming languages. If you interested in exploring it, then this book is what you need.The book begins with an introduction to the basic building blocks of Swift 4, its syntax and the functionalities of Swift constructs. Then, introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which provide an ideal platform to write, execute, and debug the codes thus initiating your development process. Next, you'll learn to bundle variables into tuples, set order to your data with an array, store key-value pairs with dictionaries and you'll learn how to use the property observers. Later, explore the decision-making and control structures in Swift and learn how to handle errors in Swift 4.Then you'll, examine the advanced features of Swift, generics and operators, and then explore the functionalities outside of the standard library, provided by frameworks such as Foundation and UIKit. Also, you'll explore advanced features of Swift Playgrounds. At the end of the book, you'll learn server-side programming aspect of Swift 4 and see how to run Swift on Linux and then investigate Vapor, one of the most popular server-side frameworks for Swift.

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Swift 4 Protocol-Oriented Programming. Bring predictability, performance, and productivity to your Swift applications - Third Edition

Jon Hoffman

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design.This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code.By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.

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Swift Cookbook. Over 60 proven recipes for developing better iOS applications with Swift 5.3 - Second Edition

Keith Moon, Chris Barker

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3.The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework.By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.

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Swift Functional Programming. Ease the creation, testing, and maintenance of Swift codes - Second Edition

Dr. Fatih Nayebi

Swift is a multi-paradigm programming language enabling you to tackle different problems in various ways. Understanding each paradigm and knowing when and how to utilize and combine them can lead to a better code base. Functional programming (FP) is an important paradigm that empowers us with declarative development and makes applications more suitable for testing, as well as performant and elegant. This book aims to simplify the FP paradigms, making them easily understandable and usable, by showing you how to solve many of your day-to-day development problems using Swift FP.It starts with the basics of FP, and you will go through all the core concepts of Swift and the building blocks of FP. You will also go through important aspects, such as function composition and currying, custom operator definition, monads, functors, applicative functors,memoization, lenses, algebraic data types, type erasure, functional data structures, functional reactive programming (FRP), and protocol-oriented programming(POP). You will then learn to combine those techniques to develop a fully functional iOS application from scratch

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Swift Game Development. Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 - Third Edition

Siddharth Shekar, Stephen Haney

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time.By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.

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Swift iOS Programming for Kids. Help your kids build simple and engaging applications with Swift 3.0

Steffen D. Sommer, Jim Campagno

This book starts at the beginning by introducing programming through easy to use examples with the Swift Playgrounds app. Kids are regularly encouraged to explore and play with new concepts to support knowledge acquisition and retention – these newly learned skills can then be used to express their own unique ideas. Children will be shown how to create their first iOS application and build their very own movie night application.

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Swift Protocol-Oriented Programming. Increase productivity and build faster applications with Swift 5 - Fourth Edition

Jon Hoffman

Protocol-oriented programming is an incredibly powerful concept at the heart of Swift's design. Swift's standard library was developed using POP techniques, generics, and first-class value semantics; therefore, it is important for every Swift developer to understand these core concepts and take advantage of them. The fourth edition of this book is improved and updated to the latest version of the Swift programming language.This book will help you understand what protocol-oriented programming is all about and how it is different from other programming paradigms such as object-oriented programming. This book covers topics such as generics, Copy-On-Write, extensions, and of course protocols. It also demonstrates how to use protocol-oriented programming techniques via real-world use cases. By the end of this book, you will know how to use protocol-oriented programming techniques to build powerful and practical applications.

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SwiftUI Cookbook. A guide for building beautiful and interactive SwiftUI apps - Third Edition

Juan C. Catalan

SwiftUI is the modern way to build user interfaces for iOS, macOS, and watchOS. It provides a declarative and intuitive way to create beautiful and interactive user interfaces. The new edition of this comprehensive cookbook includes a fully updated repository for SwiftUI 5, iOS 17, Xcode 15, and Swift 5.9. With this arsenal, it teaches you everything you need to know to build beautiful and interactive user interfaces with SwiftUI 5, from the basics to advanced topics like custom modifiers, animations, and state management.In this new edition, you will dive into the world of creating powerful data visualizations with a new chapter on Swift Charts and how to seamlessly integrate charts into your SwiftUI apps. Further, you will be able to unleash your creativity with advanced controls, including multi-column tables and two-dimensional layouts. You can explore new modifiers for text, images, and shapes that give you more control over the appearance of your views.You will learn how to develop apps for multiple platforms, including iOS, macOS, watchOS, and more.With expert insights, real-world examples, and a recipe-based approach, you’ll be equipped to build remarkable SwiftUI apps that stand out in today’s competitive market.

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SwiftUI Cookbook. Discover solutions and best practices to tackle the most common problems while building SwiftUI apps

Giordano Scalzo, Edgar Nzokwe

SwiftUI is an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, right from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based book, you’ll work with SwiftUI and explore a range of essential techniques and concepts that will help you through the development process. The recipes cover the foundations of SwiftUI as well as the new SwiftUI 2.0 features introduced in iOS 14. Other recipes will help you to make some of the new SwiftUI 2.0 components backward-compatible with iOS 13, such as the Map View or the Sign in with Apple View.The cookbook begins by explaining how to use basic SwiftUI components. Then, you’ll learn the core concepts of UI development such as Views, Controls, Lists, and ScrollViews using practical implementation in Swift. By learning drawings, built-in shapes, and adding animations and transitions, you’ll discover how to add useful features to the SwiftUI. When you’re ready, you’ll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you’ll write iOS, macOS, and watchOS apps while sharing the same SwiftUI codebase.By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems found in building SwiftUI apps.

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The Music Producer's Ultimate Guide to FL Studio 20. Create production-quality music with FL Studio

Joshua Au-Yeung

FL Studio is a cutting-edge software music production environment and an extremely powerful and easy-to-use tool for creating music. This book will give you everything you need to produce music with FL Studio like a professional.You'll begin by exploring FL Studio 20's vast array of tools, and discover best practices, tips, and tricks for creating music. You'll then learn how to set up your studio environment, create a beat, compose a melody and chord progression, mix sounds with effects, and export songs. As you advance, you'll find out how to use tools such as the Piano roll, mixer console, audio envelopes, types of compression, equalizers, vocoders, vocal chops, and tools for increasing stereo width. The book introduces you to mixing best practices, and shows you how to master your songs. Along the way, you'll explore glitch effects and create your own instruments and custom-designed effect chains. You'll also cover ZGameEditor Visualizer, a tool used for creating reactive visuals for your songs. Finally, you'll learn how to register, sell, and promote your music.By the end of this FL Studio book, you'll be able to utilize cutting-edge tools to fuel your creative ideas, mix music effectively, and publish your songs.

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Zen Steve'a Jobsa

Caleb Melby (Author), Forbes LLC (Author), JESS3...

Uwaga! Nowa wersja HD ebooka (ePub) "Zen Steve"a Jobsa". Dla wszystkich posiadaczy najnowszych tabletów, komiks jest teraz dostępny w wysokiej rozdzielczości. Wersję HD pobierzesz z Twojej Biblioteki, jako dodatek do książki. Facebook Zen Steve‘a Jobsa Steve Jobs (1955 – 2011), współzałożyciel Apple’a, wywarł olbrzymi wpływ na wielu ludzi, a jego życie otoczone jest aurą mitu. Jednak Jobs, postać dziś już niemal legendarna, nie osiągnął swojego sukcesu w pojedynkę - w dużej mierze zawdzięczał go współpracy z projektantami, inżynierami i myślicielami. Zen Steve’a Jobsa to historia znajomości tytułowego bohatera z jedną z takich osób - Kobunem Chino Otogawą. Otogawa był buddyjskim kapłanem zen, który na początku lat 70. ubiegłego wieku wyemigrował z Japonii do Stanów Zjednoczonych. Ten postępowy myśliciel łamał reguły i pasjonował się sztuką oraz projektowaniem. Był w świecie buddyzmu tym, kim a Jobs w biznesie komputerowym - buntownikiem i indywidualistą. Może dlatego obaj panowie szybko doszli do porozumienia. Komiks ten opowiada historię ich przyjaźni. Zagłębiając się w kolejne strony książki, czytelnik podróżuje w czasie między latami 70. ubiegłego wieku i rokiem 2011, jednak główny wątek opowieści jest związany z okresem po wyrzuceniu Jobsa z Apple’a w roku 1985. Przyszły wizjoner biznesu pobierał wtedy intensywne nauki u Otogawy. Wspólnie spędzony czas wywarł istotny wpływ na późniejsze znaczne zmiany w Apple’u związane ze sposobem projektowania urządzeń i strategią biznesową. W książce Zen Steve’a Jobsa za pomocą oszczędnych dialogów i prostych rysunków pokazano, że Jobs mógł rozwinąć swój zmysł estetyczny dzięki studiowaniu zen, jednak ostatecznie wziął z tej filozofii tylko to, czego potrzebował, odrzucając aspekt religijny. Dwie połówki doskonałego jabłka Czy zauważyłeś, że Apple zamiast klientów ma grono oddanych wyznawców? Czy dziwi Cię, że na każdy kolejny produkt tej firmy ludzie czekają nie jak na modny gadżet, ale jak na objawienie? Czyżby była to tylko genialna strategia marketingowa? Wierzysz w to? Jeśli wydaje Ci się, że o Stevie Jobsie powiedziano już wszystko, przygotuj się na podróż w nieznane. Genialnego wizjonera nie ma już między nami, ale jego historia nie przestaje nas zaskakiwać. Był taki okres w życiu Jobsa, o którym mówi się niewiele, zwykle przyciszonym głosem - kilka miesięcy, gdy pobierał intensywne nauki u buddyjskiego kapłana zen. Kiedy Steve ukończył swój kurs, wrócił na łono firmy, by w krótkim czasie przyczynić się do globalnej technologicznej i kulturowej rewolucji. Poznaj historię wielkiej przemiany jednego z najważniejszych innowatorów biznesu. Caleb Malby jest autorem artykułów do "Forbesa", a pochodzi z Mankato w Minnesocie — miasta znanego jako miejsce największej masowej egzekucji przez powieszenie (poza tym jest to bardzo przyjemna miejscowość). Przed napisaniem Zen Steve’a Jobsa pisał teksty do "Chicago Tribune" i południowoafrykańskiego "Timesa". Obecnie mieszka w różnych miejscach - bez dzieci i żon. "Forbes" od czasu założenia (1917 rok) publikuje analizy i informacje dla osób, które pragną odnieść sukces i działają w zgodzie z duchem wolnego rynku. JESS3 to znana na całym świecie agencja kreatywna, specjalizująca się w wizualizowaniu danych. Dzięki biegłości w tworzeniu ilustracji i animacji oraz projektowaniu informacji wprowadza piękno w złożone koncepcje, tematy i zbiory danych. Oprócz współpracy z "Forbesem" przy komiksie Zen Steve’a Jobsa JESS3 angażuje się w tworzenie historii na potrzeby czołowych marek, takich jak Google, Nike, Intel, MTV, Twitter, Samsung, Facebook i NASA.